CHAPTER 7
ENGAGEMENT
TECHNIQUES
Attack helicopters can be
extremely effective if aircrews understand the techniques and standards
associated with the employment of their weapons systems. This chapter discusses the terminology,
procedures, and standards for helicopter fired weapons.
Section I. Modes and Types of
Fire
7-1. TYPES OF FIRE
The two types of fire are direct and indirect. FM 101-5-1
defines direct and indirect fire as follows:
a. Direct fire is "fire directed at a
target that is visible to the firer or firing unit."
b. Indirect fire is "fire delivered on a
target which cannot be seen by the firing unit."
7-2. MODES OF FIRE
Armed helicopters use three
modes of fire--hover fire, running fire, and diving fire.
a. Hover Fire. Hover fire is defined as any
engagement conducted below ETL and may be either stationary or moving. For objectively scored gunnery ranges, hover
fire is broken into two subgroups. When
hover is specified on a gunnery task, the crew will conduct the task from a
stationary hover. This definition is
not intended to conflict with aircraft ATMs.
(1) Stationary. Hover engagements occur with the aircraft at
stationary hover. Both direct and
indirect fires can be delivered during hover fire.
(2) Moving fire. Moving fire is an engagement from a moving
helicopter below effective translational lift.
Horizontal movement may be in any direction, but some deliberate
movement is present. Both direct and
indirect fires can be delivered during moving fire.
b. Running Fire. Running fire is an engagement
from a moving helicopter above ETL.
Both direct and indirect fires can be delivered during running
fire. The forward airspeed adds stability
to the helicopter and increases the delivery accuracy of weapon systems,
particularly rockets.
c. Diving Fire. Diving fire is a direct fire
engagement from a helicopter that is in a diving flight profile according to
the aircraft ATM. The airspeed and
altitude of the aircraft improve the accuracy of engagements, particularly for
rockets. The advantages of diving fire
are as follows:
• Normally, a decreased vulnerability to small arms fire.
• Increased armament loads because of
decreased power requirements.
• Increased accuracy due to less rotor
downwash effects on munitions and a more stable launch platform.
• A smaller beaten zone in the target effect
area.
7-3. TARGET EFFECT
STANDARDS
The three target effect
standards for armed helicopter engagements are suppression, neutralization,
and destruction.
a. Suppression. Popular definitions of suppression
include--
• "Shoot enough to get their heads
down."
• "Make those tanks button-up."
• "Shoot enough to cover my
break."
(1) However, FM 101-5-1 defines suppression
as, "direct and indirect fires, electronic countermeasures, or smoke
brought to bear on enemy personnel, weapons, or equipment to prevent effective
fire on friendly forces."
(2) Suppression for the individual aircraft is
normally unplanned, is defensive in nature, and executed as a self-defense
engagement. A suppression engagement
is a hasty engagement to prevent, modify, or stop an enemy engagement. Aircrews should use suppression to break
contact and gain maneuver time and space.
(3) Suppression is not a
decisive engagement. FM 101-5-1 defines
a decisive engagement as, "an engagement in which a unit is considered
fully committed and cannot maneuver or extricate itself. In the absence of outside assistance, the
action must be fought to a conclusion and either won or lost with the forces
at hand."
(4) The crew firing the suppression engagement
may not be able to observe target effect.
(5) Aircrews may attempt suppression against
virtually any target for self-defense.
For example, a crew may have to engage an armored target with cannon at
close range to gain time and situational awareness for egress.
(6) Training suppression on live-fire
gunnery ranges provides limited training value. The amount of ammunition required to suppress a target is not
definable. In addition, all weapons
mounted on armed helicopters have the capability to suppress targets.
b. Neutralization. Neutralization knocks a target
out of action temporarily.
Neutralization of a target occurs when it suffers 10 percent or more
casualties or damage.
(1) Neutralization is the standard for rocket
engagements. Neutralization is a
deliberate engagement in which the crew fires an initial engagement, senses the
impact(s), makes adjustments, and fires for effect.
(2) The crew selects a central aimpoint for
multiple targets covering a large area and adjusts the aimpoint on observed
impacts. Crews must observe the impacts
of the sensing rockets to adjust for the fire for effect.
(3) Rockets are usually the most effective
when fired in mass. For neutralization
training, resource constraints do not allow aircrews to fire rockets in mass in
order to achieve a fire for effect standard.
