APPENDIX B

                                                             

HELICOPTER GUNNERY TABLES

 

 

                                             Section I.  Gunnery Table Overview

 

 

 

B-1.        INTRODUCTION

 

a.      The gunnery tables in this appendix provide the frame­work for helicopter gunnery  training and evaluation.  They are designed to develop and test the proficiency of individual, crew, and unit gunnery techniques at the basic, intermediate, and advanced levels. 

 

b.      Since all units do not have the same METL the anticipated "shooting situations" will reasonably vary from unit to unit as well.  A unit conducting a pure attack mission would likely execute deliberate engagements (e.g., longer ranges - precision munitions) whereas a unit conducting  a reconnaissance or a screen mission may do more "hip shooting" (shorter ranges - secondary or tertiary weapon systems).  Aside from the tactical situation, the topography will often dictate how, where, and what type of engagements will be fired.  All crews must understand the limitations or the opportunities that terrain may provide.  Engaging a group of foot soldiers in a built up area will be vastly different from that of engaging a mechanized force on the open desert.  Mountainous terrain, as compared to dense jungle or a heavy wooded area, will present yet another weapon system employment capability or limitation consideration. 

 

c.      In order to provide the commander with latitude to address his units' likely combat mission, with respect to specific gunnery tasks, Tables VII and VIII have been modified.  Five selected engagements have been identified for crews/units equipped with AH-64 and OH-58D aircraft.  These engagements are referred to as "core tasks" and are considered basic or common type engagements to all crews.  The commander and/or master gunner will select the remainder of engagement tasks from the additional and optional "task-condition-standard" lists provided within the tables.  Additionally, the commander may vary the engagement sequences and target array(s) within the tables to meet specific training requirements or to meet resource constraints.  Resource constraints may include ammunition availability, range size and/or layout or suitable targets. 

 

d.      Modified tasks/tables must be no less demanding than those described within this appendix.  Commanders and master gunners must work continuously with installation or regional range officers to upgrade and improve ranges so that gunnery tasks can be conducted as prescribed.

 

B-2.        TARGETS

 

a.      The tables in this appendix specify the targets suitable for each engagement task.  These targets include heavy armor, light armor, wheeled vehicles, and troops.

 

b.      TC 25-8 depicts standard target silhouettes for range training.  The following are the approved targets for the tables in this appendix.

 

(1)      Heavy armor.  T-72 front or flank target.

 

(2)      Light armor.  BMP 1981, BRDM, ZSU 23-4, BMD, or BTR-series targets (front or flank profiles).

 

(3)      Wheeled vehicle.  U-375 truck front or flank target.

 

(4)      Troops.  E-type or 3D personnel silhouettes.  Three to four personnel silhouettes can be attached to a single target board or lifter for scoring.  In addition, Section IV, Appendix A shows other options for personnel target scoring.

 

c.      The commander will decide whether to use flank or fron­tal target silhou­ettes.  This decision will most likely depend on target intervisibility, target lifters used, and range layout.

 

d.      Rockets.  The condition for each rocket task specifies a target silhouette for the engagement.  Portray the rocket Target Effect Area (TEA) as a notional large target area (for example, an assembly area) with the target silhouette located in the center, serving as the crew's aim point.  The TEA is oriented with its long axis parallel to the firing helicopter's gun-target line.

 

B-3.        TARGET ENGAGEMENTS

 

a.      The target engagement ranges on the tables in this appendix are within the effective range of the weapons specified by the task.

 

b.      Commanders may combine single table tasks into multiple engag­ements.  Each individual task within a multiple task must be evaluated by its individual standard.  For example, when combin­ing single Hellfire and cannon engagement tasks, each task must be scored and timed separately, even though they may be occurring at the same time.  No engagement timetables are available for multiple engagements, only single engagements.

 

 

 

B-4.        AMMUNITION

 

a.      Ammunition conservation is not evaluated, but is an implied task.  In addition to stating the task, conditions, and stan­dards for engagements, each Table VII and VIII task has a specific type and quantity of ammuni­tion allocated.  Commanders will insure that the proper type and quantity of ammuni­tion is avail­able for the conduct of tables.

 

b.      The ammunition used to execute the crew's first attempt at Table VII or VIII will not exceed the total table allocation.  Crews must manage their ammunition carefully to ensure they have enough ammunition for each task.

 

c.      Crews are allowed to exceed the ammunition allocation for a task, but are not given additional ammunition to make up for that ammuni­tion.  If a crew uses more than the allocated ammunition on a task and does not have enough ammunition to execute the remaining tasks, no credit will be given for those tasks not fired due to insufficient ammunition. Incom­plete or tasks not fired for reasons deemed appropriate by the master gunner will be executed during the rerun or refire portion of that crew's training.

 

d.      For example, an AH-64 crew is authorized a total of 100 30mm rounds for the three required 30mm tasks in Table VII Day.  If the crew only used a total of 30 rounds to qualify on their first two 30mm tasks, they could use the remaining 70 rounds for their last 30mm engagement.  While the crew could shoot their remaining rounds during their last engagement, the time standard would not in­crease, and would remain the same as if they had only the rounds prescribed by the task to fire. 

 

e.      The ammunition allocations serve as planning factors for the conduct of the gunnery tables.  They allow the com­mand­er and/or master gunner  to assess re­sourc­es re­quired for each gunnery table.  In addition, the allocations show indi­vidual crews the maximum amount of ammuni­tion available for them to engage the table's targets.  In addition, the ammunition allocation serves as a guide for Q2 and Q3 engagements when crews must reshoot a specific task. DA PAM 350-38 lists the total amount of ammunition resourced for each table.  The numbers listed are all inclusive, i.e., the amount of ammunition listed for table VII, for example, is the total amount resourced for table VII day and table VII night.  Note:  there is no ammunition resourced for Q2 crew firings.

 

B-5.        TABLE VI

 

a.      Execute Table VI during daylight hours.

 

b.      Check all systems, shooting and sighting, on the heli­cop­ter.   

 

c.      Execute this table under the supervision of the unit armament and maintenance officers.

 

d.      This table is not a gate for each crew, although it is recommended that each crew  fire table VI in the same aircraft that they will fire tables VII and VIII.  This table is a requirement for any and all aircraft requiring calibration/harmonization/verification prior to firing tables VII and/or VIII.

 

B-6.        TABLES VII &  VIII

 

a.      AH-64 & OH-58D.

 

(1)      Table VII Day/Night and VIII Day/Night consist of 12 engagement tasks; five "core tasks" as listed, and seven additional/optional tasks selected from the list provided within the tables. 

 

(2)      Table VII provides crew training in preparation for Table VIII qualification. Consistency should be maintained between the tables.  For example, if a .50 caliber MG engagement is conducted in Table VII Day at a given target at a given range, then a similar engagement should be conducted during Table VIII Day.  Tables should resemble each other, but they should not be identical.  

 

(3)      Hellfire or Stinger missiles are not resourced within DA Pam 350-38.  When available due to stockpile reliability, surveillance/stock rotation, or shelf life, live missiles may be used when all pertinent regulations and directives are met concerning missile live-fire. 

 

d.      AH-1.

 

(1)      Diving fire is not mandated for evaluation in Tables VII or VIII.  Commanders may include diving fire in these tables based on unit METL.  If not included in the evaluation strategy, diving fire tasks should be included for sus­tain­ment train­ing only. 

 

(2)      Only one TOW missile is resourced per AH-1 for Tables I-XII.  This live fire TOW missile is for Table VIII qualifi­cation.  For other TOW engage­ments in the tables, evaluate crew TOW proficien­cy in the FWS if missiles for the tasks are unavail­able.  If the FWS is unavail­able, delete the engagement from the table.  If the unresourced TOW engagement is deleted, score the table on the follow­ing basis: to qualify, 6 of 9 engagements must be "GOs" and 630 points is the minimum number of points.

 

B-7.        EVALUATION

 

a.      Score the tables according to the guidance in Chapter 2 of this manual.

 

b.   There are no degraded mode gunnery tasks specified during conduct of the qualification table gunnery training/qualification tables.  The commander and/or master gunner should mandate the use of the most accurate sighting system on the helicop­ter for intermediate gunnery tables unless otherwise required for specific mission training purposes.

 

B-8.        ALIBI FIRES

 

a.      The unit commander or the master gunner will decide whether ali­bis will be fired.  Any air­craft system or sub­sys­tem mal­func­t­ion not detect­able by the crew before the engage­ment that adversely affects the perfor­mance of the selected weapon system will constitute an alibi.  Malfunc­tions induced by crew error will not constitute an alibi.

 

b.      TOW missile alibis may be fired in the FWS.  The simulator cannot be used for any other weapon system alibi fires.

 

B-9.        ADVANCED TABLES

 

a.      The advanced tables in this appendix are examples.  The commander may modify them to support the unit METL and applicable MTP.  Each section includes advanced tables with both attack and cavalry scenar­ios.

 

a.      Advanced tables are the commander's collective training tables.  Units prog­ress to advanced tables once they have compl­eted i­nt­er­me­di­ate ta­bles.   Advanced tables allow the commander to train and subjectively evalu­ate his unit's ability to control and distribute fires and engage tar­gets as a unit in a tactical scenario. (Note:  Crews who do not qualify on Table VIII will not progress to advanced table training).   

 

b.      The commander determines the tasks he wants to accom­plish.  The scenario should be built as a STX according to TC 1-210, and should support the unit METL and battle tasks.   

 

c.      The S3 and master gunner must consider the physical dimensions of the assigned range complex when design­ing the scenar­io for advanced table live-fire.  Providing realistic target arrays and tactical spacing between helicopters firing simulta­neously will provide a planning chal­lenge.  The following is an example flow for a company Table XII. 

 

(1)      The evaluation starts at the assembly area.  The crews re­ceive an OPORD from the battalion staff and plan the mission.  The company continues its planning process as it would during normal collective training missions.  When the company planning is complete, the company conducts a rehearsal and briefback to the commander.

 

(2)      When rehearsals and brief-backs are complete, the company starts the mission.  The company moves along briefed air routes to the FARP, rearms/refuels, and continues to the attack by fire position (ABF).

 

(3)      Figure B-1 shows the initial occupation of the ABF and engagement of long-range targets with missiles.  The initial engage­ments are accomplished with missiles to simulate a deliber­ate attack.  The standard is to hit all tar­gets.  Scoring is with onboard videotape or hits with live missiles.

 

(4)      Figure B-2 shows the company engaging short-range cannon targets.  Three to five minutes after the initial target handover for the missile engagements, present pop-up targets at approximately 1,000 meters.  The standard is to hit all targets.  Present at least two target per aircraft.

Figure B-1.  Occupation of the ABF

Figure B-2.  Short-range cannon engagements

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(5)      As depicted in Figure B-3, a simulated artil­lery battery opens fire during the cannon engagements.  Use Hoffman charges to simulate the artillery battery.  The teams will engage the target with rockets.  Neutralization is the standard for this engagement.

 

Figure B-3.  Neutralization of artillery battery


 

Figure B-4.  Mission complete, depart ABF

 

(6)      Once the rocket engagement is complete, the company departs the ABF and returns to the FARP.  Figure B-4 shows the company departing the ABF.

 

d.            The performance of the units should be judged against each other.  The standard should include fire distri­bution, target effect for each of the weapons, and movement techniques.

 

 

 

 

 

Section II.  AH-64A Gunnery Tables

 

AH-64A aircraft will use the gunnery tables in this section.

 

 

 

TABLE I.  DAY AH-64A INITIAL TRANSITION/QUALIFICATION (PILOT)

 

 

TASK

 

CONDITION

 

STANDARD

 

 

NO

 

DESCRIPTION

 

AMMO

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

 

 

 

IAW USAAVNC or NGB approved POI.

 

 

 

TABLE I.  NIGHT AH-64A INITIAL TRANSITION/QUALIFICATION (PILOT)

 

 

TASK

 

CONDITION

 

STANDARD

 

 

NO

 

DESCRIPTION

 

AMMO

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

 

 

 

IAW USAAVNC or NGB approved POI.

 

 

 

 

TABLE II.  DAY AH-64A INITIAL TRANSITION/QUALIFICATION (CPG)

 

 

TASK

 

CONDITION

 

STANDARD

 

 

NO

 

DESCRIPTION

 

AMMO

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

 

 

IAW USAAVNC or NGB approved POI.

 

 

 

 

 

TABLE II.  NIGHT AH-64A INITIAL TRANSITION/QUALIFICATION (CPG)

 

 

TASK

 

CONDITION

 

STANDARD

 

 

NO

 

DESCRIPTION

 

AMMO

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

 

 

 

IAW USAAVNC or NGB approved POI.

 

 

 

 

 

 

 

 

 

 

TABLE III.  DAY AH-64A COMMANDER'S EVALUATION TABLE (PILOT)

 

 

TASK

 

CONDITION

 

STANDARD

 

 

NO

 

DESCRIPTION

 

 

AMMO

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

 

1

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

6 PD RKTS

 

HOVER

 

>3000

 

WHEELED VEHICLES

 

2 RKTS IN A 300x400 TEA

 

 

2

 

ENGAGE STATIONARY TARGET W/HELLFIRE

1 SAL

MSL

 

HOVER

 

 

>4000

 

HEAVY ARMOR

 

HIT

 

 

3

 

ENGAGE MOVING TARGET W/CANNON

30 RNDS

 

HOVER

 

1000-1500

LIGHT ARMOR

 

HIT

 

 

4

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

6 PD RKTS

 

HOVER

 

>4000

WHEELED VEHICLES

2 RKTS IN A  300x400

TEA

 

5

ENGAGE STATIONARY TARGET W/HELLFIRE

1 SAL

MSL

MOVING/

RUNNING

 

2000-4000

HEAVY

ARMOR

 

HIT

 

 

6

 

ENGAGE STATIONARY TARGET W/CANNON

 

30 RNDS

MOVING/

RUNNING

 

<1000

LIGHT ARMOR

 

HIT

 

 

7

 

ENGAGE STATIONARY TARGET W/HELLFIRE

1 SAL MSL

 

HOVER

 

2000-4000

HEAVY ARMOR

 

HIT

 

 

8

 

ENGAGE STATIONARY TARGET W/CANNON

 

30 RNDS

 

HOVER

 

>1000

WHEELED

VEHICLE

 

HIT

 

 

9

 

ENGAGE MOVING TARGET W/HELLFIRE

6 MPSM RKTS

 

HOVER

 

3000-4000

LIGHT ARMOR

2 RKTS IN A  300x400 TEA

 

 

10

 

ENGAGE STATIONARY TARGET W/HELLFIRE

1 SAL MSL

MOVING/

RUNNING

 

<2000

HEAVY ARMOR

 

HIT

 

 

NOTES:

1.  Table III is designed for use by unit IP/SP to determine individual proficiency and readiness level.

2.  All rocket engagements will be fired as pairs.

3.  Table is not resourced within DA PAM 350-38; conduct in the CMS.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TABLE III.  NIGHT AH-64A COMMANDER'S EVALUATION TABLE (PILOT)

 

 

TASK

 

CONDITION

 

STANDARD

 

 

NO

 

DESCRIPTION

 

 

AMMO

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

 

1

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

6 PD RKTS

 

HOVER

 

>3000

 

WHEELED VEHICLES

 

2 RKTS IN A 300x400 TEA

 

 

2

 

ENGAGE STATIONARY TARGET W/HELLFIRE

1 SAL

MSL

 

HOVER

 

 

>4000

 

HEAVY ARMOR

 

HIT

 

 

3

 

ENGAGE MOVING TARGET W/CANNON

30 RNDS

 

HOVER

 

1000-1500

LIGHT ARMOR

 

HIT

 

 

4

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

6 PD RKTS

 

HOVER

 

>4000

WHEELED VEHICLES

2 RKTS IN A  300x400

TEA

 

5

ENGAGE STATIONARY TARGET W/HELLFIRE

1 SAL

MSL

MOVING/

RUNNING

 

2000-4000

HEAVY

ARMOR

 

HIT

 

 

6

 

ENGAGE STATIONARY TARGET W/CANNON

 

30 RNDS

MOVING/

RUNNING

 

<1000

LIGHT ARMOR

 

HIT

 

 

7

 

ENGAGE STATIONARY TARGET W/HELLFIRE

1 SAL MSL

HOVER

 

2000-4000

HEAVY ARMOR

 

HIT

 

 

8

 

ENGAGE STATIONARY TARGET W/CANNON

 

30 RNDS

 

HOVER

 

>1000

WHEELED

VEHICLE

 

HIT

 

 

9

 

ENGAGE MOVING TARGET W/HELLFIRE

6 MPSM RKTS

HOVER

 

3000-4000

LIGHT ARMOR

2 RKTS IN A  300x400 TEA

 

 

10

 

ENGAGE STATIONARY TARGET W/HELLFIRE

1 SAL MSL

MOVING/

RUNNING

 

<2000

HEAVY ARMOR

 

HIT

 

 

NOTES:

1.  Table III is designed for use by unit IP/SP to determine individual proficiency and readiness level.

2.  All rocket engagements will be fired as pairs.

3.  Table is not resourced within DA PAM 350-38; conduct in the CMS.

 

 

 

 

 

 

 

 

 

 

 

 

 


 

 

 

TABLE IV.  DAY AH-64A COMMANDER'S EVALUATION TABLE (CPG)

 

 

TASK

 

CONDITION

 

STANDARD

 

 

NO

 

DESCRIPTION

 

 

AMMO

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

 

1

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

6 PD RKTS

 

HOVER

 

>3000

 

WHEELED VEHICLES

 

2 RKTS IN A 300x400 TEA

 

 

2

 

ENGAGE STATIONARY TARGET W/HELLFIRE

1 SAL

MSL

 

HOVER

 

 

>4000

 

HEAVY ARMOR

 

HIT

 

 

3

 

ENGAGE MOVING TARGET W/CANNON

30 RNDS

HOVER

 

1000-1500

LIGHT ARMOR

 

HIT

 

 

4

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

6 PD RKTS

 

HOVER

 

>4000

WHEELED VEHICLES

2 RKTS IN A  300x400

TEA

 

5

ENGAGE STATIONARY TARGET W/HELLFIRE

1 SAL

MSL

MOVING/

RUNNING

 

2000-4000

HEAVY

ARMOR

 

HIT

 

 

6

 

ENGAGE STATIONARY TARGET W/CANNON

 

30 RNDS

MOVING/

RUNNING

 

<1000

LIGHT ARMOR

 

HIT

 

 

7

 

ENGAGE STATIONARY TARGET W/HELLFIRE

1 SAL MSL

HOVER

 

2000-4000

HEAVY ARMOR

 

HIT

 

 

8

 

ENGAGE STATIONARY TARGET W/CANNON

 

30 RNDS

 

HOVER

 

>1000

WHELLED

VEHICLE

 

HIT

 

 

9

 

ENGAGE MOVING TARGET W/HELLFIRE

6 MPSM RKTS

HOVER

 

3000-4000

LIGHT ARMOR

2 RKTS IN A  300x400 TEA

 

 

10

 

ENGAGE STATIONARY TARGET W/HELLFIRE

1 SAL MSL

MOVING/

RUNNING

 

<2000

HEAVY ARMOR

 

HIT

 

 

NOTES:

1.  Table IV is designed for use by unit IP/SP to determine individual proficiency and readiness level.

2.  All rocket engagements will be fired as pairs.

3.  Table is not resourced within DA PAM 350-38; conduct in the CMS.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TABLE IV.  NIGHT AH-64A COMMANDER'S EVALUATION TABLE (CPG)

 

 

TASK

 

CONDITION

 

STANDARD

 

 

NO

 

DESCRIPTION

 

 

AMMO

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

 

1

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

6 PD RKTS

 

HOVER

 

>3000

 

WHEELED VEHICLES

 

2 RKTS IN A 300x400 TEA

 

 

2

 

ENGAGE STATIONARY TARGET W/HELLFIRE

1 SAL

MSL

 

HOVER

 

 

>4000

 

HEAVY ARMOR

 

HIT

 

 

3

 

ENGAGE MOVING TARGET W/CANNON

30 RNDS

HOVER

 

000-1500

LIGHT ARMOR

 

HIT

 

 

4

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

6 PD RKTS

 

HOVER

 

>4000

WHEELED VEHICLES

2 RKTS IN A  300x400

TEA

 

5

ENGAGE STATIONARY TARGET W/HELLFIRE

1 SAL

MSL

MOVING/

RUNNING

 

2000-4000

HEAVY

ARMOR

 

HIT

 

 

6

 

ENGAGE STATIONARY TARGET W/CANNON

 

30 RNDS

MOVING/

RUNNING

 

<1000

LIGHT ARMOR

 

HIT

 

 

7

 

ENGAGE STATIONARY TARGET W/HELLFIRE

1 SAL MSL

HOVER

 

2000-4000

HEAVY ARMOR

 

HIT

 

 

8

 

ENGAGE STATIONARY TARGET W/CANNON

 

30 RNDS

 

HOVER

 

>1000

WHEELED

VEHICLE

 

HIT

 

 

9

 

ENGAGE MOVING TARGET W/HELLFIRE

6 MPSM RKTS

HOVER

 

3000-4000

LIGHT ARMOR

2 RKTS IN A  300x400 TEA

 

 

10

 

ENGAGE STATIONARY TARGET W/HELLFIRE

1 SAL MSL

MOVING/

RUNNING

 

<2000

HEAVY ARMOR

 

HIT

 

 

NOTES:

1.  Table IV is designed for use by unit IP/SP to determine individual proficiency and readiness level.

2.  All rocket engagements will be fired as pairs.

3.  Table is not resourced within DA PAM 350-38; conduct in the CMS.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TABLE V.  HELICOPTER GUNNERY SKILLS TEST AND G-COFT

 

TASK

 

CONDITION

 

STANDARD

 

Written test consisting of a minimum of 50 questions from the following subject areas:

 

   Weapon Systems Operation/Firing                   Characteristics.

 

   Ballistics

 

   Delivery Techniques

 

   Munitions: Identification/Function/Operation

 

Without reference to publications.

 

Minimum 70% correct.

 

Perform relevant tasks from the following areas:

 

 

   Armament/Weapon Systems Preflight

 

   Armament/Weapon Systems Switchology

 

   Procedures for Hangfire/Misfire/Emergency      Conditions Involving Armament Systems

 

   Munitions Handling, Uploading/                         Downloading

 

Demonstrate ability to perform or explain selected subject areas:

 

Aircraft

 

Simulator or Aircraft

 

Simulator or Aircraft

 

 

Aircraft with Training or Live Munitions

 

Overall GO/NO-GO is based on scorer's assessment.

 

G-COFT

 

 

In the simulator

 

Achieve qualification on 70 percent of engagements on each iteration (day and night).

 

Other requirements per Chapter 2, FM 1-140.

 

NOTE:

Some hands-on tasks are also ATM tasks.  However, conduct these tasks as part of the HGST to confirm crew proficiency prior to live fire training/qualification.

 


 

TABLE VI.  DAY AH-64A WEAPONS CALIBRATION/VERIFICATION

 

TASK

 

CONDITION

 

STANDARD

NO

DESCRIPTION

 

AMMO

 

MODE

RANGE

SIGHT

TGT EFFECT

 

 

1

 

CONDUCT AWS DYNAMIC HARMONIZATION

 

60 RNDS

 

HOVER

 

1000m

 

TADS

 

REFER TO HARMONIZATION PROCEDURE

 

2

 

OPERATE CANNON WITH TADS/LASER

 

30 RNDS

 

HOVER

 

1000-

1500m

 

TADS

 

HIT

 

3

 

OPERATE CANNON WITH IHADSS (P)

 

30 RNDS

 

HOVER

 

<1000m

 

IHADSS (P)

 

HIT

 

4

 

OPERATE CANNON WITH IHADSS (G)

 

30 RNDS

 

HOVER

 

<1000m

 

IHADSS (G)

 

HIT

 

5

 

OPERATE ARCS

 

6 RKTS

M274

 

HOVER

 

2000-4000m

 

COOP

 

2 RKTS IN A 300 X 400m

TEA

 

6

 

OPERATE ARCS

 

6 RKTS

M274

 

HOVER

 

>4000m

 

COOP

 

2 RKTS IN A 300 X 400m

TEA

 

7

 

OPERATE PTWS

 

1 HF TNG

MSL

 

HOVER

 

2000-

4000m

 

TADS

 

PROPER PRE/POST LAUNCH SYMBOLOGY

 

NOTE:                                                                                                                                                     

This table is designed to verify weapon systems operation.