The training strategy for neutralization is to teach and evaluate crews
on their ability to select a central aimpoint (target center-of-mass) and
adjust rockets onto the target without completing a decisive fire for effect.
(4) The optimal solution for training and
evaluating neutralization is for units to set-up an assembly area complete with
tents and vehicles in the range impact area and allow the crews to engage the
area with rockets. When a crew completes
the engagement, the master gunner goes to the target area and counts impacts. While it would be interesting to watch, this
level of targetry is totally impractical.
Because of this, the neutralization standard for training is to use
single (may be several) silhouettes on the range as central aimpoints. The crew adjusts the rockets onto the
individual targets.
(5) All aircrews will train to the
neutralization standard. Although
commanders may consider suppression a more relevant rocket mission for his
unit, neutralization will provide the maximum training value per trigger pull
for basic and intermediate gunnery training.
(6) Paragraph 7-5 contains more information on
the employment of 2.75-inch rockets.
c. Destruction. Destruction puts a target out
of action permanently. Direct hits with
high-explosive munitions are required to destroy hard materiel targets. Do not confuse destroying a tank with a destruction
mission. Destruction often requires
large expenditures of ammunition.
(1) Destruction is a deliberate engagement.
(2) Precision guided missiles are used against
hard targets during destruction missions.
While other weapons may be used for destruction, mission planning will
normally focus on the standoff capability of TOW and Hellfire missiles.
Section II. Terminology and Information on Weapons
7-4. EFFECTIVE RANGE
FM 101-5-1 defines effective
range as, "That range at which a weapon or weapons system has a 50 percent
probability of hitting a target."
a. A weapon's effective range extends from
the minimum effective range to the maximum effective range. Maximum
effective range is the longest range at which a weapon has a 50-percent
probability of hitting a target.
b. The standard target used in determining
effective range for cannon are 3 x 3 meter plywood silhouettes. It is a "vehicle sized" target.
c. The training tables contained in this
manual require aircrews to engage targets within the effective range of the
weapon with target-practice ammunition.
However, crews may have to shoot long range engagements in combat using
service ammunition.
7-5. 2.75-INCH ROCKETS
Whether fired from an AH-64,
AH-1, or OH-58D (I), the 2.75-inch
rocket system displays similar characteristics. The intent of the following paragraphs is to provide general
information applicable to all helicopters armed with this weapon.
a. The
rocket system mounted on attack helicopters is a unique weapon system. Rockets fired from an attack helicopter
possess characteristics of both direct and indirect fire weapons. Like indirect artillery fire, 2.75-inch
rockets are most effective when fired
in mass. In addition, helicopter crews
can fire rockets in the direct fire and indirect fire mode.
b. Crews can expect 8 to 12 mils of
dispersion (sometimes greater-depending on a variety of factors) from rockets fired from helicopters. The MK 66 rocket motor spins clockwise up to
30 revolutions per second to motor burnout due to the flutes on the motor
nozzle. As the motor burns out the
rocket's clockwise rotation zeroes out and the wrap-around fins cause the
rocket to begin a rapid counterclockwise rotation. Engineers designed this reversal of rotation for the following
reasons:
(1) The rocket's high rate of rotation may
keep the warhead's set-back fuze from arming due to the centrifugal force of
the spinning rocket.
(2) The MPSM warhead's submunition (other
cargo warheads could be affected as well) ejection pattern is disrupted by
high rates of rotation. The pattern of
submunition impacts is inconsistent and provides poor target coverage without
proper submunition ejection.
c. Live-fire testing shows that most rockets
achieve best effectiveness between 3,000 and 5,000 meters. These test results apply to both MPSM and
unitary warhead rockets.
d. Crews must select the proper weapon for
the target to be engaged. The targets
most suited for rockets are large target areas with high concentrations of
enemy personnel and materiel. Figure
7-1 shows an example of a rocket target.
The targets best suited for neutralization with rockets include--
(1) Troops in the open.
(2) Tactical assembly areas.
(3) Command, control, and communications
facilities.
(4) Motor parks and vehicle marshalling area.
(5) Convoys of thin-skinned vehicles.
(6) River crossing sites.
(7) Deployed artillery or air defense sites.
Figure
7-1. Example rocket range
7-6. BORESIGHTING AND
DYNAMIC HARMONIZATION
a. Armament personnel and aircrews must
adjust each weapon system to ensure that the aiming point and the impact point of the
projectile are the same. Boresighting
is the first step in this process. It
involves adjusting the boreline axis of the weapon and the optical axis of the
sight. Boresighting does not compensate
for deviations caused by the ballistic characteristics discussed in Chapter
4.
b. Normally,
armament personnel are responsible for boresighting prior to range training. However, aircrews should be knowledgeable in
the procedures for boresighting weapon systems. The publications in the references section describe boresighting procedures for specific helicopters and weapon
subsystems. Table VI shows the ammunition
for weapons calibration and verification.
c. The dynamic harmonization procedure is for
AH-64 units only. It is conducted
during Table VI and greatly improves the accuracy of the 30mm cannon. Unit crews must know the proper procedures
for each task before attempting them.
d. The range specified by the dynamic
harmonization procedure
(range specified within applicable operator’s manual) is selected to
negate impact of environmental conditions.
Additionally, the FOV diagrams and the correctors are scaled to that
range.
NOTE: This procedure is not a replacement for the
CBHK ground procedure.
Section III. Crew Techniques
7-7. FIRING TECHNIQUES
Firing helicopter weapons
systems requires a great deal of skill by the pilot and CPG/CPO. These skills require development and sustainment. They include aircraft control and burst on
target.
a. Aircraft Control. Aircraft
control is most critical when engaging targets with rockets. Rockets are affected by changes in pitch
attitude and relative wind as they leave the launcher. Regardless of the engagement technique used,
aircrews should use a consistent sequence.
This sequence is known as the 4 Ts (target, torque, trim, target).
The use of this sequence,
regardless of your aircraft type, will assure a consistent launch. The following is a description of the
sequence.
(1) Target. Verify that the correct target is being engaged. Verify the correct azimuth. The pilot may select key terrain to assist
in lining up on the target.
(2) Torque. Verify the torque required to maintain altitude and DO NOT
CHANGE IT. Any torque changes during
the firing sequence will affect the distance the rockets fly based on the
changed induced flow from the rotor system.
(3) Trim. The trim of the aircraft includes both horizontal and vertical
trim. During hovering fire, the pitch
attitude (vertical trim) should be verified for the range and adjusted with the
cyclic. During running fire, the trim of the aircraft
(horizontal trim) should be verified and adjusted for with the pedals prior to
firing. An out of trim condition will cause a deflection of the
rockets toward the opposite side, i.e., if your aircraft is out of trim to the
left, your rockets will plane into the relative wind to the right and vice
versa.
(4) Target. Finally, reverify the correct target and azimuth
prior to firing.
b. Burst on Target. BOT is the
technique used to adjust fires on target.
This technique requires the crew member firing the weapon to sense
projectile impacts of the weapon system and then use proper technique to adjust
the rounds on target. BOT is used with
cannon, machine gun, and rocket engagements.
There are several techniques for applying BOT. They include--
(1) Laser range finder method.
(a) Select a narrow field of view on the helicopter's
optics. Lase the target. Note the range to the target.
(b) Fire a burst of cannon fire at the target.
(c) Immediately select a wider field of view on the optics.
(d) Note the impacts of the bullets.
• Lase the impact.
Note the range to the impacts.
The difference between the laser range to target and the laser range to
the center of the bullet impacts is the range error.
• Note the azimuth to the impact. If impacts were right or left of target,
make minor corrections in the aimpoint to the opposite side of the target to
adjust bullets on the target.
(e) Change the range.
• Add/subtract the range error
to the original range to target and manually enter the corrected range into the aircraft.
• Add/subtract the range error
from the original range to target and lasing either short or long of the
target to get the corrected range.
(f) Continue the engagement.
(2) Mil relation method.
(a) Select a narrow field of view on the helicopter's
optics. Estimate the range to the target using mil values. Input or adjust the range manually, noting
the range to the target.
(b) Fire a burst of cannon fire at the target.
(c) Immediately select a wider field of view on the optics.
(d) Note the impacts of the bullets. Measure the distance between the impacts and the target using the
symbology in the helicopter's optics.
Using the mil values in Section III, Chapter 6, determine the distance
(both in range and azimuth) from the target the impact occurred.