                                                                                     

AMMUNITION:  (DA Pam 350-38) 12 Rkts (M274), 150 rnds 30mm (M788)

 


 


TABLE VII.  DAY AH-64A CREW TRAINING TABLE

 

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

1

ENGAGE STATIONARY TARGET WITH   HF

 

1   HELLFIRE

 

HOVER

 

>2000

 

HVY ARMOR

 

HIT

2

ENGAGE STATIONARY TARGET WITH   HF

 

1   HELLFIRE

 

HOVER

 

<2000

 

HVY ARMOR

 

HIT

3

ENGAGE STATIONARY TARGET WITH   HF

 

1   HELLFIRE

 

HOVER

 

>4000

 

HVY ARMOR

 

HIT

4

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm IHADSS

 

HOVER

 

<1000

 

LIGHT ARMOR

 

HIT

5

ENGAGE STATIONARY TARGET WITH ROCKETS

 

4 RKTS (M267)

 

HOVER

 

2000 - 4000

 

LIGHT ARMOR

1 RKT IN 300 X 400 TEA

6

 

  HF

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

7

 

  HF

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

8

 

  HF

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

9

 

  30MM

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

10

 

 30MM

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

11

 

2.75

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

12

 

2.75

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

 

ENGAGEMENTS 6 through 12: Commander and/or Master Gunner will select 7 optional tasks from list on following page. There should be a total of 12 engagement tasks; 6 missile, 3 cannon, and 3 rocket.. 

 

STANDARD: Crew must have 9 qualified engagements to receive an overall GO for this table. 

                    

AMMUNITION:  (DA Pam 350-38) ) AMMUNITION DEPICTED EQUALS THE TOTAL AMMUNITION REQUIRED FOR BOTH DAY AND NIGHT FIRINGS FOR THE GIVEN TABLE , I.E., 8 Rkts (M267), 32 Rkts (M274), 200 rnds 30mm (M788)

 

 

 

 NOTES:

1.      Tasks 6 through 12 will be selected to support the unit Mission, METL, and resourcing.

2.      Ammunition allocated is for both day and night tables.

3.      All rocket engagements will be fired as pairs

4.      Missiles in this table are not resources IAW DA PAM 350-38.  Training missiles should be used.

 

 

 

 

 

 

 

 

 

 

 

TABLE VII.  DAY AH-64A CREW TRAINING TABLE

 

 

 

TASK

 

 

CONDITION

 

STANDARD

 

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

 

 

1

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

HOVER

 

<1000

LIGHT ARMOR

HIT

 

 

2

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

MOVE/RUN/

DIVING

 

>1000

LIGHT ARMOR

HIT

 

 

3

ENGAGE MOVING TARGET WITH CANNON

30 RDS  30mm

HOVER

 

<1000

LIGHT ARMOR

HIT

 

 

4

ENGAGE MOVING TARGET WITH CANNON

30 RDS  30mm

MOVE/RUN/

DIVING

 

>1000

LIGHT ARMOR

HIT

 

 

5

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

 

HOVER

 

500-3500 M

LIGHT ARMOR

HIT

 

 

6

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

 

MOVE/RUN/

DIVING

 

500-3500 M

 

LIGHT ARMOR

HIT

 

 

7

 

 

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

IHADSS

HOVER

 

<1000

LIGHT ARMOR

HIT

 

 

8

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

IHADSS

HOVER

 

>1000

LIGHT ARMOR

HIT

 

 

9

 

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS(M274)

IHADDS

 

MOVE/RUN/

DIVING

 

1500-7000 M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

 

10

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS(M274)

IHADSS

HOVER

 

1500-7000 M

 

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

 

11

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS(M274)

COOP

 

 

MOVE/RUN/

DIVING

 

1500-7000 M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

 

12

 

 

 

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS(M274)

COOP

HOVER

 

1500-7000 M

 

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

 

13

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS(M274) 

  COOP

MOVE/RUN/

DIVING

 

1500-7000 M

 

 

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

 

14

ENGAGE MOVING TARGET WITH ROCKETS

8 RKTS(M274) 

  COOP

  HOVER  

 

1500-7000 M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

15

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

1   HELLFIRE

LOAL-AUTO

HOVER/ MOVE/RUN

 

>3000 M

HVY ARMOR

HIT

 

 

16

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

1   HELLFIRE

LOAL REMOTE

HOVER/ MOVE/RUN

>2000 M

HVY ARMOR

HIT

 

 

17

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

1   HELLFIRE

LOBL-REMOTE

HOVER/ MOVE/RUN

>2000 M

HVY ARMOR

HIT

 

 

18

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

2   HF

RIPL

 

 

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

 

 

 

 

19

ENGAGE STATIONARY TGT WHELLFIRE

2  HF

RAPID

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 


TABLE VII.  NIGHT AH-64A CREW TRAINING TABLE

 

 

TASK

 

 

CONDITION

 

STANDARD

 

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

 

1

ENGAGE STATIONARY TARGET WITH   HF

1   HELLFIRE

HOVER

>2000

HVY ARMOR

HIT

 

2

ENGAGE STATIONARY TARGET WITH   HF

1   HELLFIRE

HOVER

<2000

HVY ARMOR

HIT

 

3

ENGAGE STATIONARY TARGET WITH   HF

1   HELLFIRE

HOVER

>4000

HVY ARMOR

HIT

 

4

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm IHADSS

HOVER

<1000

LIGHT ARMOR

HIT

 

5

ENGAGE STATIONARY TARGET WITH ROCKETS

4 RKTS (M267)

HOVER

2000 - 4000

LIGHT ARMOR

1 RKTS IN 300 X 400 TEA

 

6

 

  HF

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

 

7

 

  HF

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

 

8

 

  HF

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

 

9

 

  30MM

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

 

10

 

 30MM

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

 

11

 

2.75

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

 

12

 

2.75

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

 

 

ENGAGEMENTS 6 through 12: Commander and/or Master Gunner will select 7 optional tasks from list on following page. There should be a total of 12 engagement tasks; 6 missile, 3 cannon, and 3 rocket.. 

 

STANDARD: Crew must have 9 qualified engagements to receive an overall GO for this table. 

                    

AMMUNITION:  (DA Pam 350-38) ) AMMUNITION DEPICTED EQUALS THE TOTAL AMMUNITION REQUIRED FOR BOTH DAY AND NIGHT FIRINGS FOR THE GIVEN TABLE , I.E., 8 Rkts (M267), 32 Rkts (M274), 200 rnds 30mm (M788)

 

 

 

 NOTES:

5.      Tasks 6 through 12 will be selected to support the unit Mission, METL, and resourcing.

6.      Ammunition allocated is for both day and night tables.

7.      All rocket engagements will be fired as pairs

8.      Missiles in this table are not resources IAW DA PAM 350-38.  Training missiles should be used.

 

 

 

 

 

 

 

 

 

 

 

 

TABLE VII.  NIGHT AH-64A CREW TRAINING TABLE

 

 

 

TASK

 

 

CONDITION

 

STANDARD

 

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

 

 

1

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

HOVER

 

<1000

LIGHT ARMOR

HIT

 

 

2

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

MOVE/RUN/

DIVING

 

>1000

LIGHT ARMOR

HIT

 

 

3

ENGAGE MOVING TARGET WITH CANNON

30 RDS  30mm

HOVER

 

<1000

LIGHT ARMOR

HIT

 

 

4

ENGAGE MOVING TARGET WITH CANNON

30 RDS  30mm

MOVE/RUN/

DIVING

 

>1000

LIGHT ARMOR

HIT

 

 

5

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

 

HOVER

 

500-3500 M

LIGHT ARMOR

HIT

 

 

6

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

 

MOVE/RUN/

DIVING

 

500-3500 M

 

LIGHT ARMOR

HIT

 

 

7

 

 

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

IHADSS

HOVER

 

<1000

LIGHT ARMOR

HIT

 

 

8

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

IHADSS

HOVER

 

>1000

LIGHT ARMOR

HIT

 

 

9

 

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS(M274) 

IHADDS

 

MOVE/RUN/

DIVING

 

1500-7000 M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

 

10

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS(M274)

IHADSS

HOVER

 

1500-7000 M

 

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

 

11

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS(M274)

COOP

 

 

MOVE/RUN/

DIVING

 

1500-7000 M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

 

12

 

 

 

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS(M274)

COOP

HOVER

 

1500-7000 M

 

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

 

13

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS(M274) 

  COOP

MOVE/RUN/

DIVING

 

1500-7000 M

 

 

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

 

14

ENGAGE MOVING TARGET WITH ROCKETS

8 RKTS(M274) 

  COOP

  HOVER  

 

1500-7000 M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

15

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

1   HELLFIRE

LOAL-AUTO

HOVER/ MOVE/RUN

 

>3000 M

HVY ARMOR

HIT

 

 

16

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

1   HELLFIRE

LOAL REMOTE

HOVER/ MOVE/RUN

>2000 M

HVY ARMOR

HIT

 

 

17

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

1   HELLFIRE

LOBL-REMOTE

HOVER/ MOVE/RUN

>2000 M

HVY ARMOR

HIT

 

 

18

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

2   HF

RIPL

 

 

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

 

 

 

 

19

ENGAGE STATIONARY TGT WHELLFIRE

2  HF

RAPID

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

 


TABLE VIII.  DAY AH-64A CREW QUALIFICATION TABLE 

 

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

1

ENGAGE STATIONARY TARGET WITH   HF

1   HELLFIRE

HOVER

>2000

HVY ARMOR

HIT

2

ENGAGE STATIONARY TARGET WITH   HF

1   HELLFIRE

HOVER

<2000

HVY ARMOR

HIT

3

ENGAGE STATIONARY TARGET WITH   HF

1   HELLFIRE

HOVER

>4000

HVY ARMOR

HIT

4

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm IHADSS

HOVER

<1000

LIGHT ARMOR

HIT

5

ENGAGE STATIONARY TARGET WITH ROCKETS

4 RKTS (M267)

HOVER

2000 - 4000

LIGHT ARMOR

1 RKTS IN 300 X 400 TEA

6

 

  HF

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

7

 

  HF

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

8

 

  HF

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

9

 

  30MM

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

10

 

 30MM

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

11

 

2.75

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

12

 

2.75

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

 

ENGAGEMENTS 6 through 12: Commander and/or Master Gunner will select 7 optional tasks from list on following page. There should be a total of 12 engagement tasks; 6 missile, 3 cannon, and 3 rocket.. 

 

STANDARD: Crew must have 9 qualified engagements to receive an overall GO for this table. 

                     

AMMUNITION:  (DA Pam 350-38) ) AMMUNITION DEPICTED EQUALS THE TOTAL AMMUNITION REQUIRED FOR BOTH DAY AND NIGHT FIRINGS FOR THE GIVEN TABLE , I.E., 8 Rkts (M267), 32 Rkts (M274), 200 rnds 30mm (M788)

 

 

 NOTES:

9.      Tasks 6 through 12 will be selected to support the unit Mission, METL, and resourcing.

10.  Ammunition allocated is for both day and night tables.

11.  All rocket engagements will be fired as pairs

12.  Missiles in this table are not resources IAW DA PAM 350-38.  Training missiles should be used.

 

 

 

 

 

 

 

 

 

 

 

TABLE VIII.  DAY AH-64A CREW TRAINING TABLE

 

 

 

TASK

 

 

CONDITION

 

STANDARD

 

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

 

 

1

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

HOVER

 

<1000

LIGHT ARMOR

HIT

 

 

2

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

MOVE/RUN/

DIVING

 

>1000

LIGHT ARMOR

HIT

 

 

3

ENGAGE MOVING TARGET WITH CANNON

30 RDS  30mm

HOVER

 

<1000

LIGHT ARMOR

HIT

 

 

4

ENGAGE MOVING TARGET WITH CANNON

30 RDS  30mm

MOVE/RUN/

DIVING

 

>1000

LIGHT ARMOR

HIT

 

 

5

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

 

HOVER

 

500-3500 M

LIGHT ARMOR

HIT

 

 

6

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

 

MOVE/RUN/

DIVING

 

500-3500 M

 

LIGHT ARMOR

HIT

 

 

7

 

 

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

IHADSS

HOVER

 

<1000

LIGHT ARMOR

HIT

 

 

8

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

IHADSS

HOVER

 

>1000

LIGHT ARMOR

HIT

 

 

9

 

ENGAGE STATIONARY TARGET WITH ROCKETS

 8 RKTS (M274)  

IHADDS

 

MOVE/RUN/

DIVING

 

1500-7000 M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

 

10

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS (M274)

IHADSS

HOVER

 

1500-7000 M

 

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

 

11

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS (M274)

COOP

 

 

MOVE/RUN/

DIVING

 

1500-7000 M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

 

12

 

 

 

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS (M274)

COOP

HOVER

 

1500-7000 M

 

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

 

13

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS (M274)

  COOP

MOVE/RUN/

DIVING

 

1500-7000 M

 

 

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

 

14

ENGAGE MOVING TARGET WITH ROCKETS

8 RKTS (M274)

  COOP

  HOVER  

 

1500-7000 M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

15

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

1   HELLFIRE

LOAL-AUTO

HOVER/ MOVE/RUN

 

>3000 M

HVY ARMOR

HIT

 

 

16

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

1   HELLFIRE

LOAL REMOTE

HOVER/ MOVE/RUN

>2000 M

HVY ARMOR

HIT

 

 

17

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

1   HELLFIRE

LOBL-REMOTE

HOVER/ MOVE/RUN

>2000 M

HVY ARMOR

HIT

 

 

18

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

2   HF

RIPL

 

 

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

 

 

 

 

19

ENGAGE STATIONARY TGT WHELLFIRE

2  HF

RAPID

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 


TABLE VIII.  NIGHT AH-64A CREW QUALIFICATION TABLE

 

 

TASK

 

 

CONDITION

 

STANDARD

 

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

 

1

ENGAGE STATIONARY TARGET WITH   HF

1   HELLFIRE

HOVER

>2000

HVY ARMOR

HIT

 

2

ENGAGE STATIONARY TARGET WITH   HF

1   HELLFIRE

HOVER

<2000

HVY ARMOR

HIT

 

3

ENGAGE STATIONARY TARGET WITH   HF

1   HELLFIRE

HOVER

>4000

HVY ARMOR

HIT

 

4

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm IHADSS

HOVER

<1000

LIGHT ARMOR

HIT

 

5

ENGAGE STATIONARY TARGET WITH ROCKETS

4 RKTS (M267)

HOVER

2000 - 4000

LIGHT ARMOR

1 RKTS IN 300 X 400 TEA

 

6

 

  HF

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

 

7

 

  HF

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

 

8

 

  HF

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

 

9

 

  30MM

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

 

10

 

 30MM

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

 

11

 

2.75

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

 

12

 

2.75

MASTER GUNNER WILL SELECT FROM LIST ON FOLLOWING PAGE

 

 

ENGAGEMENTS 6 through 12: Commander and/or Master Gunner will select 7 optional tasks from list on following page. There should be a total of 12 engagement tasks; 6 missile, 3 cannon, and 3 rocket.. 

 

STANDARD: Crew must have 9 qualified engagements to receive an overall GO for this table. 

                    

8 Rkts (M267), 32 Rkts (M274), 200 rnds 30mm (M788)

 

 

 

 NOTES:

13.  Tasks 6 through 12 will be selected to support the unit Mission, METL, and resourcing.

14.  Ammunition allocated is for both day and night tables.

15.  All rocket engagements will be fired as pairs

16.  Missiles in this table are not resources IAW DA PAM 350-38.  Training missiles should be used.

 

 

 

 

 

 

 

 

 

 

 

 

TABLE VIII.  NIGHT AH-64A CREW QUALIFICATION TABLE

 

 

 

TASK

 

 

CONDITION

 

STANDARD

 

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

 

 

1

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

HOVER

 

<1000

LIGHT ARMOR

HIT

 

 

2

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

MOVE/RUN/

DIVING

 

>1000

LIGHT ARMOR

HIT

 

 

3

ENGAGE MOVING TARGET WITH CANNON

30 RDS  30mm

HOVER

 

<1000

LIGHT ARMOR

HIT

 

 

4

ENGAGE MOVING TARGET WITH CANNON

30 RDS  30mm

MOVE/RUN/

DIVING

 

>1000

LIGHT ARMOR

HIT

 

 

5

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

 

HOVER

 

500-3500 M

LIGHT ARMOR

HIT

 

 

6

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

 

MOVE/RUN/

DIVING

 

500-3500 M

 

LIGHT ARMOR

HIT

 

 

7

 

 

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

IHADSS

HOVER

 

<1000

LIGHT ARMOR

HIT

 

 

8

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

IHADSS

HOVER

 

>1000

LIGHT ARMOR

HIT

 

 

9

 

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS (M274)

IHADDS

 

MOVE/RUN/

DIVING

 

1500-7000 M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

 

10

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS (M274)

IHADSS

HOVER

 

1500-7000 M

 

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

 

11

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS (M274)

COOP

 

 

MOVE/RUN/

DIVING

 

1500-7000 M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

 

12

 

 

 

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS (M274)

COOP

HOVER

 

1500-7000 M

 

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

 

13

ENGAGE STATIONARY TARGET WITH ROCKETS

 8 RKTS (M274)  

  COOP

MOVE/RUN/

DIVING

 

1500-7000 M

 

 

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

 

14

ENGAGE MOVING TARGET WITH ROCKETS

 8 RKTS (M274)  

  COOP

  HOVER  

 

1500-7000 M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

15

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

1   HELLFIRE

LOAL-AUTO

HOVER/ MOVE/RUN

 

>3000 M

HVY ARMOR

HIT

 

 

16

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

1   HELLFIRE

LOAL REMOTE

HOVER/ MOVE/RUN

>2000 M

HVY ARMOR

HIT

 

 

17

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

1   HELLFIRE

LOBL-REMOTE

HOVER/ MOVE/RUN

>2000 M

HVY ARMOR

HIT

 

 

18

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

2   HF

RIPL

 

 

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

 

 

 

 

19

ENGAGE STATIONARY TGT WHELLFIRE

2  HF

RAPID

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

 

TABLE IX.  DAY/NIGHT AH-64A ADVANCED TRAINING TABLE (TEAM/PLT)

 

TASK

 

CONDITION

 

STANDARD

 

NO

 

DESCRIPTION

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

1

 

ACFT 1

ENGAGE STATIONARY

TAR­GET W/HELLFIRE

 

ACFT 2

ENGAGE STATIONARY TARGET W/ROCKETS

 

HOVER

 

 

 

HOVER

 

>4000m

 

 

 

>4000m

 

HEAVY

AR­MOR

 

 

 

LIGHT ARMOR

 

HIT

 

 

 

1 RKT IN 300 X 40­0m TEA

 

1 HELLFIRE

 

 

 

4 RKTS M274

 

2

 

ACFT 1

ENGAGE STATIONARY TARGET W/CANNON

 

ACFT 2

ENGAGE STATIONARY TARGET W/CANNON

 

HOVER

 

 

 

HOVER

 

<1000m

 

 

 

1000-1500m

 

TROOPS

 

 

 

WHEELED

VE­HICLE

 

HIT

 

 

 

HIT

 

30 RNDS

 

 

 

30 RNDS

 

3

 

ACFT 1

ENGAGE STATIONARY TARGET W/ROCKETS

 

ACFT 2

ENGAGE STATIONARY

TAR­GET W/HELLFIRE

 

HOVER

 

 

 

HOVER

 

>4000m

 

 

 

>4000m

 

LIGHT ARMOR

 

 

 

HEAVY AR­MOR

 

1 RKT IN 300 X 40­0m TEA

 

 

HIT

 

4 RKTS M274

 

 

 

1 HELLFIRE

 

4

 

ACFT 1

ENGAGE STATION­ARY TARGET W/CANNON

 

ACFT 2

ENGAGE STATIONARY

TARGET W/CANNON

 

HOVER

 

 

 

H­OVER

 

1000-1500m

 

 

<1000m

 

WHEELED

VE­HICLE

 

 

TROOPS

 

HIT

 

 

 

HIT 

 

30 RNDS

 

 

 

30 RNDS


 

TABLE IX.  DAY/NIGHT AH-64A ADVANCED TRAINING TABLE

(TEAM/PLT) (CONTINUED)

 

TASK

 

CONDITION

 

     STANDARD

 

NO

 

DESCRIPTION

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

5

 

ACFT 1

ENGAGE STATIONARY TARGET W/ROCKETS

 

ACFT 2

ENGAGE STATIONARY TARGET W/ROCKETS

 

HOVER

 

 

 

HOVER

 

3000-4000m

 

 

3000-4000m

 

WHEELED

 VE­HICLE

 

 

WHEELED

VE­HICLE

 

1 RKTS IN 300 X 4­00m TEA

 

 

1 RKTS IN 300 X

4­00m TEA

 

4 RKTS M274

 

 

 

4 RKTS M274

 

STANDARD:                                                                                                      AMMUNITION PER A/C:

Acft 1 and 2 must achieve a combined GO rating on 70 % of all                              8 RKTS M274

tasks and 70% of all possible points to receive an overall GO for                            60 RNDS 30mm

this table.

 

 

NOTES:

1.   Commanders may modify this table in order to tailor the gunnery tasks more closely to those required        by the unit's METL and/or MTP.

 

2.   Engagement points for each task are based on applying engagement time to the appropriate                      calculation sheet.

 

3.   This table is not resourced IAW DA Pam 350-38.

 

4.   All rockets fired as pairs.


 

TABLE X --  DAY/NIGHT AH-64A ADVANCED TRAINING TABLE (TEAM/PLT)

 

 

TASK

 

CONDITION

 

STANDARD

 

 

NO

 

DESCRIPTION

 

 

AMMO

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

 

1

 

 

Acft  1

ENGAGE STATIONARY

TAR­GET W/HELLFIRE

 

Acft  2

ENGAGE STATIONARY TARGET W/ROCKETS

 

 

1 SAL MSL

 

 

4 RKTS

 

HOVER

 

 

 

HOVER

 

>4000m

 

 

 

>4000m

 

 

HEAVY ARMOR

 

 

 

WHEELED

VEHICLE

 

 

HIT

 

 

 

1 RKT IN 300 X 400m TEA

 

 

2

 

ACFT 1

ENGAGE STATIONARY TARGET W/CANNON

 

ACFT 2

ENGAGE STATIONARY TARGET W/CANNON

 

HOVER

 

 

 

HOVER

 

<1000m

 

 

 

1000-1500m

 

TROOPS

 

 

 

WHEELED

 VE­HICLE

 

HIT

 

 

 

HIT

 

30 RNDS

 

 

 

30 RNDS

 

 

3

 

ACFT 1

ENGAGE STATIONARY TARGETW/ROCKETS

 

ACFT 2

ENGAGE STATIONARY

TAR­GET W/HELLFIRE

 

HOVER

 

 

 

HOVER

 

>4000m

 

 

 

>4000m

 

LIGHT ARMOR

 

 

 

HEAVY AR­MOR

 

1 RKT IN 300 X 40­0m TEA

 

 

HIT      

 

4 RKTS M274

 

 

 

1 HELLFIRE

 

 

4

 

ACFT 1

ENGAGE STATION­ARY TARGET W/CANNON

 

ACFT 2

ENGAGE STATIONARY TARGET W/CANNON

 

HOVER

 

 

 

H­OVER

 

1000-1500m

 

 

<1000m

 

WHEELED

 VE­HICLE

 

 

TROOPS

 

HIT

 

 

 

HIT 

 

30 RNDS

 

 

 

30 RNDS

 


 

TABLE X.  DAY/NIGHT AH-64A ADVANCED TRAINING TABLE

(TEAM/PLT) (CONCLUDED)

 

TASK

 

CONDITION

 

STANDARD

 

NO

 

DESCRIPTION

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

5

 

ACFT 1

ENGAGE STATIONARY TARGET W/ROCKETS

 

ACFT 2

ENGAGE STATIONARY TARGET W/ROCKETS

 

HOVER

 

 

 

HOVER

 

3000-4000m

 

 

3000-4000m

 

WHEELED

 VE­HICLE

 

 

WHEELED

VE­HICLE

 

1 RKT IN 300 X 4­00m TEA       

 

 

1 RKT IN 300 X 4­00m TEA

 

4 RKTS M274

 

 

 

4 RKTS M274

 

STANDARD:                                                                                                      AMMUNITION PER A/C:

Acft 1 and 2 must achieve a combined GO rating on 70 % of all                              8 RKTS M274

tasks and 70% of all possible points to receive an overall GO for                            60 RNDS 30mm

this table.

 

 

NOTES:

1.    Commanders can modify this table in order to tailor the gunnery tasks more closely to those required        by the unit's  METL and/or MTP.