(e) Change the range by adding or subtracting the range error to
the original range to target and manually entering the corrected range.
(f) Continue the engagement.
(3) Recognition method. The
recognition method is also known as "Kentucky Windage." This technique's effectiveness is directly
proportional to the experience of the crew member making the corrections. To use this method, the crew member fires a
burst, senses its impact, and estimates the amount of correction needed to
adjust rounds onto the target.
7-8. TTP FOR THE MODES OF
FIRE
a. Hover Fire. Hover fire is fire delivered
when the helicopter is below effective translational lift, either in ground
effect or out of ground effect. It may
be stationary or moving, but movement during hover fire is always below ETL
airspeed.
(1) The "4 Ts" from paragraph 7-7
above apply to hover fire. Vertical and
horizontal trim are important when engaging from a hover. During high temperature, high pressure altitude, and/or high gross weight
conditions, many aircraft hover OGE very near their maximum torque available
limit or are unable to hover OGE at all.
Pilots must make smooth, deliberate control inputs when a more narrow
power margin exists.
(2) When
firing at a hover, verify proper torque control by setting the collective and
verifying that the vertical speed indicator is steady. Pitch of the aircraft should be confirmed
with the attitude indicator or pilot symbology. Keep the aircraft stable
for the most accurate shots. Drift with
the wind if the threat situation and terrain permits.
(3) AH-64 and AH-1F pilots can check the speed
of the real wind around the aircraft.
If a crew is shooting rockets on a windy day, a technique is to watch
the true airspeed display and let it become stable, or "constant"
prior to firing the rockets.
(4) When firing from a hover, the attitude of
the aircraft may prevent the pilot from seeing directly over the nose of the
AH-1 and AH-64 aircraft. The pilot
should select reference points identifiable from the aircraft to maintain
aircraft alignment and position over the ground during the engagement.
b. Running Fire.
(1) The crew selects an initial point (IP)
about 8 to 10 kilometers from the target.
The IP should be an identifiable terrain feature. The IP is selected primarily as a function
of the desired route to the target.
(2) The aircraft departs the IP toward the
target flying contour, using terrain to mask the approach.
(3) Approximately 6 km from the target, the
pilot starts a climb to achieve intervisibility with the target. Once the crew acquires the target, the pilot
levels the aircraft.
(4) At 5 km (rockets) or 1500 m (cannon) from
the target, the pilot starts a shallow 3-to 5-degree dive angle and the crew
begins engaging the target.
(5) At 3 km (rockets) or 1 km (cannon) from
the target, the pilot begins his break and uses terrain to cover his departure
from the target area.
(6) The crew returns for an immediate reattack
on the target or returns to the IP and holds.
NOTE: The crew does not fly over the target in
running fire.
c. Diving Fire. Figure 7-2 shows diving
fire. Use diving fire when--
• Line of sight to target from hover is
obstructed and direct fire is required on target for destruction or neutralization
mission.
• High volume of accurate rocket and cannon fire
is required on the target and there is minimal air defense threat.
• High gross weight or environmental
conditions prevent hover fire.
Figure 7-2. Diving fire
(1) Both the AH-1 and AH-64 ATM address diving
flight. TC 1-213 (Task 2069) and TC
1-214 (Task 2069) give specific performance standards for diving flight.
(2) Techniques
for firing weapons during diving flight are discussed below.
(a) Use the 4 Ts in
paragraph 7-7a (target, torque, trim, target).
Proper aircraft control will greatly enhance the accuracy of the
aircraft weapon systems, primarily with rockets.
(b) Engage targets
with rockets and cannon similar to techniques used in running fire. Use rockets employing point detonating fuses
and use "fixed gun" for cannons during the engagement.
(c) Use a careful crosscheck because target fixation may cause the
pilot to fly the aircraft into the ground.
The pilot should complete the recovery from the dive no lower than 500
feet AGL for training.
(d) Be aware that pitch cone coupling in the AH-1 and transient
torque are more pronounced during diving fire and must be recognized by the
pilot. Pilots must monitor rate of
closure, rate of descent, and torque.
(e) Understand that high rates of descent coupled with high flight
path speeds require that the pilot closely monitor rate of closure and terrain
features. The pilot must plan the dive
recovery in time to avoid abrupt recovery maneuvers. If an abrupt recovery is attempted at high airspeed,
"mushing" may occur. When the
pilot tries to recover from a dive, the high rate of descent and high power
setting cause the controls of the helicopter to become less responsive. Mushing may prevent the pilot from recovering
the aircraft from the dive.
NOTE: The crew should avoid flying over the target
in diving fire.
Section
IV. Night Gunnery for Non-C-NITE AH-1
7-9. AH-1 NIGHT FIRING
a. USAAVNC's position on AH-1 night gunnery
is that only C-NITE equipped Cobras have a night gunnery qualification requirement. This was a Command Group decision made in
1989 based on the following facts concerning non C-NITE Cobras:
• Night vision goggles are not compatible
with artificial illumination.
• AH-1 telescopic sight unit is not
compatible with NVGs.
• Maximum range of the NVGs is approximately
800 meters, which restricts operational employment. This includes target acquisition and direct fire engagements.
• AH-1 units are not funded for
illumination, neither internal with illumination rockets nor external with
artillery or mortar illumination.
b. The requirement to conduct AH-1 night gunnery should be
based on the unit's METL.
Considerations for firing the 20mm, 2.75-inch FFAR, and TOW missile while
wearing NVGs are addressed in TC 1-204.
Additionally, the new TC 1-213
requires aviators to perform gunnery tasks as part of NVG qualification
and annual evaluation. The
tasks, conditions, and standards outlined in the ATM gunnery tasks apply to
NVGs as
well. Night firing tactics, techniques,
and procedures with illumination are similar to day-firing techniques.
c. If an AH-1 equipped unit has the mission
to fight at night, then the command
to which the unit belongs has the responsibility to provide the
resources and training for night fighting.
7-10. ISSUES WITH NIGHT AH-1
GUNNERY
a. Because of the range limitations of the
NVGs, indirect rockets are the only rocket engagements considered reliable with
NVGs.
b. NVGs mounted on the HSS helmet provide the
AH-1F crew with the capability to place cannon fires on short-range targets. When the cannon is not in coincidence with
the pilot's or gunner's HSS, firing voltage is inhibited to the cannon. However, a trigger pull will dump live 20mm
rounds overboard. Great care should be
exercised with this technique. Based on
the limitations of the NVGs, this technique is most useful at ranges between
300 and 800 meters.
c. Suppression is a viable mission for the
AH-1 not using artificial illumination.
For example, using cannon to break contact during a night movement.
d. Non-C-NITE AH-1 units have
ammunition allocated for night sustainment gunnery, not qualification.
Section V. Air Combat
Weaponeering
The purpose of this section
is to provide information on helicopter weapons and their employment against
airborne targets. The objective of air
combat weaponeering techniques is to increase the survivability of the
aviation force.
NOTE: When discussing sighting systems for
air-to-air firing, the pilot needs to understand that it is far more important
to know where the bullet is in relation to the sight at different ranges than
it is to know how far the bullet can go.
7-11. WEAPON SYSTEMS
ENGAGEMENT RANGES
a. 20mm Cannon, AH-1F.
(1) When fired FIXED GUN using the HUD
sighting system, the 20mm cannon is boresighted to cause the bullet to pass
through the center of the sight reticle at 1,351 meters and has a TOF of 2.41
seconds.
(2) Recommended range switch setting is SHORT
(1,000 meters). Elevation mil
corrections for air combat engagement from 500 to 1,500 meters is minimal. Therefore, Kentucky Windage adjustments are
easier and faster than range switch adjustment.
(3) When using the range switch to set range
to target and the target is closer or farther away than the range set, use
Table 7-1 to improve accuracy for elevation.
|
SWITCH SET |
RANGE TO TARGET |
MILS |
|
SHORT |
500 |
-25.53 |
|
SHORT |
1000 |
0.00 |
|
SHORT |
1500 |
+16.78 |
|
SHORT |
2000 |
+38.04 |
(4) Since the speed of the projectile is
greatly reduced beyond 1,500 meters, detonation of HEI and/or API rounds are
not guaranteed. Therefore, engagements
beyond 1,500 meters using these rounds are not recommended.