 

2.    Engagement points for each task are based on applying engagement time to the appropriate                      calculation sheet.

 

3.    Consult DA Pam 350-38 for ammunition resourcing.

 

4.    All rockets fired as pairs.

 


 

TABLE XI.  DAY/NIGHT AH-64A ADVANCED TRAINING TABLE (COMPANY)

 

TASK

 

CONDITION

 

STANDARD

 

Receive mis­sion, con­duct mission plan­ning

 

Commander receives on order deliberate at­tack mis­sion.  Enemy is two to three hours from deci­sion point.  Opera­tions over­lay in­cludes lateral bound­aries, phase lines, air rout­es, and engage­ment area.

 

Commander will ensure precombat checks are com­plete. Com­mander briefs mission to aircr­ew­s.  Unit conducts mission planning and re­hears­al.

 

Conduct air

mo­ve­ment

 

Commander receives order to execute mis­sion. Unit departs TAA en route to BP per briefed time sched­ule.

 

Unit complies with A2C2 plan. Coordinates with ground elements in vicinity of HA and BP.  Meets times for crossing SP, ACPs, C­C­Ps, and RP. 

 

Conduct battle position opera­tions

 

Unit occupies BP per SOP.  SITREP from S2 indi­cates enemy is near the planned engage­ment area.

 

Unit occupies BP along briefed routes. Unit estab­lish­es security in BP. Unit prepares to engage IAW briefed schedule.

 

Engage multiple targets

 

Multiple targets in EA. Unit engages tar­gets with long range missile fires.

 

Direct fire distribution per SOP. Unit will fire and   ma­neu­ver per commander's guidance.

 

Detect and react to OPFOR

 

During missile engagements unit makes contact with lead elements of the OPFOR. OPFOR is recon ele­ment with lightly ar­mored vehicles and troops supported by artillery.  Unit engages with cannon at short to medi­um ranges and rockets at medium to long ranges.

 

Fire distribution per SOP. Unit will fire and ma­neu­ver. Engages troops and vehicles with cannon and neu­tral­izes artil­lery with rock­ets.  Sends rep­orts to higher HQ.

 

Conduct FARP opera­tions

 

Upon completing briefed mission, unit rallies at HA and returns along briefed air route to FARP.

 

Commander consolidates BDA and FARM. Re­ports to higher command. Commander deter­mines proper weapons load for aircraft. Aircraft sequence into FARP and refuel per SOP

 

Return to TAA and pre­pare for future opera­tions

 

Commander orders the unit to depart the FARP and return to the TAA along briefed air routes.

 

Unit complies with A2C2 plan. Conducts AAR, pre­pares for future operations and completes  precombat checks.

 

NOTES:

1.   The purpose of this table is to exercise command and control of the live fire.

2.   Commanders may modify this table and develop a tactical scenario to support the unit METL          and/or MTP.

3.   This table is not resourced IAW DA 350-38.

 


 

TABLE XI.  DAY/NIGHT AH-64A ADVANCED TRAINING TABLE (TROOP)

 

TASK

 

CONDITION

 

STANDARD

Receive mission, con­duct mission

pla­nning

Commander receives on order zone recon mis­sion.  Enemy situation is un­known.  Oper­ations overlay includes later­al bound­aries, LD, and ob­jective.

Commander will ensure precombat checks are complete. Commander briefs mission to aircr­ews.  Unit conducts mis­sion plan­ning and rehearsal.

Conduct movement to LD

Commander receives order to execute mis­sion. Unit departs TAA en route LD.

Unit complies with A2C2 plan. Coord­inates with ground elements for LD pas­sage. 

Conduct zone

recon­nais­sance

Enemy contact is likely.  Unit uses bound­ing overw­atch to conduct reconnaissance.

Unit recons assigned zone IAW time con­straints in OPO­RD.

Detect and react to OPFOR

Unit makes contact with lead elements of the OPF­OR. OPFOR is recon element with lightly armored vehicles and dis­mounted troops. 

Unit engages OPFOR and breaks con­tact. The engage­ment is not decisive. Reports to higher HQ.

Conduct FARP

oper­a­tions

Unit rallies, conducts battle handover, and re­turns along briefed air routes to FARP.

Commander determines proper weapons load for aircraft. Aircraft sequence into FARP and refuel per SOP.

Return to TAA and pre­pare for future opera­tions

Commander orders the unit to depart the FARP and return to the TAA along briefed air routes.

Unit complies with A2C2 plan. Conducts AAR, pre­pares for future operations and completes precom­bat checks.

 

NOTES:

1.   The purpose of this table is to exercise command and control of the troop live fire.

2.   Commanders may modify this table and develop a tactical scenario to support the unit METL and/or       MTP.

3.   Accomplish tasks according to standards in applicable MTP.

4.   This table is not resourced IAW DA 350-38.

 

 


 

TABLE XI.  DAY/NIGHT AH-64A ADVANCED TRAINING TABLE (COMPANY)

 

TASK

 

CONDITION

 

STANDARD

 

Receive mis­sion, con­duct mission plan­ning

 

Commander receives on order deliberate at­tack mis­sion.  Enemy is two to three hours from deci­sion point.  Opera­tions over­lay in­cludes lateral bound­aries, phase lines, air rout­es, and engage­ment area.

 

Commander will ensure precombat checks are com­plete. Com­mander briefs mission to aircr­ew­s.  Unit conducts mission planning and re­hears­al.

 

Conduct air

mo­ve­ment

 

Commander receives order to execute mis­sion. Unit departs TAA en route to BP per briefed time sched­ule.

 

Unit complies with A2C2 plan. Coordinates with ground elements in vicinity of HA and BP.  Meets times for crossing SP, ACPs, C­C­Ps, and RP. 

 

Conduct battle position opera­tions

 

Unit occupies BP per SOP.  SITREP from S2 indi­cates enemy is near the planned engage­ment area.

 

Unit occupies BP along briefed routes. Unit estab­lish­es security in BP. Unit prepares to engage IAW briefed schedule.

 

Engage multiple targets

 

Multiple targets in EA. Unit engages tar­gets with long range missile fires.

 

Direct fire distribution per SOP. Unit will fire and   ma­neu­ver per commander's guidance.

 

Detect and react to OPFOR

 

During missile engagements unit makes contact with lead elements of the OPFOR. OPFOR is recon ele­ment with lightly ar­mored vehicles and troops supported by artillery.  Unit engages with cannon at short to medi­um ranges and rockets at medium to long ranges.

 

Fire distribution per SOP. Unit will fire and ma­neu­ver. Engages troops and vehicles with cannon and neu­tral­izes artil­lery with rock­ets.  Sends rep­orts to higher HQ.

 

Conduct FARP opera­tions

 

Upon completing briefed mission, unit rallies at HA and returns along briefed air route to FARP.

 

Commander consolidates BDA and FARM. Re­ports to higher command. Commander deter­mines proper weapons load for aircraft. Aircraft sequence into FARP and refuel per SOP

 

Return to TAA and pre­pare for future opera­tions

 

Commander orders the unit to depart the FARP and return to the TAA along briefed air routes.

 

Unit complies with A2C2 plan. Conducts AAR, pre­pares for future operations and completes  precombat checks.

 

NOTES:

1.   The purpose of this table is to exercise command and control of the live fire.

2.   Commanders may modify this table and develop a tactical scenario to support the unit METL and/or       MTP.

3.   This table is not resourced IAW DA 350-38.


 

TABLE XII.  DAY/NIGHT AH-64A ADVANCED TRAINING TABLE (TROOP)

TASK

 

CONDITION

 

STANDARD

 

Receive mission, con­duct mission planning

 

Commander receives on order zone recon mis­sion.  Enemy situation is un­known.  Oper­ations overlay includes later­al bound­aries, LD, and ob­jective.

 

Commander will ensure precombat checks are complete.  Commander briefs mission to air-

cr­ews.  Unit conducts mis­sion plan­ning and rehearsal.

 

Conduct movement to LD

 

Commander receives order to execute mis­sion.  Unit departs TAA en route LD.

 

Unit complies with A2C2 plan.  Coord­inates with ground elements for LD pas­sage. 

 

Conduct zone

recon­nais­sance

 

Enemy contact is likely.  Unit uses bound­ing overw­atch to conduct reconnaissance.

 

Unit recons assigned zone IAW time con­straints in OPO­RD.

 

Detect and react to OPFOR

 

Unit makes contact with lead elements of the OPF­OR.  OPFOR is recon element with lightly armored vehicles and dis­mounted troops. 

 

Unit engages OPFOR and breaks con­tact.  The engage­ment is not decisive.  Reports to higher HQ.

 

Conduct FARP

oper­a­tions

 

Unit rallies, conducts battle handover, and re­turns along briefed air routes to FARP.

 

Commander determines proper weapons load for aircraft.  Aircraft sequence into FARP and refuel per SOP.

 

Return to TAA and pre­pare for future opera­tions

 

Commander orders the unit to depart the FARP and return to the TAA along briefed air routes.

 

Unit complies with A2C2 plan.  Conducts AAR, pre­pares for future operations and completes precom­bat checks.

 

NOTES:

1.   The purpose of this table is to exercise command and control of the troop live fire.

2.   Commanders can modify this table and develop a tactical scenario to support the unit METL          and/or MTP.

3.   DA Pamphlet 350-38 for ammunition resourcing.

 

 

 


 

 

TABLE I.  DAY AH-64D INITIAL TRANSITION/QUALIFICATION (PILOT)

 

 

TASK

 

CONDITION

 

STANDARD

 

 

NO

 

DESCRIPTION

 

AMMO

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

 

 

IAW USAAVNC or NGB approved POI.

 

 

 

 

 

TABLE I.  NIGHT AH-64D INITIAL TRANSITION/QUALIFICATION (PILOT)

 

 

TASK

 

CONDITION

 

STANDARD

 

 

NO

 

DESCRIPTION

 

AMMO

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

 

 

IAW USAAVNC or NGB approved POI.

 

 

 

 

 

TABLE II.  DAY AH-64D INITIAL TRANSITION/QUALIFICATION (CPG)

 

 

TASK

 

CONDITION

 

STANDARD

 

 

NO

 

DESCRIPTION

 

AMMO

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

 

 

IAW USAAVNC or NGB approved POI.

 

 

 

 

 

TABLE II.  NIGHT AH-64D INITIAL TRANSITION/QUALIFICATION (CPG)

 

 

TASK

 

CONDITION

 

STANDARD

 

 

NO

 

DESCRIPTION

 

AMMO

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

 

 

IAW USAAVNC or NGB approved POI.

 

 

 


 

TABLE III.   DAY AH-64D COMMANDER’S EVALUATION TABLE (PILOT)

TASK

CONDITION

STANDARD

 

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

 

 

1

ENGAGE STATIONARY TGT W/HF MISSILE

1 SAL MSL

LOBL (HTM)

 

HOVER

3000-

4000m

HEAVY ARMOR

HIT

 

 

2

ENGAGE STATIONARY TGT W/CANNON

30 RNDS

(M788)

 

HOVER

 

>1500m

LIGHT ARMOR

HIT

 

3

ENGAGE STATIONARY TGT W/ROCKETS

6 PD RKTS

(M274)

 

HOVER

3000-

4000m

WHEELED VEHICLES

2 RKTS IN A 300x400m TEA

 

4

ENGAGE MOVING TGT W/HF MISSILE

1 SAL MSL

LOAL (HTM)

HOVER

4000-

5000m

HEAVY ARMOR

HIT

 

 

5

ENGAGE STATIONARY TGT W/HF MISSILE

1 RF MSL

(HTM)

 

HOVER

2500-

6000m

HEAVY ARMOR

HIT

 

 

6

ENGAGE STATIONARY  TGT  W/HF MISSILE

1 RF MSL

(HTM)

 

MOVING/

RUNNING

2500-

6000m

HEAVY ARMOR

HIT

 

 

7

ENGAGE STATIONARY TGT W/ROCKETS

6 PD RKTS

(M274)

 

 

 

HOVER

>4000m

WHEELED VEHICLES

2 RKTS IN

300x400m TEA

 

 

8

ENGAGE MOVING TGT W/CANNON

30 RNDS

(M788)

MOVING/

RUNNING

<1000m

LIGHT ARMOR

HIT

 

 

9

ENGAGE MOVING TGT W/HF MISSILE

1 RF MSL

(HTM)

MOVING/ RUNNING

2500-

6000m

HEAVY ARMOR

HIT

 

 

10

ENGAGE MOVING TGT W/HF MISSILE

1 SAL MSL

LOAL (HTM)

MOVING/

RUNNING

2000-

4000m

HEAVY ARMOR

HIT

 

 

11

ENGAGE STATIONARY TGT W/HF MSL    RF-HO

1 RF MSL

(HTM)

 

HOVER

2500-

6000m

HEAVY ARMOR

HIT

 

 

12

ENGAGE STATIONARY TGT W/HF MSL    HF-FCR

1 RF MSL

(HTM)

HOVER

4000-

8000m

HEAVY ARMOR

HIT

 

   NOTES:

   1.  Conduct in the LCT.

2.  Table is designed for use by the unit IP/SP to determine individual proficiency and readiness level.   

   3.  All rocket engagements will be fired as pairs

   4.  This table to be conducted live-fire if LCT is not available - Ammunition requirements:  12 - M274 rkts, 60 - M788 rnds

 

 

 

 

 

 

 

 

TABLE III.   NIGHT AH-64D COMMANDER’S EVALUATION TABLE (PILOT)

TASK

CONDITION

STANDARD

 

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

 

 

1

ENGAGE STATIONARY TGT W/HF MISSILE

1 SAL MSL

LOBL (HTM)

HOVER

3000-

4000m

HEAVY ARMOR

HIT

 

2

ENGAGE STATIONARY TGT W/CANNON

30 RNDS

(M788)

HOVER

 

>1500m

LIGHT ARMOR

HIT

 

3

ENGAGE STATIONARY TGT W/ROCKETS

6 PD RKTS

(M274)

HOVER

3000-

4000m

     WHEELED     VEHICLES

2 RKTS IN A 300x400m TEA

 

4

ENGAGE STATIONARY TGT W/HF MISSILE

1 SAL MSL

LOAL (HTM)

HOVER

>4000m

HEAVY ARMOR

HIT

 

 

5

ENGAGE STATIONARY TGT W/HF MISSILE

1 RF MSL

(HTM)

HOVER

2500-

6000m

HEAVY ARMOR

HIT

 

 

 

6

ENGAGE MOVING TGT W/CANNON

30 RNDS

(M788)

MOVING/

RUNNING

>1000m

LIGHT ARMOR

HIT

 

 

7

ENGAGE STATIONARY TGT W/HF MISSILE

1 RF MSL

(HTM)

 

 

MOVING/

RUNNING

2500-

6000m

HEAVY ARMOR

HIT

 

 

8

ENGAGE STATIONARY TGT W/ROCKETS

4 MPSM RKTS

(M267)

HOVER

3000-

4000m

      WHEELED      VEHICLES

1 RKT IN A

300x400m TEA

 

 

9

ENGAGE MOVING TGT W/HF MISSILE

1 RF MSL

(HTM)

MOVING/ RUNNING

2500-

6000m

HEAVY ARMOR

HIT

 

 

10

ENGAGE STATIONARY TGT W/HF MISSILE

1 SAL MSL

(HTM)

MOVING/

RUNNING

3000-

4000m

HEAVY  ARMOR

HIT

 

 

11

ENGAGE STATIONARY TGT W/HF MSL   RF-HO

1 RF MSL

(HTM)

HOVER

2500-

6000m

HEAVY ARMOR

HIT

 

 

12

ENGAGE STATIONARY TGT W/HF MSL   HF-FCR

1 RF MSL

(HTM)

HOVER

4000-

8000m

HEAVY ARMOR

HIT

 

   NOTES:

1.  Conduct in the LCT.

2.  Table is designed for use by the unit IP/SP to determine individual proficiency and readiness level.

3.  All rocket engagements will be fired as pairs.

4.  This table to be conducted live-fire if LCT is not available - Ammunition requirements:   6 - M274 & 4 - M267 rkts, 

                                                                                                                                                        60 - M788  rnds      

 

 

 

 

 

 

 

 

 

 

 

 

TABLE IV.  DAY AH-64D COMMANDER’S EVALUATION TABLE (CPG)

 

TASK

 

CONDITION

 

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

1

ENGAGE STATIONARY TGT W/HF MISSILE

1 SAL MSL

LOBL (HTM)

HOVER

<3000m

HEAVY ARMOR

HIT

2

ENGAGE STATIONARY TGT W/HF MISSILE

1 SAL MSL

LOAL (HTM)

 

HOVER

 

>4000m

HEAVY ARMOR

HIT

3

ENGAGE STATIONARY TGT W/CANNON

30 RNDS

(M788)

HOVER

       >1000m

LIGHT ARMOR

HIT

4

ENGAGE STATIONARY TGT W/ROCKETS

6 PD RKTS

(M274)

HOVER

3000-

4000m

WHEELED 

VEHICLES

2 RKTS IN A

300x400m TEA

 

5

ENGAGE MOVING TGT W/HF MISSILE

1 SAL MSL

LOAL (HTM)

MOVING/ RUNNING

3000-

4000m

HEAVY ARMOR

HIT

 

6

ENGAGE MOVING TGT W/HF MISSILE

1 RF MSL

(HTM)

 

HOVER

2500-

6000m

HEAVY ARMOR

HIT

 

7

ENGAGE STATIONARY TGT W/HF MISSILE

1 RF MSL

(HTM)

 

 

MOVING/

RUNNING

2500-

6000m

HEAVY ARMOR

HIT

 

8

ENGAGE MOVING TGT W/CANNON

30 RNDS

(M788)

MOVING/

RUNNING

<1000m

LIGHT ARMOR

HIT

 

9

ENGAGE MOVING TGT W/HF MISSILE

       1 SAL MSL

           (HTM)

MOVING/ RUNNING

>4000m

HEAVY  ARMOR

HIT

 

10

ENGAGE MOVING TGT W/CANNON

30 RNDS

(M788)

HOVER

>1000m

WHEELED

VEHICLE

HIT

 

 

11

ENGAGE STATIONARY TGT W/HF MSL    RF-HO

1 RF MSL

(HTM)

HOVER

2500-

6000m

HEAVY ARMOR

HIT

 

12

ENGAGE STATIONARY TGT W/HF MSL   HF-FCR

1 RF MSL

(HTM)

HOVER

4000-

8000m

HEAVY ARMOR

HIT

   NOTES:

1.      Conduct in the LCT.

2.      Table is designed for use by the unit IP/SP to determine individual proficiency and readiness level

3.      All rocket engagements will be fired as pairs.                                                                

   4.    This table to be conducted live-fire if LCT is not available - Ammunition requirements:   6 - M274 rkts, 90 - M788 rnds

 

 

 

 

 

 

 

 

 

 

TABLE IV.  NIGHT AH-64D COMMANDER’S EVALUATION TABLE (CPG)

 

TASK

 

CONDITION

 

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

1

ENGAGE STATIONARY TGT W/HF MISSILE

1 SAL MSL

LOBL (HTM)

 

HOVER

3000-

4000m

HEAVY ARMOR

HIT

2

ENGAGE STATIONARY TGT W/HF MISSILE

1 SAL MSL

LOAL (HTM)

HOVER

 

>4000m

HEAVY ARMOR

HIT

3

ENGAGE STATIONARY  TGT W/CANNON

30 RNDS

(M788)

HOVER

       >1500m

LIGHT ARMOR

HIT

4

ENGAGE STATIONARY TGT W/ROCKETS

6 PD RKTS

  (M274)   

HOVER

3000-

4000m

WHEELED VEHICLES

2 RKTS IN A 300x400m TEA

 5  

ENGAGE STATIONARY TGT W/HF MISSILE

1 RF MSL

(HTM)

MOVING/ RUNNING

2000-

4000m

HEAVY ARMOR

HIT

 

 

 

 

 

6

ENGAGE MOVING TGT W/CANNON

30 RNDS

(M788)

MOVING/ RUNNING

<1000m

LIGHT ARMOR

HIT

 

7

ENGAGE STATIONARY TGT W/HF MISSILE

1 RF MSL

(HTM)

 

 

HOVER

2500-

6000m

HEAVY ARMOR

HIT

 

8

ENGAGE MOVING TGT W/HF MISSILE

1 RF MSL

(HTM) 

MOVING/

RUNNING

3000-

4000m

HEAVY ARMOR

HIT

 

9

ENGAGE MOVING TGT W/CANNON

30 RNDS

(M788)

MOVING/ RUNNING

>1500m

LIGHT ARMOR

HIT

 

10

ENGAGE STATIONARY TGT W/ROCKETS

4 MPSM RKTS

(M267)

 

HOVER

   3000-

4000m

WHEELED VEHICLES

1 RKT IN A 300x400m TEA

 

 

11

ENGAGE STATIONARY TGT W/HF MSL    RF-HO

1 RF MSL

(HTM)

HOVER

2500-

6000m

HEAVY ARMOR

HIT

 

12

ENGAGE STATIONARY TGT W/HF MSL   HF-FCR

1 RF MSL

(HTM)

HOVER

4000-

8000m

HEAVY ARMOR

HIT

   NOTES:

1.      Conduct in the LCT

2.      Table is designed for use by the unit IP/SP to determine individual proficiency and readiness level

   3.    All rocket engagements will be fired as pairs.

   4.    This table to be conducted live-fire if LCT is not available - Ammunition requirements:   6 - M274 & 4 - M267 rkts,

                                                                                                                                                          90 - M788 rnds

 

 

 

 

 

 

 


 

 

 

 

 

 

 

TABLE V.  HELICOPTER GUNNERY SKILLS TEST AND G-COFT

 

TASK

 

CONDITION

 

STANDARD

 

Written test consisting of a minimum of 50 questions from the following subject areas:

 

   Weapon Systems Operation/Firing                   Characteristics.

 

   Ballistics

 

   Delivery Techniques

 

   Munitions: Identification/Function/Operation

 

Without reference to publications.

 

Minimum 70% correct.

 

Perform relevant tasks from the following areas:

 

 

   Armament/Weapon Systems Preflight

 

   Armament/Weapon Systems Switchology

 

   Procedures for Hangfire/Misfire/Emergency      Conditions Involving Armament Systems

 

   Munitions Handling, Uploading/                         Downloading

 

Demonstrate ability to perform or explain selected subject areas:

 

Aircraft

 

Simulator or Aircraft

 

Simulator or Aircraft

 

 

Aircraft with Training or Live Munitions

 

Overall GO/NO-GO is based on scorer's assessment.

 

G-COFT

 

 

 

In the simulator

 

Achieve qualification on 70 percent of engagements on each iteration (day and night).

 

Other requirements per Chapter 2, FM 1-140.

 

 

 

 

 

NOTE:

Some hands-on tasks are also ATM tasks.  However, conduct these tasks as part of the HGST to confirm crew proficiency prior to live fire training/qualification.

 


 

 

 

 

 

TABLE VI.  AH-64D WEAPONS CALIBRATION/VERIFICATION

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

SIGHT

TGT EFFECT

 

 

1

ENGAGE AWS DYNAMIC

HARMONIZATION

60 RDS  30mm

HOVER

 

1000-1500M

TADS

HIT

 

 

2

OPERATE CANNON

W/TADS

30 RDS  30mm

HOVER

 

1000-1500M

TADS

HIT

 

 

3

OPERATE CANNON

W/IHADSS

30 RDS  30mm

HOVER

 

<1000

IHADSS

(PILOT)

HIT

 

 

4

OPERATE CANNON

W/IHADSS

30 RDS  30mm

HOVER

 

<1000

IHADSS

(CPG)

HIT

 

 

5

OPERATE ARCS

6 RKTS

M274

HOVER

 

3000-4000M

COOP

2 ROCKETS IN 300 X 400m TEA

 

 

6

OPERATE ARCS

6 RKTS

M274

HOVER

 

>4000M

 

COOP

2 ROCKETS IN 300 X 400m TEA

 

 

7

OPERATE PTWS

 (SAL)

1 TRAINING

MISSILE

 

HOVER

 

2000-6000 M

TADS

PROPER SYMBOLOGY

 

 

8

OPERATE PTWS

 (RF)

1 TRAINING

MISSILE

HOVER

 

2000-6000 M

 

TADS

PROPER SYMBOLOGY

 

9*

OPERATE PTWS

 (FCR)

1 TRAINING

MISSILE

 

 

HOVER

 

2000-6000 M

FCR

PROPER SYMBOLOGY

 

NOTES:                                                                                                                                                           AMMUNITION

     1. This table is designed to verify weapon system operation.                                                                           12 RKTS M274

     2. Engagement 9 is only required for aircraft equipped with the FCR.                                                            150 RDS 30MM

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TABLE VII.  DAY AH-64D CREW TRAINING TABLE

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

1

ENGAGE STATIONARY TARGET WITH SAL HF

1 SAL HELLFIRE

HOVER

>2000

HVY ARMOR

HIT

2

ENGAGE STATIONARY TARGET WITH SAL HF

1 SAL HELLFIRE

HOVER

<2000

HVY ARMOR

HIT

3

ENGAGE STATIONARY TARGET WITH SAL HF

1 SAL HELLFIRE

HOVER

>4000

HVY ARMOR

HIT

4

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm IHADSS

HOVER

<1000

LIGHT ARMOR

HIT

5

ENGAGE STATIONARY TARGET WITH ROCKETS

4 RKTS M267

HOVER

2000 - 4000

LIGHT ARMOR

1  RKT IN 300 X 400 TEA

6

 

  HF

MASTER GUNNER WILL SELECT FROM LIST ON B-41 AND B-42

7

 

  HF

MASTER GUNNER WILL SELECT FROM LIST ON B-41 AND B-42

8

 

  HF

MASTER GUNNER WILL SELECT FROM LIST ON B-41 AND B-42

9

 

  30MM

MASTER GUNNER WILL SELECT FROM LIST ON B-41 AND B-42

10

 

 30MM

MASTER GUNNER WILL SELECT FROM LIST ON B-41 AND B-42

11

 

2.75

MASTER GUNNER WILL SELECT FROM LIST ON B-41 AND B-42

12

 

2.75

MASTER GUNNER WILL SELECT FROM LIST ON B-41 AND B-42

 

ENGAGEMENTS 6 through 12: Commander and/or Master Gunner will select 7 optional tasks from list on following page. There should be a total of 12 engagement tasks; 6 missile, 3 cannon, and 3 rocket.. 

 

STANDARD: Crew must have 9 qualified engagements to receive an overall GO for this table. 

                    

AMMUNITION:  (DA Pam 350-38) ) AMMUNITION DEPICTED EQUALS THE TOTAL AMMUNITION REQUIRED FOR BOTH DAY AND NIGHT FIRINGS FOR THE GIVEN TABLE , I.E., 8 Rkts (M267), 32 Rkts (M274), 200 rnds 30mm (M788)

 

 

 

 NOTES:

1.      Tasks 6 through 12 will be selected to support the unit Mission, METL, and resourcing.

2.      Ammunition allocated is for both day and night tables.

3.      All rocket engagements will be fired as pairs

4.      Missiles in this table are not resourced IAW DA PAM 350-38.  Training missiles should be used.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TABLE VII.   DAY AH-64D CREW TRAINING TABLE

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

 

 

1

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

HOVER

 

<1000

LIGHT ARMOR

HIT

 

 

2

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

MOVE/RUN/

DIVING

 

>1000

LIGHT ARMOR

HIT

 

 

3

ENGAGE MOVING TARGET WITH CANNON

30 RDS  30mm

HOVER

 

<1000

LIGHT ARMOR

HIT

 

 

4

ENGAGE MOVING TARGET WITH CANNON

30 RDS  30mm

MOVE/RUN/

DIVING

 

>1000

LIGHT ARMOR

HIT

 

 

5

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

FCR

HOVER

 

500-3500 M

LIGHT ARMOR

HIT

 

 

6

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

FCR

MOVE/RUN/

DIVING

 

500-3500 M

 

LIGHT ARMOR

HIT

 

 

7

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS (M274)

IHADSS

 

MOVE/RUN/

DIVING

 

1500-7000 M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

8

ENGAGE MOVING TARGET WITH ROCKETS

8 RKTS  (M274)

IHADSS

HOVER

 

1500-7000 M

 

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

9

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS (M274)

COOP

 

 

MOVE/RUN/

DIVING

 

1500-7000 M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

10

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS (M274)

COOP

HOVER

 

1500-7000 M

 

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

11

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS (M274)

FCR

MOVE/RUN/

DIVING

 

1500-7000 M

 

 

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TABLE VII.  DAY AH-64D CREW TRAINING TABLE

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

12

ENGAGE MOVING TARGET WITH ROCKETS

8 RKTS (M274)

FCR

HOVER

 

1500-7000 M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

13

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

2 SAL HELLFIRE

RAPID

HOVER/ MOVE/RUN

 

>3000 M

HVY ARMOR

HIT

14

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

1 SAL HELLFIRE

LOBL

HOVER/ MOVE/RUN

<2000 M

HVY ARMOR

HIT

15

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

1 SAL HELLFIRE

LOAL

HOVER/ MOVE/RUN

>2000 M

HVY ARMOR

HIT

 

16

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

2 SAL HF

RIPL

 

 

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

 

 

 

17

ENGAGE STATIONARY TGT WHELLFIRE

I SAL HF

RFHO

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

18

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

1 RF HF

RFHO

 

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

19

ENGAGE STATIONARY TGT WHELLFIRE

1 RF HF

AUTONOMOUS

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

20

ENGAGE MOVING TGT WHELLFIRE

1 RF HF

AUTONOMOUS

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

21

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

2 RF HF

RAPID

 

 

HOVER/ MOVE/RUN

 

   500-8000M

HVY ARMOR

 

HIT

 

22

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

I RF HF

TADS HO

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TABLE VII.  NIGHT AH-64D CREW TRAINING TABLE

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

1

ENGAGE STATIONARY TARGET WITH SAL HF

1 SAL HELLFIRE

HOVER

>2000

HVY ARMOR

HIT

2

ENGAGE STATIONARY TARGET WITH SAL HF

1 SAL HELLFIRE

HOVER

<2000

HVY ARMOR

HIT

3

ENGAGE STATIONARY TARGET WITH SAL HF

1 SAL HELLFIRE

HOVER

>4000

HVY ARMOR

HIT

4

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm IHADSS

HOVER

<1000

LIGHT ARMOR

HIT

5

ENGAGE STATIONARY TARGET WITH ROCKETS

4 RKTS M267

HOVER

2000 - 4000

LIGHT ARMOR

1  RKT IN 300 X 400 TEA

6

 

  HF

MASTER GUNNER WILL SELECT FROM LIST ON B-44 AND B-45

7

 

  HF

MASTER GUNNER WILL SELECT FROM LIST ON B-44 AND B-45

8

 

  HF

MASTER GUNNER WILL SELECT FROM LIST ON B-44 AND B-45

9

 

  30MM

MASTER GUNNER WILL SELECT FROM LIST ON B-44 AND B-45

10

 

 30MM

MASTER GUNNER WILL SELECT FROM LIST ON B-44 AND B-45

11

 

2.75

MASTER GUNNER WILL SELECT FROM LIST ON B-44 AND B-45

12

 

2.75

MASTER GUNNER WILL SELECT FROM LIST ON B-44 AND B-45

 

ENGAGEMENTS 6 through 12: Commander and/or Master Gunner will select 7 optional tasks from list on following page. There should be a total of 12 engagement tasks; 6 missile, 3 cannon, and 3 rocket.. 

 

STANDARD: Crew must have 9 qualified engagements to receive an overall GO for this table. 

                    

AMMUNITION:  (DA Pam 350-38) ) AMMUNITION DEPICTED EQUALS THE TOTAL AMMUNITION REQUIRED FOR BOTH DAY AND NIGHT FIRINGS FOR THE GIVEN TABLE , I.E., 8 Rkts (M267), 32 Rkts (M274), 200 rnds 30mm (M788)

 

 NOTES:

5.      Tasks 6 through 12 will be selected to support the unit Mission, METL, and resourcing.

6.      Ammunition allocated is for both day and night tables.

7.      All rocket engagements will be fired as pairs

8.      Missiles in this table are not resourced IAW DA PAM 350-38.  Training missiles should be used.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TABLE VII.  NIGHT AH-64D CREW TRAINING TABLE

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

 

 

1

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

HOVER

 

<1000

LIGHT ARMOR

HIT

 

 

2

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

MOVE/RUN/

DIVING

 

>1000

LIGHT ARMOR

HIT

 

 

3

ENGAGE MOVING TARGET WITH CANNON

30 RDS  30mm

HOVER

 

<1000

LIGHT ARMOR

HIT

 

 

4

ENGAGE MOVING TARGET WITH CANNON

30 RDS  30mm

MOVE/RUN/

DIVING

 

>1000

LIGHT ARMOR

HIT

 

 

5

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

FCR

HOVER

 

500-3500 M

LIGHT ARMOR

HIT

 

 

6

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

FCR

MOVE/RUN/

DIVING

 

500-3500 M

 

LIGHT ARMOR

HIT

 

 

7

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS (M274)

IHADSS

 

MOVE/RUN/

DIVING

 

1500-7000 M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

8

ENGAGE MOVING TARGET WITH ROCKETS

8 RKTS (M274)

IHADSS

HOVER

 

1500-7000 M

 

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

9

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS (M274)

COOP

 

 

MOVE/RUN/

DIVING

 

1500-7000 M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

10

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS (M274)

COOP

HOVER

 

1500-7000 M

 

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

11

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS (M274)

FCR

MOVE/RUN/

DIVING

 

1500-7000 M

 

 

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TABLE VII.  NIGHT AH-64D CREW TRAINING TABLE

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

12

ENGAGE MOVING TARGET WITH ROCKETS

8 RKTS (M274)

FCR

HOVER

 

1500-7000 M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

13

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

2 SAL HELLFIRE

RAPID

HOVER/ MOVE/RUN

 

>3000 M

HVY ARMOR

HIT

14

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

1 SAL HELLFIRE

LOBL

HOVER/ MOVE/RUN

<2000 M

HVY ARMOR

HIT

15

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

1 SAL HELLFIRE

LOAL

HOVER/ MOVE/RUN

>2000 M

HVY ARMOR

HIT

 

16

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

2 SAL HF

RIPL

 

 

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

 

 

 

17

ENGAGE STATIONARY TGT WHELLFIRE

I SAL HF

RFHO

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

18

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

1 RF HF

RFHO

 

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

19

ENGAGE STATIONARY TGT WHELLFIRE

1 RF HF

AUTONOMOUS

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

20

ENGAGE MOVING TGT WHELLFIRE

1 RF HF

AUTONOMOUS

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

21

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

2 RF HF

RAPID

 

 

HOVER/ MOVE/RUN

 

   500-8000M

HVY ARMOR

 

HIT

 

22

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

I RF HF

TADS HO

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

 

 

 

 

 

 

TABLE VIII.  DAY AH-64D CREW QUALIFICATION TABLE

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

1

ENGAGE STATIONARY TARGET WITH SAL HF

1 SAL HELLFIRE

HOVER

>2000

HVY ARMOR

HIT

2

ENGAGE STATIONARY TARGET WITH SAL HF

1 SAL HELLFIRE

HOVER

<2000

HVY ARMOR

HIT

3

ENGAGE STATIONARY TARGET WITH SAL HF

1 SAL HELLFIRE

HOVER

>4000

HVY ARMOR

HIT

4

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm IHADSS

HOVER

<1000

LIGHT ARMOR

HIT

5

ENGAGE STATIONARY TARGET WITH ROCKETS

4 RKTS M267

HOVER

2000 - 4000

LIGHT ARMOR

1 RKT IN 300 X 400 TEA

6

 

  HF

MASTER GUNNER WILL SELECT FROM LIST ON B-47 AND B-48

7

 

  HF

MASTER GUNNER WILL SELECT FROM LIST ON B-47 AND B-48

8

 

  HF

MASTER GUNNER WILL SELECT FROM LIST ON B-47 AND B-48

9

 

  30MM

MASTER GUNNER WILL SELECT FROM LIST ON B-47 AND B-48

10

 

 30MM

MASTER GUNNER WILL SELECT FROM LIST ON B-47 AND B-48

11

 

2.75

MASTER GUNNER WILL SELECT FROM LIST ON B-47 AND B-48

12

 

2.75

MASTER GUNNER WILL SELECT FROM LIST ON B-47 AND B-48

 

ENGAGEMENTS 6 through 12: Commander and/or Master Gunner will select 7 optional tasks from list on following page. There should be a total of 12 engagement tasks; 6 missile, 3 cannon, and 3 rocket.. 

 

STANDARD: Crew must have 9 qualified engagements to receive an overall GO for this table. 

                    

AMMUNITION:  (DA Pam 350-38) ) AMMUNITION DEPICTED EQUALS THE TOTAL AMMUNITION REQUIRED FOR BOTH DAY AND NIGHT FIRINGS FOR THE GIVEN TABLE , I.E., 8 Rkts (M267), 32 Rkts (M274), 200 rnds 30mm (M788)

 

 NOTES:

1.      Tasks 6 through 12 will be selected to support the unit Mission, METL, and resourcing.

2.      Ammunition allocated is for both day and night tables.

3.      All rocket engagements will be fired as pairs.

4.      Missiles in this table are not resourced IAW DA PAM 350-38.  Training missiles should be used.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TABLE VIII.  DAY AH-64D CREW QUALIFICATION TABLE

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

 

 

1

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

HOVER

 

<1000

LIGHT ARMOR

HIT

 

 

2

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

MOVE/RUN/

DIVING

 

>1000

LIGHT ARMOR

HIT

 

 

3

ENGAGE MOVING TARGET WITH CANNON

30 RDS  30mm

HOVER

 

<1000

LIGHT ARMOR

HIT

 

 

4

ENGAGE MOVING TARGET WITH CANNON

30 RDS  30mm

MOVE/RUN/

DIVING

 

>1000

LIGHT ARMOR

HIT

 

 

5

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

FCR

HOVER

 

500-3500 M

LIGHT ARMOR

HIT

 

 

6

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

FCR

MOVE/RUN/

DIVING

 

500-3500 M

 

LIGHT ARMOR

HIT

 

 

7

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS (M274)

IHADSS

 

MOVE/RUN/

DIVING

 

1500-7000 M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

8

ENGAGE MOVING TARGET WITH ROCKETS

8 RKTS (M274)

IHADSS

HOVER

 

1500-7000 M

 

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

9

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS (M274)

COOP

 

 

MOVE/RUN/

DIVING

 

1500-7000 M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

10

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS (M274)

COOP

HOVER

 

1500-7000 M

 

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

11

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS (M274)

FCR

MOVE/RUN/

DIVING

 

1500-7000 M

 

 

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TABLE VIII.  DAY AH-64D CREW QUALIFICATION TABLE

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

12

ENGAGE MOVING TARGET WITH ROCKETS

8 RKTS (M274)

FCR

HOVER

 

1500-7000 M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

13

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

2 SAL HELLFIRE

RAPID

HOVER/ MOVE/RUN

 

>3000 M

HVY ARMOR

HIT

14

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

1 SAL HELLFIRE

LOBL

HOVER/ MOVE/RUN

<2000 M

HVY ARMOR

HIT

15

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

1 SAL HELLFIRE

LOAL

HOVER/ MOVE/RUN

>2000 M

HVY ARMOR

HIT

 

16

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

2 SAL HF

RIPL

 

 

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

 

 

 

17

ENGAGE STATIONARY TGT WHELLFIRE

I SAL HF

RFHO

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

18

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

1 RF HF

RFHO

 

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

19

ENGAGE STATIONARY TGT WHELLFIRE

1 RF HF

AUTONOMOUS

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

20

ENGAGE MOVING TGT WHELLFIRE

1 RF HF

AUTONOMOUS

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

21

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

2 RF HF

RAPID

 

 

HOVER/ MOVE/RUN

 

   500-8000M

HVY ARMOR

 

HIT

 

22

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

I RF HF

TADS HO

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

 

 

 

 

 

 

 

 

 

 

TABLE VIII.  NIGHT AH-64D CREW QUALIFICATION TABLE

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

1

ENGAGE STATIONARY TARGET WITH SAL HF

1 SAL HELLFIRE

HOVER

>2000

HVY ARMOR

HIT

2

ENGAGE STATIONARY TARGET WITH SAL HF

1 SAL HELLFIRE

HOVER

<2000

HVY ARMOR

HIT

3

ENGAGE STATIONARY TARGET WITH SAL HF

1 SAL HELLFIRE

HOVER

>4000

HVY ARMOR

HIT

4

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm IHADSS

HOVER

<1000

LIGHT ARMOR

HIT

5

ENGAGE STATIONARY TARGET WITH ROCKETS

4 RKTS M267

HOVER

2000 - 4000

LIGHT ARMOR

1  RKT IN 300 X 400 TEA

6

 

  HF

MASTER GUNNER WILL SELECT FROM LIST ON B-50 AND B-51

7

 

  HF

MASTER GUNNER WILL SELECT FROM LIST ON B-50 AND B-51

8

 

  HF

MASTER GUNNER WILL SELECT FROM LIST ON B-50 AND B-51

9

 

  30MM

MASTER GUNNER WILL SELECT FROM LIST ON B-50 AND B-51

10

 

 30MM

MASTER GUNNER WILL SELECT FROM LIST ON B-50 AND B-51

11

 

2.75

MASTER GUNNER WILL SELECT FROM LIST ON B-50 AND B-51

12

 

2.75

MASTER GUNNER WILL SELECT FROM LIST ON B-50 AND B-51

 

ENGAGEMENTS 6 through 12: Commander and/or Master Gunner will select 7 optional tasks from list on following page. There should be a total of 12 engagement tasks; 6 missile, 3 cannon, and 3 rocket.. 

 

STANDARD: Crew must have 9 qualified engagements to receive an overall GO for this table. 

                    

AMMUNITION:  (DA Pam 350-38) ) AMMUNITION DEPICTED EQUALS THE TOTAL AMMUNITION REQUIRED FOR BOTH DAY AND NIGHT FIRINGS FOR THE GIVEN TABLE , I.E., 8 Rkts (M267), 32 Rkts (M274), 200 rnds 30mm (M788)

 

 

 NOTES:

5.      Tasks 6 through 12 will be selected to support the unit Mission, METL, and resourcing.

6.      Ammunition allocated is for both day and night tables.

7.      All rocket engagements will be fired as pairs.

8.      Missiles in this table are not resourced IAW DA PAM 350-38.  Training missiles should be used.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TABLE VIII.  NIGHT AH-64D CREW QUALIFICATION TABLE

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

 

 

1

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

HOVER

 

<1000

LIGHT ARMOR

HIT

 

 

2

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

MOVE/RUN/

DIVING

 

>1000

LIGHT ARMOR

HIT

 

 

3

ENGAGE MOVING TARGET WITH CANNON

30 RDS  30mm

HOVER

 

<1000

LIGHT ARMOR

HIT

 

 

4

ENGAGE MOVING TARGET WITH CANNON

30 RDS  30mm

MOVE/RUN/

DIVING

 

>1000

LIGHT ARMOR

HIT

 

 

5

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

FCR

HOVER

 

500-3500 M

LIGHT ARMOR

HIT

 

 

6

ENGAGE STATIONARY TARGET WITH CANNON

30 RDS  30mm

FCR

MOVE/RUN/

DIVING

 

500-3500 M

 

LIGHT ARMOR

HIT

 

 

7

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS (M274)

IHADSS

 

MOVE/RUN/

DIVING

 

1500-7000 M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

8

ENGAGE MOVING TARGET WITH ROCKETS

8 RKTS (M274)

IHADSS

HOVER

 

1500-7000 M

 

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

9

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS (M274)

COOP

 

 

MOVE/RUN/

DIVING

 

1500-7000 M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

10

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS (M274)

COOP

HOVER

 

1500-7000 M

 

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

11

ENGAGE STATIONARY TARGET WITH ROCKETS

8 RKTS (M274)

FCR

MOVE/RUN/

DIVING

 

1500-7000 M

 

 

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TABLE VIII.  NIGHT AH-64D CREW QUALIFICATION TABLE

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

12

ENGAGE MOVING TARGET WITH ROCKETS

8 RKTS (M274)

FCR

HOVER

 

1500-7000 M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

13

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

2 SAL HELLFIRE

RAPID

HOVER/ MOVE/RUN

 

>3000 M

HVY ARMOR

HIT

14

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

1 SAL HELLFIRE

LOBL

HOVER/ MOVE/RUN

<2000 M

HVY ARMOR

HIT

15

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

1 SAL HELLFIRE

LOAL

HOVER/ MOVE/RUN

>2000 M

HVY ARMOR

HIT

 

16

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

2 SAL HF

RIPL

 

 

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

 

 

 

17

ENGAGE STATIONARY TGT WHELLFIRE

I SAL HF

RFHO

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

18

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

1 RF HF

RFHO

 

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

19

ENGAGE STATIONARY TGT WHELLFIRE

1 RF HF

AUTONOMOUS

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

20

ENGAGE MOVING TGT WHELLFIRE

1 RF HF

AUTONOMOUS

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

21

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

2 RF HF

RAPID

 

 

HOVER/ MOVE/RUN

 

   500-8000M

HVY ARMOR

 

HIT

 

22

ENGAGE STATIONARY/ MVNG TGT WHELLFIRE

I RF HF

TADS HO

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TABLE IX.  DAY/NIGHT AH-64D ADVANCED TRAINING TABLE (TM/PLT)

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

 

 

1

ACFT 1

ENGAGE STATIONARY TARGET W/HELLFIRE

 

ACFT 2

ENGAGE STATIONARY

TARGET W/ ROCKETS

I HELLFIRE (SAL)

 

 

 

 

4 RKTS

M274

 

 

 

 

 

HOVER

 

 

 

HOVER

>4000M

 

 

 

>4000 M

HEAVY ARMOR

 

 

 

LIGHT ARMOR

HIT

 

 

 

1 RKT IN 300 x 400m

TEA

 

 

2

ACFT 1

ENGAGE STATIONARY TARGET W/CANNON

 

ACFT 2

ENGAGE STATIONARY

TARGET W/ CANNON

30 RNDS

 

 

 

 

 

30 RDS

 

 

 

 

HOVER

 

 

 

HOVER

<1000M

 

 

 

1000-1500M

TROOPS

 

 

 

WHEELED VEHICLE

 

 

 

HIT

 

 

 

HIT

 

 

3

ACFT 1

ENGAGE STATIONARY TARGET W/ROCKETS

 

ACFT 2

ENGAGE STATIONARY

TARGET W/ HELLFIRE

 

4 RKTS

M274

 

 

 

 

1 HELLFIRE

(SAL)

HOVER

 

 

 

HOVER

>4000M

 

 

 

>4000M

LIGHT ARMOR

 

 

 

HEAVY ARMOR

 

 

 

 

1 RKT IN 300 x 400m

TEA

 

 

HIT

 

 

4

ACFT 1

ENGAGE STATIONARY TARGET W/HELLFIRE

(REMOTE DESIGNATION)

ACFT 2

ENGAGE STATIONARY

TARGET W/HELLFIRE (REMOTE LAUNCH)

 

N/A

 

 

 

 

 

1 HELLFIRE

(SAL)

HOVER

 

 

 

HOVER

>4000M

 

 

 

>4000M

HEAVY ARMOR

 

 

 

HEAVY ARMOR

N/A

 

 

 

HIT

 

 

 

 

 

 

5

ACFT 1

ENGAGE STATIONARY TARGET W/CANNON

 

ACFT 2

ENGAGE STATIONARY

TARGET W/CANNON

30 RDS

 

 

 

 

 

30 RDS

HOVER

 

 

 

HOVER

1000-1500M

 

 

 

<1000M

WHEELED VEHICLE

 

 

TROOPS

HIT

 

 

 

HIT

 

 

     6

ACFT 1

ENGAGE STATIONARY TARGET W/HELLFIRE

(REMOTE LAUNCH)

ACFT 2

ENGAGE STATIONARY

TARGET W/HELLFIRE

 (REMOTE DESIGNATION)

1 HELLFIRE

(SAL)

 

 

 

 

N/A

HOVER

 

 

 

HOVER

>4000M

 

 

 

>4000M

HEAVY ARMOR

 

 

 

HEAVY ARMOR

 

 

 

 

HIT

 

 

 

N/A

 

7

ACFT 1

ENGAGE STATIONARY TARGET W/HELLFIRE

(FCR)

ACFT 2

ENGAGE STATIONARY

TARGET W/ HELLFIRE

 (RF HANDOVER)

1 HELLFIRE

(RF)

 

 

 

 

1 HELLFIRE

(RF)

HOVER

 

 

 

HOVER

2000-6000M

 

 

 

2000-6000M

HEAVY ARMOR

 

 

 

HEAVY ARMOR

HIT

 

 

 

HIT

 

 

8

ACFT 1

ENGAGE STATIONARY TARGET W/ROCKETS

 

ACFT 2

ENGAGE STATIONARY

TARGET W/ ROCKETS

4 RKTS

M274

 

 

 

4 RKTS

M274

HOVER

 

 

 

HOVER

3000-4000M

 

 

 

3000-4000M

WHEELED VEHICLE

 

 

WHEELED VEHICLE

1 RKT IN 300 x 400m

TEA

 

 

1 RKT IN 300 x 400m

TEA

 

STANDARD:                                                                                                      AMMUNITION PER A/C: (SEE NOTE 3.)