(5) Variations in altitude have a much greater
effect on bullet deceleration than does the shooter's true airspeed. Projectile speed decay is directly proportional
to air density. If you are shooting at
an altitude above 6,000 feet MSL, the speed of the bullet would not decay as
fast, resulting in slightly less drop of the bullet compared to a bullet shot
at sea level.
(6) By the time a 20mm
projectile is 500 feet in front of the muzzle, it has effectively stabilized
from all pitch and yaw moments.
b. 30mm Cannon, AH-64.
(1) The 30mm cannon when fired FIXED GUN has a
bullet impact at 1,575 meters and a TOF of 3.9 seconds.
(2) Recommended range setting is 1,000
meters. Elevation mil corrections for
air combat engagement from 500 to 1,500 meters is minimal. Therefore, Kentucky Windage adjustments are
easier and faster than readjustment for range.
Use the information below to adjust your aim for elevation.
|
RANGE |
AIM
ADJUSTMENT |
|
500 |
-29.0 |
|
1000 |
0.0 |
|
1500 |
+23.3 |
c. TOW Missile System, AH-1.
(1) Due to tracking limitations of the TOW
missile system (35 mils per second), the minimum standoff range required to
allow the missile to track its target increases as the speed of the target
increases. Table 7-3 shows the minimum
and maximum ranges required to engage a target at varying speed with an aspect
of 90 degrees.
|
TARGET
SPEED (KNOTS) |
MIN
RANGE IN METERS |
MAX RANGE IN METERS |
|
34 |
500 |
3750 |
|
68 |
1000 |
3750 |
|
102 |
1500 |
3750 |
|
136 |
2000 |
3750 |
|
170 |
2500 |
3750 |
|
204 |
3000 |
3750 |
|
238 |
3500 |
3750 |
|
255 |
3750 |
3750 |
(2) When using the TOW missile to engage an
aerial target, the amount of distance the target will travel during the
missile's time of flight becomes very important. Table 7-4 shows the relationship between the target speed, range
to target, and distance the target travels.
|
TARGET SPEED (KNOTS) |
RANGE TO
TARGET |
DISTANCE TARGET TRAVELED (IN METERS) |
||
|
34 |
500 |
3750 |
35 |
359 |
|
68 |
1000 |
3750 |
137 |
718 |
|
136 |
2000 |
3750 |
602 |
1435 |
|
204 |
3000 |
3750 |
1554 |
2153 |
|
255 |
3750 |
3750 |
2691 |
2691 |
d. 2.75-Inch Rockets.
(1) The MK 66 rocket motor reaches its maximum
velocity within 400 meters after launch (at motor burnout). For the purpose of air combat, the rocket
warhead of choice is the flechette, followed by the HE-PD.
(2) The flechette warhead detonates 150 meters
before the predetermined range set by the rocket management system. After detonation of the warhead, the
flechettes are deployed at a 12-degree angle and create a flechette cloud that
becomes a cylinder after 150 meters.
The size of this cylinder is approximately 15.7 meters (49.7 feet) in
diameter.
(3) Analysis of the firing characteristics of
the flechette warhead indicates that firing three pairs of rockets at a range
of 2,000 to 2,500 meters will result in a 75 to 82 percent probability of hit.
(4) Table 7-5 shows range, TOF
and velocity for the flechette and HE-PD MK66 rockets for air combat engagements.
|
RANGE (meters) |
TIME OF FLIGHT (seconds) |
VELOCITY (meters/second) |
|
1000 |
1.96 |
510 |
|
2000 |
4.38 |
413 |
|
3000 |
7.41 |
330 |
|
4000 |
11.0 |
278 |
|
5000 |
15.17 |
240 |
|
6000 |
19.93 |
210 |
|
7000 |
25.06 |
195 |
e. Hellfire Missile. The maximum range of the Hellfire
missile is approximately
8,000 meters. With an onboard laser
designator, aircrews can engage targets at ranges up to the maximum range. Ideally, aircrews should engage enemy
helicopters indirectly with the Hellfire. An OH-58D or a ground laser can designate the target
enabling aircrews to
fire the missile from concealed positions behind masking terrain.
f. Stinger Missile. The
Air-to-Air Stinger should be used at or near maximum range before the enemy
can detect the friendly aircraft. In extended range firing where the friendly
aircraft has not been detected, the aircrew should be aware that the ATAS has a
detectable smoke signature under certain atmospheric conditions. The ATAS may be used in short-range firings
of less than 1,000 meters. However, the
minimum arming range may affect its lethality.
7-12. TARGET ENGAGEMENT
FACTORS
a. Range. Inaccurate range estimation
results in rounds missing the target and reduces the element of surprise by
alerting the enemy to an impending attack.
Therefore, aircrews must train to estimate the range accurately. The following methods are recommended:
• Visual range estimation.
• Tracer burnout.
• Maps and photomaps.
• Electronic devices.
• Sight mil values.
Laser range finders are the
most accurate of all of these methods.
b. Target Motion. If a target is not stationary,
it becomes necessary to aim the gun ahead of the target to compensate for
motion. The lead requirements for a
target's motion occurs because the target has a velocity and sometimes an
acceleration.
(1) The lead component compensating for the
target's velocity is generally 85 to 90 percent of the total lead requirement
and is a function of the target's true airspeed and aspect. The lead component compensation for target
acceleration comprises the remaining 10 to 15 percent of the total lead
requirement.
(2) The lead for target velocity is a function
of the target's TAS and aspect. The
velocity of the target is not nearly as important as the LOS motion rate that
it creates. The magnitude of that LOS
rate is a function of the magnitude of the target rate of motion and distance. At longer ranges, a smaller LOS rate is
required to match the target's rate of movement. As the range decreases, LOS rate will proportionally
increase. To determine the amount of
lead required to compensate for target velocity:
• Determine the amount of target movement
in degrees per second, then multiply that number by 17.45. This number will give you the rate of target
movement in mils per second.
• Multiply this number by the TOF of the
bullet to the target. The result is the
amount of velocity lead required. For
example, if your aircraft is turning at 10 degrees/second (10 degrees x 1,745
= 174.5 mils/sec) to match (track) the target's velocity normal to the LOS, and
the apparent TOF of the bullet is 0.5 seconds, the required velocity lead would
be:
Velocity lead = (174.5 mils/sec) x (0.5 sec) = 87.25 mils
c. Target
Acceleration (compensation for target acceleration during tail chase
engagement). The target’s acceleration does
not actually increase the target's LOS before firing the bullet. What is required, however, is an additional
lead component to compensate for the change in the target's motion path during
the TOF of the bullet. The additional
lead component compensates for a turning situation where the target is turning
after the bullet is fired. A miss
distance has been generated due to the target turning after the bullet left the
gun. The magnitude of acceleration is
a function of the total "Gs" (crew station "G" force) that
the target aircraft is generating. Gun
control theory assumes that over the short TOF of the bullet, the target's
speed remains constant. The amount of
correction will depend on the amount of "Gs" pulled by the target
aircraft and TOF of the bullet. (This
amount would not be greater that 50 mils in most cases.)
d. Lead Angle.
(1) Placing a killing burst onto a moving
target requires more than a passing degree of skill. One of the biggest problems to solve is how much to lead the
target. Without a fire control computer
that is capable of computing lead angles, the pilot and gunner have an
increased workload.
(2) "Lead the speed" refers to
leading the target aircraft by the number of mils equal to the aircraft's
maximum speed. For example if an
aircraft's maximum speed is 120 knots, lead the aircraft by 120 mils in an engagement. The following are a few rules of thumb for
tracking airborne targets and engaging them.
This technique will get the bullets going in the right direction, but
will probably require adjustment by the pilot or gunner.
(a) 7.62mm: Lead the speed.
(b) 20mm Cannon: Lead the
speed minus 20 percent.
(c) 30mm Cannon: Lead the
speed.
(d) Rockets: Lead the speed
plus 10 percent.
(e) TOW/Hellfire: Track the
target.
(f) ATAS: Track the
target.
e. Weapons Guide. Table 7-7 shows the
recommended weapon system to use for air combat at various ranges to target.
|
RANGE TO TARGET (METERS) |
WEAPON SYSTEM |
|
0
– 1250 |
7.62mm |
|
0
– 1500 |
20mm
or 30mm |
|
700
– 2500 |
2.75"
Rockets |
|
2000
– 3750 |
TOW
Missile |
|
2000
– 8000 |
Hellfire
Missile |
|
1000
– 8000 |
Air-to-Air
Stinger |
f. Sight Reference. Mil values
for sights are contained in the Chapter 6.