Acft 1 and 2 must achieve a combined GO rating on 70 % of all                       8 RKTS M274

tasks and 70% of all possible points to receive an overall GO for                     60 RNDS 30mm

this table.

 

 

 

 NOTES:

1.      Commanders may modify this table in order to tailor the gunnery tasks more closely to those required by the unit’s METL and/or MTP

2.      Engagement points for each task are based on applying engagement time to the appropriate calculation sheet.

3.      This table is not resourced IAW DA Pam 350-38

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TABLE X.  DAY/NIGHT AH-64D ADVANCED TRAINING TABLE (TM/PLT)

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

 

1

ACFT 1

ENGAGE STATIONARY TARGET W/HELLFIRE

 

ACFT 2

ENGAGE STATIONARY

TARGET W/ ROCKETS

I HELLFIRE (SAL)

 

 

 

 

4 RKTS

M274

 

 

 

 

 

HOVER

 

 

 

HOVER

>4000M

 

 

 

>4000 M

HEAVY ARMOR

 

 

 

LIGHT ARMOR

HIT

 

 

 

1 RKT IN 300 x 400m

TEA

 

2

ACFT 1

ENGAGE STATIONARY TARGET W/CANNON

 

ACFT 2

ENGAGE STATIONARY

TARGET W/ CANNON

30 RNDS

 

 

 

 

 

30 RDS

 

 

 

 

HOVER

 

 

 

HOVER

<1000M

 

 

 

1000-1500M

TROOPS

 

 

 

WHEELED VEHICLE

 

 

 

HIT

 

 

 

HIT

 

3

ACFT 1

ENGAGE STATIONARY TARGET W/ROCKETS

 

ACFT 2

ENGAGE STATIONARY

TARGET W/ HELLFIRE

 

4 RKTS

M274

 

 

 

 

1 HELLFIRE

(SAL)

HOVER

 

 

 

HOVER

>4000M

 

 

 

>4000M

LIGHT ARMOR

 

 

 

HEAVY ARMOR

 

 

 

 

1 RKT IN 300 x 400m

TEA

 

 

HIT

 

4

ACFT 1

ENGAGE STATIONARY TARGET W/HELLFIRE

(REMOTE DESIGNATION)

ACFT 2

ENGAGE STATIONARY

TARGET W/HELLFIRE (REMOTE LAUNCH)

 

N/A

 

 

 

 

 

1 HELLFIRE

(SAL)

HOVER

 

 

 

HOVER

>4000M

 

 

 

>4000M

HEAVY ARMOR

 

 

 

HEAVY ARMOR

N/A

 

 

 

HIT

 

 

 

 

 

5

ACFT 1

ENGAGE STATIONARY TARGET W/CANNON

 

ACFT 2

ENGAGE STATIONARY

TARGET W/CANNON

30 RDS

 

 

 

 

 

30 RDS

HOVER

 

 

 

HOVER

1000-1500M

 

 

 

<1000M

WHEELED VEHICLE

 

 

TROOPS

HIT

 

 

 

HIT

6

ACFT 1

ENGAGE STATIONARY TARGET W/HELLFIRE

(REMOTE LAUNCH)

ACFT 2

ENGAGE STATIONARY

TARGET W/HELLFIRE

 (REMOTE DESIGNATION)

1 HELLFIRE

(SAL)

 

 

 

 

N/A

HOVER

 

 

 

HOVER

>4000M

 

 

 

>4000M

HEAVY ARMOR

 

 

 

HEAVY ARMOR

 

 

 

 

HIT

 

 

 

N/A

7

ACFT 1

ENGAGE STATIONARY TARGET W/HELLFIRE

(FCR)

ACFT 2

ENGAGE STATIONARY

TARGET W/ HELLFIRE

 (RF HANDOVER)

1 HELLFIRE

(RF)

 

 

 

 

1 HELLFIRE

(RF)

HOVER

 

 

 

HOVER

2000-6000M

 

 

 

2000-6000M

HEAVY ARMOR

 

 

 

HEAVY ARMOR

HIT

 

 

 

HIT

 

8

ACFT 1

ENGAGE STATIONARY TARGET W/ROCKETS

 

ACFT 2

ENGAGE STATIONARY

TARGET W/ ROCKETS

4 RKTS

M274

 

 

 

4 RKTS

M274

HOVER

 

 

 

HOVER

3000-4000M

 

 

 

3000-4000M

WHEELED VEHICLE

 

 

WHEELED VEHICLE

1 RKT IN 300 x 400m

TEA

 

 

1 RKT IN 300 x 400m

TEA

STANDARD:                                                                                                      AMMUNITION PER A/C:  (SEE NOTE 3).

Acft 1 and 2 must achieve a combined GO rating on 70 % of all                       8 RKTS M274

tasks and 70% of all possible points to receive an overall GO for                     60 RNDS 30mm

this table.

 

 NOTES:

1.      Commanders may modify this table in order to tailor the gunnery tasks more closely to those required by the unit’s METL and/or MTP

2.      Engagement points for each task are based on applying engagement time to the appropriate calculation sheet.

3.      Consult DA Pam 350-38 for resourcing.

 

 

 

 

 

 

 


 

TABLE XI.  DAY/NIGHT AH-64D ADVANCED TRAINING TABLE (COMPANY)

 

TASK

 

CONDITION

 

STANDARD

 

Receive mis­sion, con­duct mission plan­ning

 

Commander receives on order deliberate at­tack mis­sion.  Enemy is two to three hours from deci­sion point.  Opera­tions over­lay in­cludes lateral bound­aries, phase lines, air rout­es, and engage­ment area.

 

Commander will ensure precombat checks are com­plete. Com­mander briefs mission to aircr­ew­s.  Unit conducts mission planning and re­hears­al.

 

Conduct air

mo­ve­ment

 

Commander receives order to execute mis­sion. Unit departs TAA en route to BP per briefed time sched­ule.

 

Unit complies with A2C2 plan. Coordinates with ground elements in vicinity of HA and BP.  Meets times for crossing SP, ACPs, C­C­Ps, and RP. 

 

Conduct battle position opera­tions

 

Unit occupies BP per SOP.  SITREP from S2 indi­cates enemy is near the planned engage­ment area.

 

Unit occupies BP along briefed routes. Unit estab­lish­es security in BP. Unit prepares to engage IAW briefed schedule.

 

Engage multiple targets

 

Multiple targets in EA. Unit engages tar­gets with long range missile fires.

 

Direct fire distribution per SOP. Unit will fire and   ma­neu­ver per commander's guidance.

 

Detect and react to OPFOR

 

During missile engagements unit makes contact with lead elements of the OPFOR. OPFOR is recon ele­ment with lightly ar­mored vehicles and troops supported by artillery.  Unit engages with cannon at short to medi­um ranges and rockets at medium to long ranges.

 

Fire distribution per SOP. Unit will fire and ma­neu­ver. Engages troops and vehicles with cannon and neu­tral­izes artil­lery with rock­ets.  Sends rep­orts to higher HQ.

 

Conduct FARP opera­tions

 

Upon completing briefed mission, unit rallies at HA and returns along briefed air route to FARP.

 

Commander consolidates BDA and FARM. Re­ports to higher command. Commander deter­mines proper weapons load for aircraft. Aircraft sequence into FARP and refuel per SOP

 

Return to TAA and pre­pare for future opera­tions

 

Commander orders the unit to depart the FARP and return to the TAA along briefed air routes.

 

Unit complies with A2C2 plan. Conducts AAR, pre­pares for future operations and completes  precombat checks.

 

NOTES:

1.   The purpose of this table is to exercise command and control of the live fire.

2.   Commanders may modify this table and develop a tactical scenario to support the unit METL          and/or MTP.

3.   This table is not resourced IAW DA 350-38.

 


 

TABLE XII.  DAY/NIGHT AH-64D ADVANCED TRAINING TABLE (TROOP)

 

TASK

 

CONDITION

 

STANDARD

Receive mission, con­duct mission

pla­nning

Commander receives on order zone recon mis­sion.  Enemy situation is un­known.  Oper­ations overlay includes later­al bound­aries, LD, and ob­jective.

Commander will ensure precombat checks are complete. Commander briefs mission to aircr­ews.  Unit conducts mis­sion plan­ning and rehearsal.

Conduct movement to LD

Commander receives order to execute mis­sion. Unit departs TAA en route LD.

Unit complies with A2C2 plan. Coord­inates with ground elements for LD pas­sage. 

Conduct zone

recon­nais­sance

Enemy contact is likely.  Unit uses bound­ing overw­atch to conduct reconnaissance.

Unit recons assigned zone IAW time con­straints in OPO­RD.

Detect and react to OPFOR

Unit makes contact with lead elements of the OPF­OR. OPFOR is recon element with lightly armored vehicles and dis­mounted troops. 

Unit engages OPFOR and breaks con­tact. The engage­ment is not decisive. Reports to higher HQ.

Conduct FARP

oper­a­tions

Unit rallies, conducts battle handover, and re­turns along briefed air routes to FARP.

Commander determines proper weapons load for aircraft. Aircraft sequence into FARP and refuel per SOP.

Return to TAA and pre­pare for future opera­tions

Commander orders the unit to depart the FARP and return to the TAA along briefed air routes.

Unit complies with A2C2 plan. Conducts AAR, pre­pares for future operations and completes precom­bat checks.

 

NOTES:

1.   The purpose of this table is to exercise command and control of the troop live fire.

2.   Commanders may modify this table and develop a tactical scenario to support the unit METL and/or       MTP.

3.   Accomplish tasks according to standards in applicable MTP.

4.   This table is not resourced IAW DA 350-38.

 

 


 

TABLE XI.  DAY/NIGHT AH-64D ADVANCED TRAINING TABLE (COMPANY)

 

TASK

 

CONDITION

 

STANDARD

 

Receive mis­sion, con­duct mission plan­ning

 

Commander receives on order deliberate at­tack mis­sion.  Enemy is two to three hours from deci­sion point.  Opera­tions over­lay in­cludes lateral bound­aries, phase lines, air rout­es, and engage­ment area.

 

Commander will ensure precombat checks are com­plete. Com­mander briefs mission to aircr­ew­s.  Unit conducts mission planning and re­hears­al.

 

Conduct air

mo­ve­ment

 

Commander receives order to execute mis­sion. Unit departs TAA en route to BP per briefed time sched­ule.

 

Unit complies with A2C2 plan. Coordinates with ground elements in vicinity of HA and BP.  Meets times for crossing SP, ACPs, C­C­Ps, and RP. 

 

Conduct battle position opera­tions

 

Unit occupies BP per SOP.  SITREP from S2 indi­cates enemy is near the planned engage­ment area.

 

Unit occupies BP along briefed routes. Unit estab­lish­es security in BP. Unit prepares to engage IAW briefed schedule.

 

Engage multiple targets

 

Multiple targets in EA. Unit engages tar­gets with long range missile fires.

 

Direct fire distribution per SOP. Unit will fire and   ma­neu­ver per commander's guidance.

 

Detect and react to OPFOR

 

During missile engagements unit makes contact with lead elements of the OPFOR. OPFOR is recon ele­ment with lightly ar­mored vehicles and troops supported by artillery.  Unit engages with cannon at short to medi­um ranges and rockets at medium to long ranges.

 

Fire distribution per SOP. Unit will fire and ma­neu­ver. Engages troops and vehicles with cannon and neu­tral­izes artil­lery with rock­ets.  Sends rep­orts to higher HQ.

 

Conduct FARP opera­tions

 

Upon completing briefed mission, unit rallies at HA and returns along briefed air route to FARP.

 

Commander consolidates BDA and FARM. Re­ports to higher command. Commander deter­mines proper weapons load for aircraft. Aircraft sequence into FARP and refuel per SOP

 

Return to TAA and pre­pare for future opera­tions

 

Commander orders the unit to depart the FARP and return to the TAA along briefed air routes.

 

Unit complies with A2C2 plan. Conducts AAR, pre­pares for future operations and completes  precombat checks.

 

NOTES:

1.   The purpose of this table is to exercise command and control of the live fire.

2.   Commanders may modify this table and develop a tactical scenario to support the unit METL and/or       MTP.

3.   This table is not resourced IAW DA 350-38.


 

TABLE XII.  DAY/NIGHT AH-64D ADVANCED TRAINING TABLE (TROOP)

TASK

 

CONDITION

 

STANDARD

 

Receive mission, con­duct mission planning

 

Commander receives on order zone recon mis­sion.  Enemy situation is un­known.  Oper­ations overlay includes later­al bound­aries, LD, and ob­jective.

 

Commander will ensure precombat checks are complete.  Commander briefs mission to air-

cr­ews.  Unit conducts mis­sion plan­ning and rehearsal.

 

Conduct movement to LD

 

Commander receives order to execute mis­sion.  Unit departs TAA en route LD.

 

Unit complies with A2C2 plan.  Coord­inates with ground elements for LD pas­sage. 

 

Conduct zone

recon­nais­sance

 

Enemy contact is likely.  Unit uses bound­ing overw­atch to conduct reconnaissance.

 

Unit recons assigned zone IAW time con­straints in OPO­RD.

 

Detect and react to OPFOR

 

Unit makes contact with lead elements of the OPF­OR.  OPFOR is recon element with lightly armored vehicles and dis­mounted troops. 

 

Unit engages OPFOR and breaks con­tact.  The engage­ment is not decisive.  Reports to higher HQ.

 

Conduct FARP

oper­a­tions

 

Unit rallies, conducts battle handover, and re­turns along briefed air routes to FARP.

 

Commander determines proper weapons load for aircraft.  Aircraft sequence into FARP and refuel per SOP.

 

Return to TAA and pre­pare for future opera­tions

 

Commander orders the unit to depart the FARP and return to the TAA along briefed air routes.

 

Unit complies with A2C2 plan.  Conducts AAR, pre­pares for future operations and completes precom­bat checks.

 

NOTES:

1.   The purpose of this table is to exercise command and control of the troop live fire.

2.   Commanders can modify this table and develop a tactical scenario to support the unit METL          and/or MTP.

3.   DA Pamphlet 350-38 for ammunition resourcing.

 

 


 

Section III.  AH-1F Gunnery Tables

Units assigned AH-1E/F aircraft will use the gunnery tables in this section.


 

 

TABLE I.  DAY AH-1F INITIAL TRANSITION/QUALIFICATION (PILOT)

 

TASK

 

CONDITION

 

   STANDARD

 

NO

 

DESCRIPTION

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

IAW USAAVNC or NGB approved POI.

 

 

 

 

TABLE I.  NIGHT AH-1F INITIAL TRANSITION/QUALIFICATION (PILOT)

 

TASK

 

CONDITION

 

   STANDARD

 

NO

 

DESCRIPTION

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

IAW USAAVNC or NGB approved POI.

 

 

TABLE II.  DAY AH-1F INITIAL TRANSITION/QUALIFICATION (CPG)

 

TASK

 

CONDITION

 

   STANDARD

 

NO

 

DESCRIPTION

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

IAW USAAVNC or NGB approved POI.

 

 

 

 

TABLE II.  NIGHT AH-1F INITIAL TRANSITION/QUALIFICATION (CPG)

 

TASK

 

CONDITION

 

   STANDARD

 

NO

 

DESCRIPTION

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

IAW USAAVNC or NGB approved POI.

 

 


 

TABLE III.  DAY AH-1F COMMANDER'S EVALUATION (PILOT)

 

TASK

 

CONDITION

 

     STANDARD

 

NO

 

DESCRIPTION

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

1

 

ENGAGE STATIONARY TARGET W/CANNON

 

MOVING/

RUNNING

 

<1000m

 

WHEELED VEHICLE

 

HIT

 

48 RNDS

 

2

 

ENGAGE STATIONARY TARGET W/CANNON

 

MOVING/

RUNNING

 

<1000m

 

LIGHT ARMOR

 

HIT

 

48 RNDS

 

3

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

MOVING/

RUNNING

 

<3000m

 

WHEELED VEHICLE

 

1 RKT IN 300 X 400m TEA

 

4 RKTS M274

 

4

 

ENGAGE STATIONARY TARGETS W/ROCKETS

 

DIVING

 

<3000m

 

TROOPS

 

1 RKT IN 300 X 400m TEA

 

4 RKTS M274

 

5

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

HOVER

 

3000-4000m

 

WHEELED VEHICLE

 

1 RKT IN 300 X 400m TEA

 

4 RKTS M267

 

6

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

HOVER

 

>4000m

 

WHEELED VEHICLE

 

2 RKTS IN 300 X 400m TEA

 

6 RKTS M267

 

NOTES:

 

1.   Table III is designed for use by unit IP/SP to determine individual proficiency, readiness level and                 aircraft station for crew qualification.

 

2.   This table is not resourced IAW DA Pamphlet 350-38.  Conduct in the FWS.

 

 

 

 

 

 

 


 

TABLE III.  NIGHT AH-1F COMMANDER'S EVALUATION (PILOT)

 

TASK

 

CONDITION

 

      STANDARD

 

NO

 

DESCRIPTION

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

1

 

ENGAGE STATIONARY TARGET W/CANNON

 

MOVING/

RUNNING

 

<1000m

 

WHEELED VEHICLE

 

HIT

 

48 RNDS

 

2

 

ENGAGE STATIONARY TARGET W/CANNON

 

MOVING/

RUNNING

 

<1000m

 

LIGHT ARMOR

 

HIT

 

48 RNDS

 

3

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

MOVING/

RUNNING

 

<3000m

 

WHEELED VEHICLE

 

1 RKT IN 300 X 400m TEA

 

4 RKTS M274

 

4

 

ENGAGE STATIONARY TARGETS W/ROCKETS

 

DIVING

 

<3000m

 

TROOPS

 

1 RKT IN 300 X 400m TEA

 

4 RKTS M274

 

5

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

HOVER

 

3000-4000m

 

WHEELED VEHICLE

 

1 RKT IN 300 X 400m TEA

 

4 RKTS M267

 

6

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

HOVER

 

>4000m

 

WHEELED VEHICLE

 

2 RKTS IN 300 X 400m TEA

 

6 RKTS M267

 

NOTES:

 

1.   Table III is designed for use by unit IP/SP to determine individual proficiency, readiness level and                 aircraft station for crew qualification.

 

2.   This table is not resourced IAW DA Pamphlet 350-38.  Conduct in the FWS.

 

 

 

 

 

 

 


 

TABLE IV.  DAY AH-1F COMMANDER'S EVALUATION (GUNNER)

 

TASK

 

CONDITION

 

   STANDARD

 

NO

 

DESCRIPTION

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

1

 

ENGAGE STATIONARY TARGET W/CANNON

 

MOVING/

RUNNING

 

<1000m

 

WHEELED VEHICLE

 

HIT

 

48 RNDS

 

2

 

ENGAGE STATIONARY TARGET W/CANNON

 

MOVING/

RUNNING

 

<1000m

 

LIGHT ARMOR

 

HIT

 

48 RNDS

 

3

 

ENGAGE STATIONARY TARGET W/CANNON

 

HOVER

 

1000-1500m

 

WHEELED VEHICLE

 

HIT

 

48 RNDS

 

4

 

ENGAGE STATIONARY TARGETS W/TOW

 

HOVER

 

1500- 3500m

 

HEAVY ARMOR

 

HIT

 

1 TOW

 

5

 

ENGAGE MOVING TARGET W/TOW

 

HOVER

 

1500-3500m

 

HEAVY ARMOR

 

HIT

 

1 TOW

 

NOTES:

 

1.   Table IV is designed for use by unit IP/SP to determine individual proficiency, readiness level, and         aircraft station for crew qualification.

 

2.   This table is not resourced IAW DA Pamphlet 350-38.  Conduct in the FWS.

 

 


 

TABLE IV.  NIGHT AH-1F COMMANDER'S EVALUATION (GUNNER)

 

TASK

 

CONDITION

 

    STANDARD

 

NO

 

DESCRIPTION

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

1

 

ENGAGE STATIONARY TARGET W/CANNON

 

MOVING/

RUNNING

 

<1000m

 

WHEELED VEHICLE

 

HIT

 

48 RNDS

 

2

 

ENGAGE STATIONARY TARGET W/CANNON

 

MOVING/

RUNNING

 

<1000m

 

LIGHT ARMOR

 

HIT

 

48 RNDS

 

3

 

ENGAGE STATIONARY TARGET W/CANNON

 

HOVER

 

1000-1500m

 

WHEELED VEHICLE

 

HIT

 

48 RNDS

 

NOTES:

 

1.   Table IV is designed for use by unit IP/SP to determine individual proficiency, readiness level, and         aircraft station for crew qualification.

 

2.   This table is not resourced IAW DA Pamphlet 350-38.  Conduct in the FWS.

 

 


 

TABLE V.  HELICOPTER GUNNERY SKILLS TEST AND G-COFT

 

TASK

 

CONDITION

 

STANDARD

 

Written test consisting of a minimum of 50 questions from the following subject areas:

 

   Weapon Systems Operation/Firing                   Characteristics.

 

   Ballistics

 

   Delivery Techniques

 

   Munitions: Identification/ Function/Operation

 

Without reference to publications.

 

Minimum 70% correct.

 

Perform relevant tasks from the following areas:

 

   Armament/Weapon Systems Preflight

 

   Armament/Weapon Systems Switchology

 

   Procedures for Hangfire/Misfire/Emergency                Conditions Involving Armament Systems

 

   Munitions Handling, Uploading/Downloading

 

Demonstrate ability to perform or explain selected subject areas:

 

Aircraft

 

Simulator or Aircraft

 

Simulator or Aircraft

 

 

Aircraft with Training or Live Munitions

 

Overall GO/NO-GO is based on scorer's assessment.

 

G-COFT

 

 

In the simulator

 

Achieve qualification on 70 percent of engagements on each iteration (day and night).

 

Other requirements per Chapter 2, FM 1-140.

 

 

 

 

 

NOTE:

Some hands-on tasks are also ATM tasks.  However, conduct these tasks as part of the HGST to confirm crew proficiency prior to live fire training/qualification.

 


 

TABLE VI.  AH-1F WEAPONS CALIBRATION/VERIFICATION

 

TASK

 

CONDITION

 

      STANDARD

 

NO

 

DESCRIPTION

 

MODE

 

RANGE

 

SIGHT

 

TGT EFFECT

 

AMMO

 

1

 

OPERATE 20MM WITH GHSS

 

HOVER

 

<1000m

 

GHSS

 

HIT

 

32 RNDS

 

2

 

OPERATE 20MM WITH PHSS

 

HOVER

 

<1000m

 

PHSS

 

HIT

 

32 RNDS

 

3

 

OPERATE 20MM,  TSU/GUN  WITH LASER

 

HOVER

 

500-

1500m

 

TSU

 

HIT

 

 

32 RNDS

 

4

 

OPERATE 20MM IN  FIXED GUN MODE

 

HOVER

 

500- 1500m

 

AS REQUIRED

 

HIT

 

32 RNDS

 

5

 

OPERATE RMS

 

HOVER

 

<3000m

 

AS REQUIRED

 

 

2 RKTS IN 300 X 400m TEA

 

6 RKTS M274

 

6

 

OPERATE TMS

 

HOVER

 

N/A

 

AS REQUIRED

 

PROPER PRE/

POSTLAUNCH SYMBOLOGY

 

TSGMS

 

  AMMUNITION:

6 RKTS M274

128 RNDS 20mm

 


 

 

TABLE VII.  DAY AH-1F CREW TRAINING TABLE

 

TASK

 

CONDITION

 

      STANDARD

 

NO

 

DESCRIPTION

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

1

 

ENGAGE STATIONARY TARGET W/CANNON

 

MOVING/

RUNNING

 

<1000m

 

 

WHEELED VEHICLE

 

HIT

 

80 RNDS

 

2

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

MOVING/

RUNNING

 

3000- 4000m

 

TROOPS

 

2 RKTS IN 300 X 400m TEA

 

6 RKTS M274

 

3

 

ENGAGE STATIONARY TARGET W/CANNON

 

HOVER

 

<1000m

 

LIGHT ARMOR

 

HIT

 

 

80 RNDS

 

4

 

ENGAGE MOVING TARGET W/TOW

 

HOVER 

 

1500-

3500m

 

HEAVY ARMOR

 

HIT

 

 

1 MSL

 

5

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

HOVER

 

<3000m

 

WHEELED VEHICLE

 

2 RKTS IN 300 X 400m TEA

 

6 RKTS M274

 

6

 

ENGAGE STATIONARY TARGET W/CANNON

 

HOVER

 

1000- 1500m

 

LIGHT ARMOR

 

HIT

 

80 RNDS

 

7

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

HOVER

 

<3000m

 

WHEELED

VEHICLE

 

2 RKTS IN 300 X 400m TEA

 

6 RKTS M274

 

8

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

HOVER

 

>4000m

 

TROOPS

 

3 RKTS IN 300 X 400m TEA

 

8 RKTS M267

 

9

 

ENGAGE MOVING TARGET W/CANNON

 

HOVER

 

<1000m

 

WHEELED

VEHICLE

 

HIT

 

80 RNDS

 

10

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

MOVING/

RUNNING

 

3000- 4000m

 

WHEELED

VEHICLE

 

2 RKTS IN 300 X 400m TEA

 

6 RKTS M274

 


 

TABLE VII.  DAY AH-1F CREW TRAINING TABLE (CONTINUED)

 

TASK

 

CONDITION

 

      STANDARD

 

NO

 

DESCRIPTION

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

*11

 

ENGAGE STATIONARY

TARGET W/ROCKETS

 

DIVING

 

<3000m

 

TROOPS

 

2 RKTS IN 300 X 400m TEA

 

6 RKTS M274

 

*12

 

ENGAGE STATIONARY TARGET W/CANNON

 

DIVING

 

>1000m

 

LIGHT ARMOR

 

HIT

 

30 RNDS

 

STANDARD:                                                                                         AMMUNITION:

Crew must achieve a GO rating on 7 of 10 scored tasks and                          8 RKTS M267

700 of 1000 points to receive an overall GO for this table.                               24 RKTS M274

                                                                                                                350 RNDS 20mm

 

 

NOTES:

1.   Engagement points for each task are based on applying engagement times to the appropriate                  point calculation sheet.

 

2.   All rocket engagements will be fired as pairs.

 

3.   The missile in this table is not resourced IAW DA Pamphlet 350-38.

 

4.   Task 11 may be substituted for a short or medium range rocket task.

 

5.   Tasks 12 is fired for sustainment.  No score is assigned to this task.

 

 


 

TABLE VII.  NIGHT AH-1F CREW TRAINING TABLE

 

TASK

 

CONDITION

 

      STANDARD

 

NO

 

DESCRIPTION

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

1

 

ENGAGE STATIONARY TARGET W/CANNON

 

HOVER

 

<1000m

 

WHEELED VEHICLE

 

HIT

 

48 RNDS

 

2

 

ENGAGE STATIONARY TARGET W/CANNON

 

HOVER

 

<1000m

 

LIGHT ARMOR

 

HIT

 

 

48 RNDS

 

3

 

ENGAGE STATIONARY

TARGET W/CANNON

 

HOVER

 

<1000m

 

LIGHT ARMOR

 

HIT

 

64 RNDS

 

4

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

HOVER

 

<3000m

 

WHEELED VEHICLE

 

2 RKTS IN 300 X 400m TEA

 

6 RKTS M274

 

5

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

HOVER

 

3000-

4000m

 

WHEELED VEHICLE

 

1 RKT IN 300 X 400m TEA

 

4 RKTS M274

 

6

 

ENGAGE STATIONARY TARGET W/TOW

 

HOVER

 

1500- 3500m

 

HEAVY ARMOR

 

HIT

 

1 MSL

 

STANDARD:                                                                                                     AMMUNITION:

With C-NITE aircraft, crew must achieve a GO rating on 4 of 6 scored tasks            10 RKTS M274

and 420 of 600 points to receive an overall GO for this table.                                  160 RNDS 20mm

 

NOTES:

1.   Engagement points for each task are based on applying engagement times to the appropriate                 point calculation sheet.

2.   All rocket engagements will be fired as pairs.

3.   The missile in this table is not resourced IAW DA Pamphlet 350-38.

4.   This table is scored for C-NITE equipped units, all others complete as sustainment.

 


 

TABLE VIII.  DAY AH-1F CREW QUALIFICATION TABLE

 

TASK

 

CONDITION

 

      STANDARD

 

NO

 

DESCRIPTION

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

1

 

ENGAGE STATIONARY TARGET W/CANNON

 

MOVING/

RUNNING

 

<1000m

 

 

WHEELED VEHICLE

 

HIT

 

80 RNDS

 

2

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

MOVING/

RUNNING

 

3000- 4000m

 

TROOPS

 

2 RKTS IN 300 X 400m TEA

 

6 RKTS M274

 

3

 

ENGAGE STATIONARY TARGET W/CANNON

 

HOVER

 

<1000m

 

LIGHT ARMOR

 

HIT

 

 

80 RNDS

 

4

 

ENGAGE MOVING TARGET W/TOW  

 

HOVER 

 

1500-

3500m

 

HEAVY ARMOR

 

HIT

 

 

1 MSL

 

5

 

ENGAGE STATIONARY TARGET W/ROCKETS 

 

HOVER

 

<3000m

 

WHEELED VEHICLE

 

2 RKTS IN 300 X 400m TEA

 

6 RKTS M274

 

6

 

ENGAGE STATIONARY TARGET W/CANNON

 

HOVER

 

1000- 1500m

 

LIGHT ARMOR

 

HIT

 

80 RNDS

 

7

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

HOVER

 

<3000m

 

WHEELED

VEHICLE

 

2 RKTS IN 300 X 400m TEA

 

6 RKTS M274

 

8

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

HOVER

 

>4000m

 

TROOPS

 

3 RKTS IN 300 X 400m TEA

 

8 RKTS M267

 

9

 

ENGAGE MOVING TARGET W/CANNON

 

HOVER

 

<1000m

 

WHEELED

VEHICLE

 

HIT

 

80 RNDS

 

10

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

MOVING/

RUNNING

 

3000- 4000m

 

WHEELED

VEHICLE

 

2 RKTS IN 300 X 400m TEA

 

6 RKTS M274


 

TABLE VIII.  DAY AH-1F CREW QUALIFICATION TABLE (CONTINUED)

 

TASK

 

CONDITION

 

      STANDARD

 

NO

 

DESCRIPTION

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

*11

 

ENGAGE STATIONARY

TARGET W/ROCKETS

 

DIVING

 

<3000m

 

TROOPS

 

2 RKTS IN 300 X 400m TEA

 

6 RKTS M274

 

*12

 

ENGAGE STATIONARY TARGET W/CANNON

 

DIVING

 

>1000m

 

LIGHT ARMOR

 

HIT

 

30 RNDS

 

STANDARD:                                                                                    AMMUNITION:

Crew must achieve a GO rating on 7 of 10 scored tasks and                      8 RKTS M267

700 of 1000 points to receive an overall GO for this table.                           24 RKTS M274

                                                                                                            350 RNDS 20mm

 

 

NOTES:

1.   Engagement points for each task are based on applying engagement times to the appropriate        point calculation sheet.

 

2.   All rocket engagements will be fired as pairs.

 

3.   Units equipped with C-NITE will fire TOW during Table VIII Night.

 

4.   Task 11 may be substituted for a short or medium range rocket task.

 

5.   Task 12 is fired for sustainment.  No score is assigned to this task.


 

TABLE VIII.  NIGHT AH-1F CREW QUALIFICATION TABLE

 

TASK

 

CONDITION

 

      STANDARD

 

NO

 

DESCRIPTION

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

1

 

ENGAGE STATIONARY TARGET W/CANNON

 

HOVER

 

<1000m

 

WHEELED VEHICLE

 

HIT

 

48 RNDS

 

2

 

ENGAGE STATIONARY TARGET W/CANNON

 

HOVER

 

<1000m

 

LIGHT ARMOR

 

HIT

 

 

48 RNDS

 

3

 

ENGAGE STATIONARY

TARGET W/CANNON

 

HOVER

 

<1000m

 

LIGHT ARMOR

 

HIT

 

64 RNDS

 

4

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

HOVER

 

<3000m

 

WHEELED VEHICLE

 

2 RKTS IN 300 X 400m TEA

 

6 RKTS M274

 

5

 

ENGAGE STATIONARY TARGET W/ROCKETS

 

HOVER

 

3000-

4000m

 

WHEELED VEHICLE

 

1 RKT IN 300 X 400m TEA

 

4 RKTS M274

 

6

 

ENGAGE STATIONARY TARGET W/TOW

 

HOVER

 

1500- 3500m

 

HEAVY ARMOR

 

HIT

 

1 MSL

 

STANDARD:                                                                                                            AMMUNITION:

With C-NITE aircraft, crew must achieve a GO rating on 4 of 6 scored                     10 RKTS M274

tasks and 420 of 600 points to receive an overall GO for this table.                           160 RNDS 20mm

 

 

NOTES:

1.   Engagement points for each task are based on applying engagement times to the appropriate point           calculation sheet.

2.   All rocket engagements will be fired as pairs.

3.   This table is scored for C-NITE equipped units, all others complete as sustainment.


 

TABLE IX.  DAY/NIGHT AH-1F ADVANCED TRAINING

 TABLE (TEAM/PLT)

 

TASK

 

CONDITION

 

       STANDARD

 

NO

 

DESCRIPTION

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

1

 

ACFT 1:  ENGAGE STATIONARY TARGET W/20mm CANNON

 

ACFT 2:  ENGAGE STATIONARY TARGET W/ROCKETS

 

HOVER

 

 

 

HOVER

 

<1000m

 

 

 

3000-

4000m

 

 

WHEELED VEHICLE

 

 

LIGHT ARMOR

 

HIT

 

 

 

1 RKT IN 300 X 400m TEA

 

32 RNDS

 

 

 

4 RKTS

 

2

 

ACFT 1:  ENGAGE STATIONARY TARGET W/ROCKETS

 

ACFT 2:  ENGAGE STATIONARY TARGET W/20mm CANNON

 

HOVER

 

 

 

HOVER

 

3000-4000m

 

 

<1000m

 

TROOPS

 

 

 

LIGHT ARMOR

 

 

 

1 RKT IN 300 X 400m TEA

 

 

HIT

 

4 RKTS

 

 

 

32 RNDS

 

 

3

 

ACFT 1:  ENGAGE STATIONARY TARGET W/ROCKETS

 

ACFT 2:  ENGAGE STATIONARY TARGET W/ROCKETS

 

HOVER

 

 

 

HOVER

 

3000- 4000m

 

 

3000- 4000m

 

WHEELED VEHICLE

 

 

LIGHT ARMOR

 

1 RKT IN 300 X 400m TEA

 

 

1 RKT IN 300 X 400m TEA

 

4 RKTS

 

 

 

4 RKTS

 


 

TABLE IX.  DAY/NIGHT AH-1F ADVANCED TRAINING

 TABLE (TEAM/PLT) (CONTINUED)

 

TASK

 

CONDITION

 

       STANDARD

 

NO

 

DESCRIPTION

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

4

 

ACFT 1:  ENGAGE STATIONARY TARGET W/20mm CANNON

 

ACFT 2:  ENGAGE

STATIONARY TARGET

W/20mm CANNON

 

HOVER

 

 

 

HOVER

 

>1000m

 

 

 

>1000m

 

WHEELED VEHICLE

 

 

WHEELED

VEHICLE

 

HIT

 

 

 

HIT

 

32 RNDS

 

 

 

32 RNDS

 

5

 

ACFT 1:  ENGAGE MOVING TARGET W/TOW MISSILE

 

ACFT 2:  ENGAGE MOVING TARGET W/TOW MISSILE

 

HOVER

 

 

HOVER

 

1500-

3500m

 

1500-

3500m

 

HEAVY ARMOR

 

 

HEAVY ARMOR

 

HIT

 

 

HIT

 

1 MSL

 

 

1 MSL

 

STANDARD:                                                                                              AMMUNITION PER A/C:

Acft 1 and 2 must achieve a combined GO rating on 7 of 10                           8 RKTS M274

tasks and 700 of 1000 points to receive an overall GO for                               64 RNDS 20mm

this table.

 

NOTES:

1.   Commanders may modify this table in order to tailor the gunnery tasks more closely to those             required by the unit's METL and/or MTP.

2.   Engagement points for each task are based on applying engagement time to the appropriate             calculation sheet.

3.   This table is not resourced IAW DA Pam 350-38.

4.   All rockets fired as pairs.

 


 

TABLE X.  DAY/NIGHT AH-1F ADVANCED TRAINING TABLE (TEAM/PLT)

 

TASK

 

CONDITION

 

     STANDARD

 

NO

 

DESCRIPTION

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

1

 

ACFT 1:  ENGAGE STATIONARY TARGET W/20mm CANNON

 

ACFT 2:  ENGAGE STATIONARY TARGET W/ROCKETS

 

HOVER

 

 

 

HOVER

 

<1000m

 

 

 

3000-

4000m

 

 

WHEELED VEHICLE

 

 

LIGHT ARMOR

 

HIT

 

 

 

1 RKT IN 300 x 400m TEA

 

32 RNDS

 

 

 

4 RKTS

 

2

 

ACFT 1:  ENGAGE STATIONARY TARGET W/ROCKETS

 

ACFT 2:  ENGAGE STATIONARY TARGET W/20mm CANNON

 

HOVER

 

 

 

HOVER

 

3000-4000m

 

 

<1000m

 

TROOPS

 

 

 

LIGHT ARMOR

 

 

 

1 RKT IN 300 x 400m TEA

 

 

HIT

 

4 RKTS

 

 

 

32 RNDS

 

 

3

 

ACFT 1:  ENGAGE STATIONARY TARGET W/ROCKETS

 

ACFT 2:  ENGAGE STATIONARY TARGET W/ROCKETS

 

HOVER

 

 

 

HOVER

 

3000- 4000m

 

 

3000- 4000m

 

WHEELED VEHICLE

 

 

LIGHT ARMOR

 

1 RKT IN 300 x 400m TEA

 

 

1 RKT IN 300 x 400m TEA

 

4 RKTS

 

 

 

4 RKTS

 


 

TABLE X.  DAY/NIGHT AH-1F ADVANCED TRAINING

TABLE (TEAM/PLT) (CONTINUED)

 

TASK

 

CONDITION

 

     STANDARD

 

NO

 

DESCRIPTION

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

4

 

ACFT 1:  ENGAGE STATIONARY TARGET W/20mm CANNON

 

ACFT 2:  ENGAGE

STATIONARY TARGET

W/20mm CANNON

 

HOVER

 

 

 

HOVER

 

>1000m

 

 

 

>1000m

 

WHEELED VEHICLE

 

 

WHEELED

VEHICLE

 

HIT

 

 

 

HIT

 

32 RNDS

 

 

 

32 RNDS

 

5

 

ACFT 1:  ENGAGE MOVING TARGET W/TOW MISSILE

 

ACFT 2:  ENGAGE MOVING TARGET W/TOW MISSILE

 

HOVER

 

 

HOVER

 

1500-

3500m

 

1500-

3500m

 

HEAVY ARMOR

 

HEAVY ARMOR

 

HIT

 

 

HIT

 

1 MSL

 

 

1 MSL

 

STANDARD:                                                                                                     AMMUNITION PER A/C:

Acft 1 and 2 must achieve a combined GO rating on 7 of 10                                  8 RKTS M274

tasks and 700 of 1000 points to receive an overall GO for                                      64 RNDS 20mm

this table.

 

NOTES:

1.   Commanders may modify this table in order to tailor the gunnery tasks more closely to those                   required by the unit's METL and/or MTP.

2.   Engagement points for each task are based on applying engagement time to the appropriate                   calculation sheet.

3.   This table is not resourced IAW DA Pam 350-38.

4.   All rockets fired as pairs.

 


 

TABLE XI.  DAY/NIGHT AH-1F ADVANCED TRAINING TABLE (COMPANY)

 

         TASK

 

                                CONDITION

 

                           STANDARD

 

Receive mis­sion, con­duct mission plan­ning

 

Commander receives on order deliberate at­tack mis­sion.  Enemy is two to three hours from deci­sion point.  Opera­tions over­lay in­cludes lateral bound­aries, phase lines, air rout­es, and engage­ment area.

 

Commander will ensure precombat checks are com­plete. Com­mander briefs mission to aircr­ew­s.  Unit conducts mission planning and re­hears­al.

 

Conduct air

mo­ve­ment

 

Commander receives order to execute mis­sion. Unit departs TAA en route to BP per briefed time sched­ule.

 

Unit complies with A2C2 plan. Coordinates with ground elements in vicinity of HA and BP.  Meets times for crossing SP, ACPs, C­C­Ps, and RP. 

 

Conduct battle position opera­tions

 

Unit occupies BP per SOP.  SITREP from S2 indi­cates enemy is near the planned engage­ment area.

 

Unit occupies BP along briefed routes. Unit estab­lish­es security in BP. Unit prepares to engage IAW briefed schedule.

 

Engage multiple targets

 

Multiple targets in EA. Unit engages tar­gets with long range missile fires.

 

Direct fire distribution per SOP. Unit will fire and ma­neu­ver per commander's guidance.

 

Detect and react to OPFOR

 

During missile engagements unit makes contact with lead elements of the OPFOR. OPFOR is recon ele­ment with lightly ar­mored vehicles and troops supported by artillery.  Unit engages with cannon at short to medi­um ranges and rockets at medium to long ranges.

 

Fire distribution per SOP. Unit will fire and ma­neuver. Engages troops and vehicles with cannon and neu­tral­izes artil­lery with rock­ets.  Sends rep­orts to higher HQ.

 

Conduct FARP opera­tions

 

Upon completing briefed mission, unit rallies at HA and returns along briefed air route to FARP.

 

Commander consolidates BDA and FARM. Re­ports to higher command. Commander deter­mines proper weapons load for aircraft. Aircraft sequence into FARP and refuel per SOP

 

Return to TAA and pre­pare for future opera­tions

 

Commander orders the unit to depart the FARP and return to the TAA along briefed air routes.

 

Unit complies with A2C2 plan. Conducts AAR, pre­pares for future operations and completes precombat checks.

 

NOTES:

1.   The purpose of this table is to exercise command and control of the live fire.

2.   Commanders may modify this table and develop a tactical scenario to support the unit METL          and/or MTP.

3.   This table is not resourced IAW DA 350-38.

 


 

TABLE XII.  DAY/NIGHT AH-1F ADVANCED TRAINING TABLE (COMPANY)

 

         TASK

 

                                CONDITION

 

                           STANDARD

 

Receive mis­sion, con­duct mission plan­ning

 

Commander receives on order deliberate at­tack mis­sion.  Enemy is two to three hours from deci­sion point.  Opera­tions over­lay in­cludes lateral bound­aries, phase lines, air rout­es, and engage­ment area.

 

Commander will ensure precombat checks are com­plete.  Com­mander briefs mission to aircr­ew­s.  Unit conducts mission planning and re­hears­al.

 

Conduct air

mo­ve­ment

 

Commander receives order to execute mis­sion.  Unit departs TAA en route to BP per briefed time sched­ule.

 

Unit complies with A2C2 plan.  Coordinates with ground elements in vicinity of HA and BP.  Meets times for crossing SP, ACPs, C­C­Ps, and RP. 

 

Conduct battle position opera­tions

 

Unit occupies BP per SOP.  SITREP from S2 indi­cates enemy is near the planned engage­ment area.

 

Unit occupies BP along briefed routes. Unit estab­lish­es security in BP.  Unit prepares to engage IAW briefed schedule.

 

Engage multiple targets

 

Multiple targets in EA. Unit engages tar­gets with long range missile fires.

 

Direct fire distribution per SOP.  Unit will fire and ma­neu­ver per commander's guidance.

 

Detect and react to OPFOR

 

During missile engagements unit makes contact with lead elements of the OPFOR.  OPFOR is recon ele­ment with lightly ar­mored vehicles and troops supported by artillery.  Unit engages with cannon at short to medi­um ranges and rockets at medium to long ranges.

 

Fire distribution per SOP. Unit will fire and ma­neuver.  Engages troops and vehicles with cannon and neu­tral­izes artil­lery with rock­ets.  Sends rep­orts to higher HQ.

 

Conduct FARP opera­tions

 

Upon completing briefed mission, unit rallies at HA and returns along briefed air route to FARP.

 

Commander consolidates BDA and FARM.  Re­ports to higher command.  Commander deter­mines proper weapons load for aircraft.  Aircraft sequence into FARP and refuel per SOP

 

Return to TAA and pre­pare for future opera­tions

 

Commander orders the unit to depart the FARP and return to the TAA along briefed air routes.

 

Unit complies with A2C2 plan.  Conducts AAR, pre­pares for future operations and completes precombat checks.

 

NOTES:

1.   The purpose of this table is to exercise command and control of the live fire.

2.   Commanders may modify this table and develop a tactical scenario to support the unit METL and/or           MTP.

3.   Consult DA 350-38 for ammunition resourcing.

 


 

 

 

 

TABLE XI.  DAY/NIGHT AH-1F ADVANCED TRAINING TABLE (TROOP)

 

             TASK

 

                         CONDITION

 

                           STANDARD

 

Receive mission, conduct mission planning

 

Commander receives on order zone recon mission.  Enemy situation is unknown.  Operations overlay includes lateral boundaries, LD, and objective.

 

Commander will ensure precombat checks are complete. Commander briefs mission to aircrews.  Unit conducts mission planning and rehearsal.

 

Conduct movement to LD

 

Commander receives order to execute mission. Unit departs TAA en route LD.

 

Unit complies with A2C2 plan. Coordinates with ground elements for LD passage. 

 

Conduct zone reconnaissance

 

Enemy contact is likely.  Unit uses bounding overwatch to conduct reconnaissance.

 

Unit recons assigned zone IAW time constraints in OPORD.

 

Detect and react to OPFOR

 

Unit makes contact with lead elements of the OPFOR. OPFOR is recon element with lightly armored vehicles and dismounted troops. 

 

Unit engages OPFOR and breaks contact. The engagement is not decisive. Reports to higher HQ.

 

Conduct FARP operations

 

Unit rallies, conducts battle handover, and returns along briefed air routes to FARP.

 

Commander determines proper weapons load for aircraft. Aircraft sequence into FARP and refuel per SOP.

 

Return to TAA and prepare for future operations

 

Commander orders the unit to depart the FARP and return to the TAA along briefed air routes.

 

Unit complies with A2C2 plan. Conducts AAR, prepares for future operations and completes precombat checks.

 

NOTES:

1.   Purpose of this table is to exercise command and control of the troop live fire.

2.   Commanders may modify this table and develop a tactical scenario to support the unit METL and/or         MTP.

3.   Accomplish tasks according to standards in applicable MTP.

4.   This table is not resourced IAW DA 350-38.

 


 

TABLE XII.  DAY/NIGHT AH-1F ADVANCED TRAINING TABLE (TROOP)

 

             TASK

 

                         CONDITION

 

                           STANDARD

 

Receive mission, conduct mission planning

 

Commander receives on order zone recon mission.  Enemy situation is unknown.   Operations overlay includes lateral boundaries, LD, and objective.

 

Commander will ensure precombat checks are complete.  Commander briefs mission to aircrews.  Unit conducts mission planning and rehearsal.

 

Conduct movement to LD

 

Commander receives order to execute mission.  Unit departs TAA en route LD.

 

Unit complies with A2C2 plan.  Coordinates with ground elements for LD passage. 

 

Conduct zone reconnaissance

 

Enemy contact is likely.  Unit uses bounding overwatch to conduct reconnaissance.

 

Unit recons assigned zone IAW time constraints in OPORD.

 

Detect and react to OPFOR

 

Unit makes contact with lead elements of the OPFOR. OPFOR is recon element with lightly armored vehicles and dismounted troops. 

 

Unit engages OPFOR and breaks contact. The engagement is not decisive.  Reports to higher HQ.

 

Conduct FARP operations

 

Unit rallies, conducts battle handover, and returns along briefed air routes to FARP.

 

Commander determines proper weapons load for aircraft.  Aircraft sequence into FARP and refuel per SOP.

 

Return to TAA and prepare for future operations

 

Commander orders the unit to depart the FARP and return to the TAA along briefed air routes.

 

Unit complies with A2C2 plan.  Conducts AAR, prepares for future operations and completes precombat checks.

 

NOTES:

1.   Purpose of this table is to evaluate command and control of the live fire.

2.   Commanders can modify this table and develop a tactical scenario to support the unit METL and/or           MTP.

3.   Consult DA Pamphlet 350-38 for ammunition resourcing.

 

 

 


 

 

 

 

 

Section IV.  OH-58D(I) Gunnery Tables

 

Units assigned OH-58D (I) aircraft will use the gunnery tables in this section.

 

TABLE I.  DAY OH-58D (I) INITIAL TRANSITION/QUALIFICATION (PILOT)

 

 

 

TASK

 

CONDITION

 

STANDARD

 

NO

 

DESCRIPTIONS

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

IAW USAAVNC or NGB approved POI.

 

 

TABLE I  NIGHT OH-58D (I) INITIAL TRANSITION/QUALIFICATION (PILOT)

 

 

 

TASK

 

CONDITION

 

STANDARD

 

NO

 

DESCRIPTIONS

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

IAW USAAVNC or NGB approved POI.

 

TABLE II  DAY OH-58D (I) INITIAL TRANSITION/QUALIFICATION (CPO)

 

 

 

TASK

 

CONDITION

 

STANDARD

 

NO

 

DESCRIPTIONS

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

IAW USAAVNC or NGB approved POI.

 

TABLE II  NIGHT OH-58D (I) INITIAL TRANSITION/QUALIFICATION (CPO)

 

 

 

TASK

 

CONDITION

 

STANDARD

 

NO

 

DESCRIPTIONS

 

MODE

 

RANGE

 

TARGET

 

TGT EFFECT

 

AMMO

 

IAW USAAVNC or NGB approved POI.

 


TABLE III  DAY  OH58D(I) COMMANDER’S EVALUATION TABLE

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

1

ENGAGE STATIONARY/ MOVING TGT W/ .50 CAL

100 RNDS

HOVER/

MOVING

500-1500m

TROOPS

HIT OR 10% IN TEA

2

ENGAGE STATIONARY/ MOVING TGT W/ .50 CAL

100 RNDS

RUNNING

500-1500m

TROOPS

HIT OR 10% IN TEA

3

ENGAGE STATIONARY TARGET W/ ROCKETS

4 RKT

M267

HOVER/MOVE/RUN

800-6000m

LIGHT ARMOR

1 RKT IN A 300mX400m BOX

4

ENGAGE STATIONARY TARGET W/ ROCKETS

5 RKT

M274

HOVER/MOVE/RUN

800-6000m

LIGHT ARMOR

2 RKTS IN A 300mX400m BOX

 

5

ENGAGE STATIONARY TARGET W/ ROCKETS

5 RKT

M274

RUNNING

800-6000m

LIGHT ARMOR

2 RKTS IN A 300mX400m BOX

 

6

ENGAGE TARGET W/ HELLFIRE (REMOTE)

1 HELLFIRE

HOVER

800-8000m

HEAVY ARMOR

HIT

 

7

ENGAGE TARGET W/ HF (AUTONOMOUS)

1 HELLFIRE

HOVER

800-8000m

HEAVY ARMOR

HIT

 

8

ENGAGE TARGET W/ATAS

1 STINGER

HOVER/  MOVING

<4000M

AIRCRAFT

HIT

 NOTE: The Hellfire and Stinger missiles are not resources IAW DA PAM 350-38.                                    AMMUNITION:                                 Training missile should be used                                                                                                     4 RKTS M267

                                                                                                                                                                       10 RKTS M274        

                                                                                                                                                                       200 RNDS .50CAL

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TABLE IV.  NIGHT OH58D(I) COMMANDER’S EVALUATION TABLE

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

1

ENGAGE STATIONARY/ MOVING TGT W/ .50 CAL

100 RNDS

HOVER/MOVING

500-1500m

TROOPS

HIT OR 10% IN TEA

2

ENGAGE STATIONARY/ MOVING TGT W/ .50 CAL

100 RNDS

RUNNING

500-1500m

TROOPS

HIT OR 10% IN TEA

3

ENGAGE STATIONARY TARGET W/ ROCKETS

4 RKT

 M267

HOVER/MOVE/

RUNNING

800-6000m

LIGHT ARMOR

1 RKT IN A 300mX400m BOX

4

ENGAGE STATIONARY TARGET W/ ROCKETS

5 RKT

M274

HOVER/MOVE/

RUNNING

800-6000m

LIGHT ARMOR

2 RKTS IN A 300mX400m BOX

 

5

ENGAGE STATIONARY TARGET W/ ROCKETS

5 RKT

M274

RUNNING

800-6000m

LIGHT ARMOR

2 RKTS IN A 300mX400m BOX

 

6

ENGAGE TARGET W/ HELLFIRE (REMOTE)

1 HELLFIRE

HOVER

800-8000m

HEAVY ARMOR

HIT

 

7

ENGAGE TARGET W/ HF (AUTONOMOUS)

1 HELLFIRE

HOVER

800-8000m

HEAVY ARMOR

HIT

 

8

ENGAGE TARGET W/ATAS

1 STINGER

HOVER/  MOVING

<4000M

AIRCRAFT

HIT

   NOTE: The Hellfire and Stinger missiles are not resources IAW DA PAM 350-38.                                    AMMUNITION:                                 Training missiles should be used                                                                                                   4 RKTS M267

                                                                                                                                                                         8 RKTS M274        

                                                                                                                                                                       200 RNDS .50CAL

 

 


 

TABLE V.  HELICOPTER GUNNERY SKILLS TEST

 

TASK

 

CONDITION

 

STANDARD

 

Written test consisting of a minimum of 50 questions from the following subject areas:

 

   Weapon Systems Operation/Firing                    Characteristics.

 

   Ballistics

 

   Delivery Techniques

 

   Munitions: Identification/Function/Operation

 

Without reference to publications.

 

Minimum 70% correct.

 

Perform relevant tasks from the following areas:

 

 

 

   Armament/Weapon Systems Preflight

 

   Armament/Weapon Systems Switchology

 

   Procedures for Hangfire/Misfire/Emergency      Conditions Involving Armament Systems

 

   Munitions Handling, Uploading/                         Downloading

 

Demonstrate ability to perform or explain selected subject areas:

 

Aircraft

 

Simulator or Aircraft

 

Simulator or Aircraft

 

 

Aircraft with Training or Live Munitions

 

Overall GO/NO-GO is based on scorer's assessment.

 

Other requirements per Chapter 2, FM 1-140.

 

 

 

 

 

NOTE:

Some hands-on tasks are also ATM tasks.  However, conduct these tasks as part of the HGST to confirm crew proficiency prior to live fire training/qualification.


 

TABLE VI. OH-58D (I) WEAPONS CALIBRATION/VERIFICATION

 

TASK

 

CONDITION

 

STANDARD

 

NO

 

DESCRIPTION

 

AMMO

 

MODE

 

RANGE

 

SIGHT

 

      TGT EFFECT

 

 

 

 

1

 

OPERATE .50 CAL MACHINE GUN

 

250

RNDS

 

HOVER

 

800-

1200

 

AS

REQUIRED

 

HIT OR 10% OR RNDS IN TEA

 

2

 

OPERATE 2.75-INCH ROCKET SYSTEM

 

7 RKTS

M274

 

HOVER

 

 

2000-

4000m

 

AS REQUIRED

 

3 RKTS IN 300X 400m TEA

 

3

 

OPERATE HELLFIRE MISSILE SYSTEM WITH LASER

 

HF TNG

MSL

 

HOVER

 

2000-

4000m

 

AS REQUIRED

 

PROPER PRE/POST LAUNCH SYMBOLOGY

 

4

 

OPERATE STINGER MISSILE SYSTEM

 

STINGER

CFT

 

HOVER

 

2000-

5000m

 

AS REQUIRED

 

PROPER PRE/POST LAUNCH SYMBOLOGY

 

                                                                                                               AMMUNITION:

                                                                                                                                        7 RKTS M274

                                                                                                                                        250 RNDS .50 CAL

 


TABLE VII.  DAY OH58D(I) CREW TRAINING TABLE

 

 

TASK

 

 

CONDITION

 

STANDARD

 

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

 

1

ENGAGE STATIONARY TARGET W/ .50 CAL MG

100 RNDS

HOVER/MOVE/RUN

500-1500m

TROOPS

HIT OR 10% IN TEA

 

2

ENGAGE STATIONARY TARGET W/ ROCKETS

4 (M267) ROCKETS

HOVER/MOVE/RUN

800-6000m

LIGHT ARMOR

1 RKTS IN A 300mX400m BOX

 

3

ENGAGE TARGET W/ HELLFIRE (REMOTE)

1 HELLFIRE

HOVER

800-8000m

HEAVY ARMOR

HIT

 

4

ENGAGE TARGET W/ HF (AUTONOMOUS)

1 HELLFIRE

 

800-8000m

HEAVY ARMOR

HIT

 

5

ENGAGE TARGET W/ATAS

1 STINGER

STATIONARY/  MOVING

<4000M

AIRCRAFT

HIT

 

6

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-87 AND B-88

 

7

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-87 AND B-88

 

8

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-87 AND B-88

 

9

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-87 AND B-88

 

10

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-87 AND B-88

 

11

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-87 AND B-88

 

12

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-87 AND B-88

STANDARDS: Crew must achieve a GO rating on 8 of 12 tasks                                                     AMMUNITION:

to receive an overall GO for this table.                                                                                               600 ROUNDS .50 CAL

                                                                                                                                                            19 RKTS M274

                                                                                                                                                            7 RKTS M267

                                                                                                                                                            

 

 

 NOTES:

1.      Tasks 6 through 12 will be selected to support the unit Mission, METL, and resourcing.

2.      The HELLFIRE and ATAS missiles in this table are not resourced IAW DA Pamphlet 350-38. Training missiles should be used.

3.      Table execution will be accomplished with 4 tasks day and 8 tasks night.

4.      The amount of ammunition listed for each table here and in DA PAM 350-38 is all inclusive i.e., for both table VII day and night, table VIII day and night, etc.

 

 

 

 

 

 

 

 

 

 

 

 

TABLE VII.  DAY OH58D(I) CREW TRAINING TABLE

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

 

 

1

ENGAGE MOVING/ STAT TARGET W/ .50 CAL.

100 RNDS

.50 CAL

HOVER/ MOVING

 

500-800m

WHEELED VEHICLE

/TROOPS

HIT OR 10% IN TEA

 

 

2

ENGAGE MOVING/ STAT TARGET W/ .50 CAL.

100 RNDS

.50 CAL

RUNNING

 

500-800m

WHEELED VEHICLE

/TROOPS

HIT OR 10% IN TEA

 

 

3

ENGAGE MOVING/ STAT TARGET W/ .50 CAL.

100 RNDS

.50 CAL

HOVER/ MOVING

 

800-1200m

WHEELED VEHICLE

/TROOPS

HIT OR 10% IN TEA

 

 

4

ENGAGE MOVING/ STAT TARGET W/ .50 CAL.

100 RNDS

.50 CAL

RUNNING

 

800-1200m

WHEELED VEHICLE

/TROOPS

HIT OR 10% IN TEA

 

 

5

ENGAGE MOVING/ STAT TARGET W/ .50 CAL.

200 RNDS

.50 CAL

HOVER/ MOVING

 

1200-1500m

WHEELED VEHICLE

/TROOPS

HIT OR 10% IN TEA

 

 

6

ENGAGE MOVING/ STAT TARGET W/ .50 CAL.

200 RNDS

.50 CAL

RUNNING

 

1200-1500m

 

WHEELED VEHICLE

/TROOPS

HIT OR 10% IN TEA

 

 

7

ENGAGE STATIONARY TARGET W/ ROCKETS

3 (M274) ROCKETS

HOVER/ MOVING

800-1500M

LIGHT ARMOR

1 ROCKET IN 300 X 400m TEA

 

8

ENGAGE STATIONARY TARGET W/ ROCKETS

7 (M274)

ROCKETS

RUNNING

800-1500M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

9

ENGAGE STATIONARY TARGET W/ ROCKETS

3 (M274) ROCKETS

HOVER/ MOVING

1500-3000M

LIGHT ARMOR

1 ROCKET IN 300 X 400m TEA

 

10

ENGAGE STATIONARY TARGET W/ ROCKETS

7 (M274)

ROCKETS

RUNNING

1500-3000M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

11

ENGAGE STATIONARY TARGET W/ ROCKETS

3 (M274)

ROCKETS

HOVER/ MOVING

1500-3000M

LIGHT ARMOR

1 ROCKET IN 300 X 400m TEA

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TABLE VII.  DAY OH58D(I) CREW TRAINING TABLE

 

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

12

ENGAGE STATIONARY TARGET W/ ROCKETS

7 (M274)

ROCKETS

HOVER/MOVING

3000-6000M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

13

ENGAGE STATIONARY TARGET W/ ROCKETS

7 (M274)

ROCKETS

HOVER/MOVING

3000-6000M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

14

ENGAGE STATIONARY TARGET W/ ROCKETS

7 (M274)

ROCKETS

RUNNING

3000-6000M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

15

ENGAGE STATIONARY TARGET W/ ROCKETS

7 (M274) ROCKETS

HOVER/MOVING/ RUNNING

800-6000M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

16

ENGAGE MOVING/ STATIONARY TARGET W/ HELLFIRE

I HELLFIRE

REMOTE (LOAL)

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

 

 

 

17

ENGAGE MOVING/ STATIONARY TARGET W/ HELLFIRE

I HELLFIRE

REMOTE (LOBL)

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

18

ENGAGE MOVING/ STATIONARY TARGET W/ HELLFIRE

I HELLFIRE

AUTO (LOAL)

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

19

ENGAGE MOVING/ STATIONARY TARGET W/ HELLFIRE

1 RF HF

AUTO (LOBL)

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

20

ENGAGE TARGET W/ ATAS

I STINGER

CFT

HOVER

<4000M

HVY ARMOR

 

HIT

 

21

ENGAGE TARGET W/ ATAS

I STINGER

CFT

 

 

MOVING

<4000M

HVY ARMOR

 

HIT

 

 

 

 

 

 

 

 

 

 

 


TABLE VII.  NIGHT OH58D(I) CREW TRAINING TABLE

 

 

TASK

 

 

CONDITION

 

STANDARD

 

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

 

1

ENGAGE STATIONARY TARGET W/ .50 CAL MG

100 RNDS

HOVER/MOVE/RUN

500-1500m

TROOPS

HIT OR 10% IN TEA

 

2

ENGAGE STATIONARY TARGET W/ ROCKETS

3 (M267) ROCKETS

HOVER/MOVE/RUN

800-6000m

LIGHT ARMOR

1 RKTS IN A 300mX400m BOX

 

3

ENGAGE TARGET W/ HELLFIRE (REMOTE)

1 HELLFIRE

HOVER

800-8000m

HEAVY ARMOR

HIT

 

4

ENGAGE TARGET W/ HF (AUTONOMOUS)

1 HELLFIRE

 

800-8000m

HEAVY ARMOR

HIT

 

5

ENGAGE TARGET W/ATAS

1 STINGER

STATIONARY/  MOVING

<4000M

AIRCRAFT

HIT

 

6

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-90 AND B-91

 

7

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-90 AND B-91

 

8

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-90 AND B-91

 

9

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-90 AND B-91

 

10

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-90 AND B-91

 

11

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-90 AND B-91

 

12

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-90 AND B-91

STANDARDS: Crew must achieve a GO rating on 8 of 12 tasks                                                     AMMUNITION:

to receive an overall GO for this table.                                                                                               600 ROUNDS .50 CAL

                                                                                                                                                            19 RKTS M274

                                                                                                                                                            7 RKTS M267

                                                                                                                                                           

 

 

 NOTES:

5.      Tasks 6 through 12 will be selected to support the unit Mission, METL, and resourcing.

6.      The HELLFIRE and ATAS missiles in this table are not resourced IAW DA Pamphlet 350-38. Training missiles should be used.

7.      Table execution will be accomplished with 4 tasks day and 8 tasks night.

8.      The amount of ammunition listed for each table here and in DA PAM 350-38 is all inclusive i.e., for both table VII day and night, table VIII day and night, etc.

 

 

 

 

 

 

 

 

 

 

 

 

TABLE VII.  NIGHT OH58D(I) CREW TRAINING TABLE

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

 

 

1

ENGAGE MOVING/ STAT TARGET W/ .50 CAL.

100 RNDS

.50 CAL

HOVER/ MOVING

 

500-800m

WHEELED VEHICLE

/TROOPS

HIT OR 10% IN TEA

 

 

2

ENGAGE MOVING/ STAT TARGET W/ .50 CAL.

100 RNDS

.50 CAL

RUNNING

 

500-800m

WHEELED VEHICLE

/TROOPS

HIT OR 10% IN TEA

 

 

3

ENGAGE MOVING/ STAT TARGET W/ .50 CAL.

100 RNDS

.50 CAL

HOVER/ MOVING

 

800-1200m

WHEELED VEHICLE

/TROOPS

HIT OR 10% IN TEA

 

 

4

ENGAGE MOVING/ STAT TARGET W/ .50 CAL.

100 RNDS

.50 CAL

RUNNING

 

800-1200m

WHEELED VEHICLE

/TROOPS

HIT OR 10% IN TEA

 

 

5

ENGAGE MOVING/ STAT TARGET W/ .50 CAL.

200 RNDS

.50 CAL

HOVER/ MOVING

 

1200-1500m

WHEELED VEHICLE

/TROOPS

HIT OR 10% IN TEA

 

 

6

ENGAGE MOVING/ STAT TARGET W/ .50 CAL.

200 RNDS

.50 CAL

RUNNING

 

1200-1500m

 

WHEELED VEHICLE

/TROOPS

HIT OR 10% IN TEA

 

 

7

ENGAGE STATIONARY TARGET W/ ROCKETS

3 (M274) ROCKETS

HOVER/ MOVING

800-1500M

LIGHT ARMOR

1 ROCKET IN 300 X 400m TEA

 

8

ENGAGE STATIONARY TARGET W/ ROCKETS

7 (M274)

ROCKETS

RUNNING

800-1500M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

9

ENGAGE STATIONARY TARGET W/ ROCKETS

3 (M274) ROCKETS

HOVER/ MOVING

1500-3000M

LIGHT ARMOR

1 ROCKET IN 300 X 400m TEA

 

10

ENGAGE STATIONARY TARGET W/ ROCKETS

7 (M274)

ROCKETS

RUNNING

1500-3000M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

11

ENGAGE STATIONARY TARGET W/ ROCKETS

3 (M274)

ROCKETS

HOVER/ MOVING

1500-3000M

LIGHT ARMOR

1 ROCKET IN 300 X 400m TEA

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TABLE VII.  NIGHT OH58D(I) CREW TRAINING TABLE

 

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

12

ENGAGE STATIONARY TARGET W/ ROCKETS

7 (M274)

ROCKETS

HOVER/MOVING

3000-6000M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

13

ENGAGE STATIONARY TARGET W/ ROCKETS

7 (M274)

ROCKETS

HOVER/MOVING

3000-6000M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

14

ENGAGE STATIONARY TARGET W/ ROCKETS

7 (M274)

ROCKETS

RUNNING

3000-6000M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

15

ENGAGE STATIONARY TARGET W/ ROCKETS

7 (M274) ROCKETS

HOVER/MOVING/ RUNNING

800-6000M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

16

ENGAGE MOVING/ STATIONARY TARGET W/ HELLFIRE

I HELLFIRE

REMOTE (LOAL)

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

 

 

 

17

ENGAGE MOVING/ STATIONARY TARGET W/ HELLFIRE

I HELLFIRE

REMOTE (LOBL)

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

18

ENGAGE MOVING/ STATIONARY TARGET W/ HELLFIRE

I HELLFIRE

AUTO (LOAL)

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

19

ENGAGE MOVING/ STATIONARY TARGET W/ HELLFIRE

1 RF HF

AUTO (LOBL)

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

20

ENGAGE TARGET W/ ATAS

I STINGER

CFT

HOVER

<4000M

HVY ARMOR

 

HIT

 

21

ENGAGE TARGET W/ ATAS

I STINGER

CFT

 

 

MOVING

<4000M

HVY ARMOR

 

HIT

 

 

 

 

 

 

 

 

 

 

 

 

 

 


TABLE VIII.  DAY OH58D(I) CREW TRAINING TABLE

 

 

TASK

 

 

CONDITION

 

STANDARD

 

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

 

1

ENGAGE STATIONARY TARGET W/ .50 CAL MG

100 RNDS

HOVER/MOVE/RUN

500-1500m

TROOPS

HIT OR 10% IN TEA

 

2

ENGAGE STATIONARY TARGET W/ ROCKETS

4 (M267) ROCKETS

HOVER/MOVE/RUN

800-6000m

LIGHT ARMOR

1 RKTS IN A 300mX400m BOX

 

3

ENGAGE TARGET W/ HELLFIRE (REMOTE)

1 HELLFIRE

HOVER

800-8000m

HEAVY ARMOR

HIT

 

4

ENGAGE TARGET W/ HF (AUTONOMOUS)

1 HELLFIRE

 

800-8000m

HEAVY ARMOR

HIT

 

5

ENGAGE TARGET W/ATAS

1 STINGER

STATIONARY/  MOVING

<4000M

AIRCRAFT

HIT

 

6

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-93 AND B-94

 

7

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-93 AND B-94

 

8

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-93 AND B-94

 

9

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-93 AND B-94

 

10

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-93 AND B-94

 

11

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-93 AND B-94

 

12

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-93 AND B-94

STANDARDS: Crew must achieve a GO rating on 8 of 12 tasks                                                     AMMUNITION:

to receive an overall GO for this table.                                                                                               600 ROUNDS .50 CAL

                                                                                                                                                            19 RKTS M274

                                                                                                                                                            7 RKTS M267

                                                                                                                                                            

 

 

 NOTES:

9.      Tasks 6 through 12 will be selected to support the unit Mission, METL, and resourcing.

10.  The HELLFIRE and ATAS missiles in this table are not resourced IAW DA Pamphlet 350-38. Training missiles should be used.

11.  Table execution will be accomplished with 4 tasks day and 8 tasks night.

12.  The amount of ammunition listed for each table here and in DA PAM 350-38 is all inclusive i.e., for both table VII day and night, table VIII day and night, etc.

 

 

 

 

 

 

 

 

 

 

 

 

TABLE VIII.  DAY OH58D(I) CREW TRAINING TABLE

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

 

 

1

ENGAGE MOVING/ STAT TARGET W/ .50 CAL.

100 RNDS

.50 CAL

HOVER/ MOVING

 

500-800m

WHEELED VEHICLE

/TROOPS

HIT OR 10% IN TEA

 

 

2

ENGAGE MOVING/ STAT TARGET W/ .50 CAL.

100 RNDS

.50 CAL

RUNNING

 

500-800m

WHEELED VEHICLE

/TROOPS

HIT OR 10% IN TEA

 

 

3

ENGAGE MOVING/ STAT TARGET W/ .50 CAL.

100 RNDS

.50 CAL

HOVER/ MOVING

 

800-1200m

WHEELED VEHICLE

/TROOPS

HIT OR 10% IN TEA

 

 

4

ENGAGE MOVING/ STAT TARGET W/ .50 CAL.

100 RNDS

.50 CAL

RUNNING

 

800-1200m

WHEELED VEHICLE

/TROOPS

HIT OR 10% IN TEA

 

 

5

ENGAGE MOVING/ STAT TARGET W/ .50 CAL.

200 RNDS

.50 CAL

HOVER/ MOVING

 

1200-1500m

WHEELED VEHICLE

/TROOPS

HIT OR 10% IN TEA

 

 

6

ENGAGE MOVING/ STAT TARGET W/ .50 CAL.

200 RNDS

.50 CAL

RUNNING

 

1200-1500m

 

WHEELED VEHICLE

/TROOPS

HIT OR 10% IN TEA

 

 

7

ENGAGE STATIONARY TARGET W/ ROCKETS

3 (M274) ROCKETS

HOVER/ MOVING

800-1500M

LIGHT ARMOR

1 ROCKET IN 300 X 400m TEA

 

8

ENGAGE STATIONARY TARGET W/ ROCKETS

7 (M274)

ROCKETS

RUNNING

800-1500M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

9

ENGAGE STATIONARY TARGET W/ ROCKETS

3 (M274) ROCKETS

HOVER/ MOVING

1500-3000M

LIGHT ARMOR

1 ROCKET IN 300 X 400m TEA

 

10

ENGAGE STATIONARY TARGET W/ ROCKETS

7 (M274)

ROCKETS

RUNNING

1500-3000M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

11

ENGAGE STATIONARY TARGET W/ ROCKETS

3 (M274)

ROCKETS

HOVER/ MOVING

1500-3000M

LIGHT ARMOR

1 ROCKET IN 300 X 400m TEA

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TABLE VIII.  DAY OH58D(I) CREW TRAINING TABLE

 

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

12

ENGAGE STATIONARY TARGET W/ ROCKETS

7 (M274)

ROCKETS

HOVER/MOVING

3000-6000M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

13

ENGAGE STATIONARY TARGET W/ ROCKETS

7 (M274)

ROCKETS

HOVER/MOVING

3000-6000M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

14

ENGAGE STATIONARY TARGET W/ ROCKETS

7 (M274)

ROCKETS

RUNNING

3000-6000M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

15

ENGAGE STATIONARY TARGET W/ ROCKETS

7 (M274) ROCKETS

HOVER/MOVING/ RUNNING

800-6000M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

16

ENGAGE MOVING/ STATIONARY TARGET W/ HELLFIRE

I HELLFIRE

REMOTE (LOAL)

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

 

 

 

17

ENGAGE MOVING/ STATIONARY TARGET W/ HELLFIRE

I HELLFIRE

REMOTE (LOBL)

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

18

ENGAGE MOVING/ STATIONARY TARGET W/ HELLFIRE

I HELLFIRE

AUTO (LOAL)

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

19

ENGAGE MOVING/ STATIONARY TARGET W/ HELLFIRE

1 RF HF

AUTO (LOBL)

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

20

ENGAGE TARGET W/ ATAS

I STINGER

CFT

HOVER

<4000M

HVY ARMOR

 

HIT

 

21

ENGAGE TARGET W/ ATAS

I STINGER

CFT

 

 

MOVING

<4000M

HVY ARMOR

 

HIT

 

 

 

 

 


TABLE VIII.  NIGHT OH58D(I) CREW TRAINING TABLE

 

 

TASK

 

 

CONDITION

 

STANDARD

 

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

 

1

ENGAGE STATIONARY TARGET W/ .50 CAL MG

100 RNDS

HOVER/MOVE/RUN

500-1500m

TROOPS

HIT OR 10% IN TEA

 

2

ENGAGE STATIONARY TARGET W/ ROCKETS

3 (M267) ROCKETS

HOVER/MOVE/RUN

800-6000m

LIGHT ARMOR

1 RKTS IN A 300mX400m BOX

 

3

ENGAGE TARGET W/ HELLFIRE (REMOTE)

1 HELLFIRE

HOVER

800-8000m

HEAVY ARMOR

HIT

 

4

ENGAGE TARGET W/ HF (AUTONOMOUS)

1 HELLFIRE

 

800-8000m

HEAVY ARMOR

HIT

 

5

ENGAGE TARGET W/ATAS

1 STINGER

STATIONARY/  MOVING

<4000M

AIRCRAFT

HIT

 

6

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-96 AND B-97

 

7

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-96 AND B-97

 

8

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-96 AND B-97

 

9

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-96 AND B-97

 

10

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-96 AND B-97

 

11

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-96 AND B-97

 

12

 

 

MASTER GUNNER WILL SELECT FROM LIST ON PAGES B-96 AND B-97

STANDARDS: Crew must achieve a GO rating on 8 of 12 tasks                                                     AMMUNITION:

to receive an overall GO for this table.                                                                                               600 ROUNDS .50 CAL

                                                                                                                                                            19 RKTS M274

                                                                                                                                                            7 RKTS M267

                                                                                                                                                           

 

 

 NOTES:

13.  Tasks 6 through 12 will be selected to support the unit Mission, METL, and resourcing.

14.  The HELLFIRE and ATAS missiles in this table are not resourced IAW DA Pamphlet 350-38. Training missiles should be used.

15.  Table execution will be accomplished with 4 tasks day and 8 tasks night.

16.  The amount of ammunition listed for each table here and in DA PAM 350-38 is all inclusive i.e., for both table VII day and night, table VIII day and night, etc.

 

 

 

 

 

 

 

 

 

 

 

 

TABLE VIII.  NIGHT OH58D(I) CREW TRAINING TABLE

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

 

 

1

ENGAGE MOVING/ STAT TARGET W/ .50 CAL.

100 RNDS

.50 CAL

HOVER/ MOVING

 

500-800m

WHEELED VEHICLE

/TROOPS

HIT OR 10% IN TEA

 

 

2

ENGAGE MOVING/ STAT TARGET W/ .50 CAL.

100 RNDS

.50 CAL

RUNNING

 

500-800m

WHEELED VEHICLE

/TROOPS

HIT OR 10% IN TEA

 

 

3

ENGAGE MOVING/ STAT TARGET W/ .50 CAL.

100 RNDS

.50 CAL

HOVER/ MOVING

 

800-1200m

WHEELED VEHICLE

/TROOPS

HIT OR 10% IN TEA

 

 

4

ENGAGE MOVING/ STAT TARGET W/ .50 CAL.

100 RNDS

.50 CAL

RUNNING

 

800-1200m

WHEELED VEHICLE

/TROOPS

HIT OR 10% IN TEA

 

 

5

ENGAGE MOVING/ STAT TARGET W/ .50 CAL.

200 RNDS

.50 CAL

HOVER/ MOVING

 

1200-1500m

WHEELED VEHICLE

/TROOPS

HIT OR 10% IN TEA

 

 

6

ENGAGE MOVING/ STAT TARGET W/ .50 CAL.

200 RNDS

.50 CAL

RUNNING

 

1200-1500m

 

WHEELED VEHICLE

/TROOPS

HIT OR 10% IN TEA

 

 

7

ENGAGE STATIONARY TARGET W/ ROCKETS

3 (M274) ROCKETS

HOVER/ MOVING

800-1500M

LIGHT ARMOR

1 ROCKET IN 300 X 400m TEA

 

8

ENGAGE STATIONARY TARGET W/ ROCKETS

7 (M274)

ROCKETS

RUNNING

800-1500M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

9

ENGAGE STATIONARY TARGET W/ ROCKETS

3 (M274) ROCKETS

HOVER/ MOVING

1500-3000M

LIGHT ARMOR

1 ROCKET IN 300 X 400m TEA

 

10

ENGAGE STATIONARY TARGET W/ ROCKETS

7 (M274)

ROCKETS

RUNNING

1500-3000M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

11

ENGAGE STATIONARY TARGET W/ ROCKETS

3 (M274)

ROCKETS

HOVER/ MOVING

1500-3000M

LIGHT ARMOR

1 ROCKET IN 300 X 400m TEA

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TABLE VIII.  NIGHT OH58D(I) CREW TRAINING TABLE

 

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

12

ENGAGE STATIONARY TARGET W/ ROCKETS

7 (M274)

ROCKETS

HOVER/MOVING

3000-6000M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

13

ENGAGE STATIONARY TARGET W/ ROCKETS

7 (M274)

ROCKETS

HOVER/MOVING

3000-6000M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

14

ENGAGE STATIONARY TARGET W/ ROCKETS

7 (M274)

ROCKETS

RUNNING

3000-6000M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

15

ENGAGE STATIONARY TARGET W/ ROCKETS

7 (M274) ROCKETS

HOVER/MOVING/ RUNNING

800-6000M

LIGHT ARMOR

3 ROCKETS IN 300 X 400m TEA

 

16

ENGAGE MOVING/ STATIONARY TARGET W/ HELLFIRE

I HELLFIRE

REMOTE (LOAL)

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

 

 

 

17

ENGAGE MOVING/ STATIONARY TARGET W/ HELLFIRE

I HELLFIRE

REMOTE (LOBL)

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

18

ENGAGE MOVING/ STATIONARY TARGET W/ HELLFIRE

I HELLFIRE

AUTO (LOAL)

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

19

ENGAGE MOVING/ STATIONARY TARGET W/ HELLFIRE

1 RF HF

AUTO (LOBL)

HOVER/ MOVE/RUN

 

500-8000M

HVY ARMOR

 

HIT

 

20

ENGAGE TARGET W/ ATAS

I STINGER

CFT

HOVER

<4000M

HVY ARMOR

 

HIT

 

21

ENGAGE TARGET W/ ATAS

I STINGER

CFT

 

 

MOVING

<4000M

HVY ARMOR

 

HIT

 

 

 

 

 

 

 

 

 

 

 

 

 

 TABLE IX.  DAY/NIGHT OH58D(I) ADVANCED TRAINING TABLE (TM/PLT)

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

 

1

ACFT #1

 ENGAGE STATIONARY/ MOVING TARGET W/ .50 CAL

 

ACFT #2

 ENGAGE STATIONARY TARGET W/ ROCKETS

100 RNDS

.50CAL

 

 

 

 

7 RKTS

M274

 

 

 

 

 

HOVER/ MOVE/RUN

 

 

 

 

HOVER/ MOVE/RUN

500-1500m

 

 

 

 

 

800-6000m

TROOPS

 

 

 

 

LIGHT ARMOR/

WHEELED  VEHICLE

HIT OR 10% IN TEA

 

 

 

 

 

3 RKT IN 300 x 400m TEA

 

2

ACFT #1

ENGAGE STATIONARY TARGET W/ ROCKETS

 

ACFT #2

 ENGAGE STATIONARY TARGET W/ .50 CAL

7 RKTS

M274

 

 

100 RNDS

.50CAL

 

 

 

 

HOVER/ MOVE/RUN

 

 

HOVER/ MOVE/RUN

800-6000m

 

 

 

500-1500m

LIGHT ARMOR/

WHEELED  VEHICLE

 

TROOPS

 

 

 

 

 

3 RKT IN 300 x 400m TEA

 

 

HIT OR 10% IN TEA

 

3

ACFT #1  ENGAGE STATIONARY/ MOVING TARGET W/ .50 CAL

 

ACFT 2

ENGAGE STATIONARY/ MOVING TARGET W/ .50 CAL

100 RNDS

.50CAL

 

 

 

 

100 RNDS

.50CAL

 

HOVER/ MOVE/RUN

 

 

 

 

HOVER/ MOVE/RUN

500-1500m

 

 

 

 

 

500-1500m

TROOPS

 

 

 

 

 

TROOPS

 

 

 

 

HIT OR 10% IN TEA

 

 

 

 

 

HIT OR 10% IN TEA

 

4

ACFT 1

ENGAGE TARGET W/ HELLFIRE

 

ACFT 2

ENGAGE STATIONARY TARGET W/ ROCKETS

1 HELLFIRE

 

 

 

7 RKTS

M274

HOVER/ MOVE/RUN

 

 

HOVER/ MOVE/RUN

800-8000m

 

 

 

800-6000m

HEAVY ARMOR

 

 

 

LIGHT ARMOR

HIT

 

 

 

3 RKT IN 300 x 400m TEA

 

 

 

 

 

5

ACFT 1

ENGAGE STATIONARY TARGET W/ ROCKETS

 

ACFT 2

ENGAGE TARGET W/ HELLFIRE

7 RKTS

M274

 

 

1 HELLFIRE

HOVER/ MOVE/RUN

 

 

HOVER/ MOVE/RUN

800-6000m

 

 

 

800-8000m

LIGHT ARMOR

 

 

 

HEAVY ARMOR

3 RKT IN 300 x 400m TEA

 

 

HIT

STANDARD:                                                                                                     AMMUNITION PER A/C:

Acft 1 and 2 must achieve a combined GO rating on 7 of 10                                  14 RKTS M274

tasks and 700 of 1000 points to receive an overall GO for                                      200 RNDS .50 CAL

this table.                                                                                                                     1 HELLFIRE

 

TABLE IX.  DAY/NIGHT OH58D(I) ADVANCED TRAINING TABLE (TM/PLT)

 

 

 NOTES:

1.      Commanders may modify this table in order to tailor the gunnery tasks more closely to those required by the unit’s METL and/or MTP

2.      Engagement points for each task are based on applying engagement time to the appropriate calculation sheet.

3.      This table is not resourced IAW DA Pam 350-38

 


TABLE X.   DAY/NIGHT OH58D(I) ADVANCED TRAINING TABLE (TM/PLT)

 

TASK

 

 

CONDITION

 

STANDARD

NO

DESCRIPTION

AMMO

MODE

RANGE

TARGET

TGT EFFECT

 

 

1

ACFT #1

 ENGAGE STATIONARY/ MOVING TARGET W/ .50 CAL

 

ACFT #2

 ENGAGE STATIONARY TARGET W/ ROCKETS

100 RNDS

.50CAL

 

 

 

 

7 RKTS

M274

 

 

 

 

 

HOVER/ MOVE/RUN

 

 

 

 

HOVER/ MOVE/RUN

500-1500m

 

 

 

 

 

800-6000m

TROOPS

 

 

 

 

LIGHT ARMOR/

WHEELED  VEHICLE

HIT OR 10% IN TEA

 

 

 

 

 

3 RKT IN 300 x 400m TEA

 

 

2

ACFT #1

ENGAGE STATIONARY TARGET W/ ROCKETS

 

ACFT #2

 ENGAGE STATIONARY TARGET W/ .50 CAL

7 RKTS

M274

 

 

 

 

100 RNDS

.50CAL

 

 

 

 

HOVER/ MOVE/RUN

 

 

 

 

HOVER/ MOVE/RUN

800-6000m

 

 

 

 

 

500-1500m

LIGHT ARMOR/

WHEELED  VEHICLE

 

 

 

TROOPS

 

LIGHT ARMOR/

WHEELED VEHICLE

 

 

 

3 RKT IN 300 x 400m TEA

 

 

 

 

HIT OR 10% IN TEA

 

 

3

ACFT #1  ENGAGE STATIONARY/ MOVING TARGET W/ .50 CAL

 

ACFT 2

ENGAGE STATIONARY/ MOVING TARGET W/ .50 CAL

100 RNDS

.50CAL

 

 

 

 

100 RNDS

.50CAL

 

HOVER/ MOVE/RUN

 

 

 

 

HOVER/ MOVE/RUN

500-1500m

 

 

 

 

 

500-1500m

TROOPS

 

 

 

 

 

TROOPS

 

 

 

 

HIT OR 10% IN TEA

 

 

 

 

 

HIT OR 10% IN TEA

 

 

4

ACFT 1

ENGAGE TARGET W/ HELLFIRE

 

 

ACFT 2

ENGAGE STATIONARY TARGET W/ ROCKETS

1 HELLFIRE

 

 

 

 

 

7 RKTS

M274

HOVER/ MOVE/RUN

 

 

 

 

HOVER/ MOVE/RUN

800-8000m

 

 

 

 

 

800-6000m

HEAVY ARMOR

 

 

 

 

 

LIGHT ARMOR

HIT

 

 

 

 

 

3 RKT IN 300 x 400m TEA

 

 

 

 

 

 

5

ACFT 1

ENGAGE STATIONARY TARGET W/ ROCKETS

 

 

ACFT 2

ENGAGE TARGET W/ HELLFIRE

7 RKTS

M274

 

 

 

 

 

1 HELLFIRE

HOVER/ MOVE/RUN

 

 

 

 

HOVER/ MOVE/RUN

800-6000m

 

 

 

 

 

800-8000m

LIGHT ARMOR

 

 

 

 

 

HEAVY ARMOR

3 RKT IN 300 x 400m TEA

 

 

 

 

HIT

 

STANDARD:  Acft 1 and 2 must achieve a score of*****                                                                        AMMUNITION PER A/C

                                                                                                                                                                       14 RKTS M274

                                                                                                                                                                        200 RDS .50 CAL                                                                                                                                                                                        1 HELLFIRE

 

 

 TABLE X.   DAY/NIGHT OH58D(I) ADVANCED TRAINING TABLE (TM/PLT)

(CONTINUED)

 

 

 

 

NOTES:

4.      Commanders may modify this table in order to tailor the gunnery tasks more closely to those required by the unit’s METL and/or MTP

5.      Engagement points for each task are based on applying engagement time to the appropriate calculation sheet.

6.      This table is not resourced IAW DA Pam 350-38

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TABLE XI.  DAY/NIGHT OH-58D (I) ADVANCED TRAINING TABLE (COMPANY)

 

TASK

 

CONDITION

 

STANDARD

 

Receive mis­sion, con­duct mission

plan­ning

 

Commander receives on order deliberate at­tack mis­sion.  Enemy is two to three hours from deci­sion point.  Opera­tions over­lay in­cludes lateral bound­aries, phase lines, air rout­es, and engage­ment area.

 

Commander will ensure precombat checks are com­plete. Com­mander briefs mission to aircr­ew­s.  Unit conducts mission planning and re­hears­al.

 

Conduct air

mo­ve­ment

 

Commander receives order to execute mis­sion. Unit departs TAA en route to BP per briefed time sched­ule.

 

Unit complies with A2C2 plan. Coordinates with ground elements in vicinity of HA and BP.  Meets times for crossing SP, ACPs, C­C­Ps, and RP. 

 

Conduct battle position opera­tions

 

Unit occupies BP per SOP.  SITREP from S2 indi­cates enemy is near the planned engage­ment area.

 

Unit occupies BP along briefed routes. Unit estab­lish­es security in BP. Unit prepares to engage IAW briefed schedule.

 

Engage multiple targets

 

Multiple targets in EA. Unit engages tar­gets with long range missile fires.

 

Direct fire distribution per SOP. Unit will fire and ma­neu­ver per commander's guidance.

 

Detect and react to OPFOR

 

During missile engagements unit makes contact with lead elements of the OPFOR. OPFOR is recon ele­ment with lightly ar­mored vehicles and troops supported by artillery. Unit engages with machine gun at short to medi­um ranges and rockets at medium to long ranges.

 

Fire distribution per SOP. Unit will fire and ma­neuver. Engages troops and vehicles with MACHINEGUN  and neu­tral­izes artil­lery with rock­ets.  Sends rep­orts to higher HQ.

 

Conduct FARP opera­tions

 

Upon completing briefed mission, unit rallies at HA and returns along briefed air route to FARP.

 

Commander consolidates BDA and FARM. Re­ports to higher command. Commander deter­mines proper weapons load for aircraft. Aircraft sequence into FARP and refuel per SOP

 

Return to TAA and pre­pare for future opera­tions

 

Commander orders the unit to depart the FARP and return to the TAA along briefed air routes.

 

Unit complies with A2C2 plan. Conducts AAR, pre­pares for future operations and completes precombat checks.

 

NOTES:

1.     Purpose of this table is to exercise command and control of the troop live fire.

2.     Commanders may modify this table and develop a tactical scenario to support the   unit METL and/or MTP.

3.     Accomplish tasks according to standards in applicable MTP.

4.     This table is not resourced IAW DA Pamphlet 350-38.

 


 

 

 

TABLE XI.  DAY/NIGHT OH-58D (I) ADVANCED TRAINING TABLE (TROOP)

 

TASK

 

CONDITION

 

STANDARD

 

Receive mission, conduct mission planning

 

Commander receives on order zone recon mission.  Enemy situation is unknown.  Operations overlay includes lateral boundaries, LD, and objective.

 

Commander will ensure precombat checks are complete. Commander briefs mission to aircrews.  Unit conducts mission planning and rehearsal.

 

Conduct movement to LD

 

Commander receives order to execute mission. Unit departs TAA en route LD.

 

Unit complies with A2C2 plan. Coordinates with ground elements for LD passage. 

 

Conduct zone reconnaissance

 

Enemy contact is likely.  Unit uses bounding overwatch to conduct reconnaissance.

 

Unit recons assigned zone IAW time constraints in OPORD.

 

Detect and react to OPFOR

 

Unit makes contact with lead elements of the OPFOR. OPFOR is recon element with lightly armored vehicles and dismounted troops. 

 

Unit engages OPFOR and breaks contact. The engagement is not decisive. Reports to higher HQ.

 

Conduct FARP operations

 

Unit rallies, conducts battle handover, and returns along briefed air routes to FARP.

 

Commander determines proper weapons load for aircraft. Aircraft sequence into FARP and refuel per SOP.

 

Return to TAA and prepare for future operations

 

Commander orders the unit to depart the FARP and return to the TAA along briefed air routes.

 

Unit complies with A2C2 plan. Conducts AAR, prepares for future operations and completes precombat checks.

 

NOTES:

1.     Purpose of this table is to exercise command and control of the troop live              fire.

2.     Commanders may modify this table and develop a tactical scenario to                    support the unit METL and/or MTP.

3.     Accomplish tasks according to standards in applicable MTP.

4.     This table is not resourced IAW DA Pamphlet 350-38.

 

 


 

 

TABLE XII.  DAY/NIGHT OH-58D(I) ADVANCED TRAINING TABLE(COMPANY)

 

TASK

 

CONDITION

 

STANDARD

 

Receive mis­sion, con­duct mission plan­ning

 

Commander receives on order deliberate at­tack mis­sion.  Enemy is two to three hours from deci­sion point.  Opera­tions over­lay in­cludes lateral bound­aries, phase lines, air routes, and engage­ment area.

 

Commander will ensure precombat checks are com­plete. Com­mander briefs mission to aircr­ew­s.  Unit conducts mission planning and re­hears­al.

 

Conduct air

mo­ve­ment

 

Commander receives order to execute mis­sion. Unit departs TAA en route to BP per briefed time sched­ule.

 

Unit complies with A2C2 plan. Coordinates with ground elements in vicinity of HA and BP.  Meets times for crossing SP, ACPs, C­C­Ps, and RP. 

 

Conduct battle position opera­tions

 

Unit occupies BP per SOP.  SITREP from S2 indi­cates enemy is near the planned engage­ment area.

 

Unit occupies BP along briefed routes. Unit estab­lish­es security in BP. Unit prepares to engage IAW briefed schedule.

 

Engage multiple targets

 

Multiple targets in EA. Unit engages tar­gets with long range missile fires.

 

Direct fire distribution per SOP. Unit will fire and ma­neu­ver per commander's guidance.

 

Detect and react to OPFOR

 

During missile engagements unit makes contact with lead elements of the OPFOR. OPFOR is recon ele­ment with lightly ar­mored vehicles and troops supported by artillery.  Unit engages with machine gun  at short to medi­um ranges and rockets at medium to long ranges.

 

Fire distribution per SOP. Unit will fire and ma­neuver. Engages troops and vehicles with machinegun and neu­tral­izes artil­lery with rock­ets.  Sends rep­orts to higher HQ.

 

Conduct FARP opera­tions

 

Upon completing briefed mission, unit rallies at HA and returns along briefed air route to FARP.

 

Commander consolidates BDA and FARM. Re­ports to higher command. Commander deter­mines proper weapons load for aircraft. Aircraft sequence into FARP and refuel per SOP

 

Return to TAA and pre­pare for future opera­tions

 

Commander orders the unit to depart the FARP and return to the TAA along briefed air routes.

 

Unit complies with A2C2 plan. Conducts AAR, pre­pares for future operations and completes precombat checks.

 

NOTES:

1.  Purpose of this table is to exercise command and control of the troop live fire.

2.  Commanders may modify this table and develop a tactical scenario to support the unit METL and/or         MTP.

3.  Accomplish tasks according to standards in applicable MTP.

4.  Consult  DA Pamphlet 350-38 for ammunition resourcing.

 


 

 

 

TABLE XII.  DAY/NIGHT OH-58D (I) ADVANCED TRAINING TABLE (TROOP)

 

TASK

 

CONDITION

 

STANDARD

 

Receive mission, conduct mission planning

 

Commander receives on order zone recon mission.  Enemy situation is unknown.  Operations overlay includes lateral boundaries, LD, and objective.

 

Commander will ensure precombat checks are complete. Commander briefs mission to aircrews.  Unit conducts mission planning and rehearsal.

 

Conduct movement to LD

 

Commander receives order to execute mission. Unit departs TAA en route LD.

 

Unit complies with A2C2 plan. Coordinates with ground elements for LD passage. 

 

Conduct zone reconnaissance

 

Enemy contact is likely.  Unit uses bounding overwatch to conduct reconnaissance.

 

Unit recons assigned zone IAW time constraints in OPORD.

 

Detect and react to OPFOR

 

Unit makes contact with lead elements of the OPFOR. OPFOR is recon element with lightly armored vehicles and dismounted troops. 

 

Unit engages OPFOR and breaks contact. The engagement is not decisive. Reports to higher HQ.

 

Conduct FARP operations

 

Unit rallies, conducts battle handover, and returns along briefed air routes to FARP.

 

Commander determines proper weapons load for aircraft. Aircraft sequence into FARP and refuel per SOP.

 

Return to TAA and prepare for future operations

 

Commander orders the unit to depart the FARP and return to the TAA along briefed air routes.

 

Unit complies with A2C2 plan. Conducts AAR, prepares for future operations and completes precombat checks.

 

NOTES:

1.     Purpose of this table is to exercise command and control of the troop live fire.

2.     Commanders may modify this table and develop a tactical scenario to support the unit METL        and/or MTP.

3.     Accomplish tasks according to standards in applicable MTP.

4.     Consult  DA Pamphlet 350-38 for ammunition resourcing.